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170 lines
5.7 KiB
Markdown
170 lines
5.7 KiB
Markdown
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# devp2p Simulations
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The `p2p/simulations` package implements a simulation framework which supports
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creating a collection of devp2p nodes, connecting them together to form a
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simulation network, performing simulation actions in that network and then
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extracting useful information.
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## Nodes
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Each node in a simulation network runs multiple services by wrapping a collection
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of objects which implement the `node.Service` interface meaning they:
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* can be started and stopped
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* run p2p protocols
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* expose RPC APIs
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This means that any object which implements the `node.Service` interface can be
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used to run a node in the simulation.
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## Services
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Before running a simulation, a set of service initializers must be registered
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which can then be used to run nodes in the network.
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A service initializer is a function with the following signature:
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```go
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func(ctx *adapters.ServiceContext) (node.Service, error)
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```
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These initializers should be registered by calling the `adapters.RegisterServices`
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function in an `init()` hook:
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```go
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func init() {
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adapters.RegisterServices(adapters.Services{
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"service1": initService1,
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"service2": initService2,
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})
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}
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```
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## Node Adapters
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The simulation framework includes multiple "node adapters" which are
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responsible for creating an environment in which a node runs.
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### SimAdapter
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The `SimAdapter` runs nodes in-memory, connecting them using an in-memory,
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synchronous `net.Pipe` and connecting to their RPC server using an in-memory
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`rpc.Client`.
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### ExecAdapter
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The `ExecAdapter` runs nodes as child processes of the running simulation.
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It does this by executing the binary which is running the simulation but
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setting `argv[0]` (i.e. the program name) to `p2p-node` which is then
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detected by an init hook in the child process which runs the `node.Service`
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using the devp2p node stack rather than executing `main()`.
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The nodes listen for devp2p connections and WebSocket RPC clients on random
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localhost ports.
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## Network
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A simulation network is created with an ID and default service (which is used
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if a node is created without an explicit service), exposes methods for
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creating, starting, stopping, connecting and disconnecting nodes, and emits
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events when certain actions occur.
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### Events
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A simulation network emits the following events:
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* node event - when nodes are created / started / stopped
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* connection event - when nodes are connected / disconnected
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* message event - when a protocol message is sent between two nodes
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The events have a "control" flag which when set indicates that the event is the
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outcome of a controlled simulation action (e.g. creating a node or explicitly
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connecting two nodes together).
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This is in contrast to a non-control event, otherwise called a "live" event,
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which is the outcome of something happening in the network as a result of a
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control event (e.g. a node actually started up or a connection was actually
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established between two nodes).
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Live events are detected by the simulation network by subscribing to node peer
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events via RPC when the nodes start up.
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## Testing Framework
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The `Simulation` type can be used in tests to perform actions in a simulation
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network and then wait for expectations to be met.
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With a running simulation network, the `Simulation.Run` method can be called
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with a `Step` which has the following fields:
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* `Action` - a function which performs some action in the network
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* `Expect` - an expectation function which returns whether or not a
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given node meets the expectation
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* `Trigger` - a channel which receives node IDs which then trigger a check
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of the expectation function to be performed against that node
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As a concrete example, consider a simulated network of Ethereum nodes. An
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`Action` could be the sending of a transaction, `Expect` it being included in
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a block, and `Trigger` a check for every block that is mined.
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On return, the `Simulation.Run` method returns a `StepResult` which can be used
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to determine if all nodes met the expectation, how long it took them to meet
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the expectation and what network events were emitted during the step run.
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## HTTP API
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The simulation framework includes a HTTP API which can be used to control the
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simulation.
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The API is initialised with a particular node adapter and has the following
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endpoints:
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```
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GET / Get network information
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POST /start Start all nodes in the network
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POST /stop Stop all nodes in the network
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GET /events Stream network events
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GET /snapshot Take a network snapshot
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POST /snapshot Load a network snapshot
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POST /nodes Create a node
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GET /nodes Get all nodes in the network
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GET /nodes/:nodeid Get node information
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POST /nodes/:nodeid/start Start a node
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POST /nodes/:nodeid/stop Stop a node
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POST /nodes/:nodeid/conn/:peerid Connect two nodes
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DELETE /nodes/:nodeid/conn/:peerid Disconnect two nodes
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GET /nodes/:nodeid/rpc Make RPC requests to a node via WebSocket
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```
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For convenience, `nodeid` in the URL can be the name of a node rather than its
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ID.
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## Command line client
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`p2psim` is a command line client for the HTTP API, located in
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`cmd/p2psim`.
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It provides the following commands:
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```
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p2psim show
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p2psim events [--current] [--filter=FILTER]
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p2psim snapshot
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p2psim load
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p2psim node create [--name=NAME] [--services=SERVICES] [--key=KEY]
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p2psim node list
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p2psim node show <node>
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p2psim node start <node>
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p2psim node stop <node>
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p2psim node connect <node> <peer>
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p2psim node disconnect <node> <peer>
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p2psim node rpc <node> <method> [<args>] [--subscribe]
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```
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## Example
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See [p2p/simulations/examples/README.md](examples/README.md).
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