* core, crypto: various allocation savings regarding tx handling
* core: reduce allocs for gas price comparison
This change reduces the allocations needed for comparing different transactions to each other.
A call to `tx.GasPrice()` copies the gas price as it has to be safe against modifications and
also needs to be threadsafe. For comparing and ordering different transactions we don't need
these guarantees
* core: added tx.GasPriceIntCmp for comparison without allocation
adds a method to remove unneeded allocation in comparison to tx.gasPrice
* core/types: pool legacykeccak256 objects in rlpHash
rlpHash is by far the most used function in core that allocates a legacyKeccak256 object on each call.
Since it is so widely used it makes sense to add pooling here so we relieve the GC.
On my machine these changes result in > 100 MILLION less allocations and > 30 GB less allocated memory.
* reverted some changes
* reverted some changes
* trie: use crypto.KeccakState instead of replicating code
Co-authored-by: Martin Holst Swende <martin@swende.se>
# Conflicts:
# core/tx_list.go
# core/tx_pool.go
# core/types/block.go
# core/types/transaction.go
# trie/committer.go
# trie/hasher.go
* Enable testGetNodeData by default
* Crude TestHashMapLeak
* nodeFlag ->nodeRef
* linter
* accountNode shouln't be in hashMap since only branch and short nodes are the standart ones
* Finalize hash eviction logic
* small changes to TestHashMapLeak
* Fix for the incorrect hash
Co-authored-by: ledgerwatch <akhounov@gmail.com>
* Use TrieDbState for tx pool
* Not initialise tx pool until state is loaded
* Add preimage
* Fix account
* Print codehash
* Print correct code hash
* Print incarnatin
* Print incarnatin
* Use proper incarnation
* Print dbValue
* Actually fix
* Actually fix
* Fix verifySnapshot
* readAccount to get code hash
* Next incarnation
* Print addrHashes with 0 incarnations
* Print storage history
* Print storage history
* Print storage history
* Print storage history
* Print all storage history
* print change set keys
* print change set keys
* print change set keys
* print change set keys
* Not print codebucket info
* Fixes
* Fix for incarnation
* Fix for storage history bucket
* Try to fix the leak
* Try to fix the leak
* Try to fix the leak
* Try to fix the leak
* Try to fix the leak
* Try to fix the leak
* Try to fix the leak
* Fix embedded nodes
* Hasher
* Fix
* Test fixes
* Add experimental debug flag
* Fix tx_pool_test
* Disable GetNodeData test unless in experiment
* Fix more tests
* Fix lint and revert some changes
* Fix lint
* Fix lint
The current trie memory database/cache that we do pruning on stores
trie nodes as binary rlp encoded blobs, and also stores the node
relationships/references for GC purposes. However, most of the trie
nodes (everything apart from a value node) is in essence just a
collection of references.
This PR switches out the RLP encoded trie blobs with the
collapsed-but-not-serialized trie nodes. This permits most of the
references to be recovered from within the node data structure,
avoiding the need to track them a second time (expensive memory wise).
* trie: make fullnode children hash calculation concurrently
* trie: thread out only on topmost fullnode
* trie: clean up full node children hash calculation
* trie: minor code fixups
Commit 40cdcf1183 broke the optimisation which kept nodes resolved
during Get in the trie. The decoder assigned cache generation 0
unconditionally, causing resolved nodes to get flushed on Commit.
This commit fixes it and adds two tests.
* trie: store nodes as pointers
This avoids memory copies when unwrapping node interface values.
name old time/op new time/op delta
Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15)
GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15)
UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15)
UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14)
HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15)
HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13)
* trie: close temporary databases in GetDB benchmark
* trie: don't keep []byte from DB load around
Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.
* trie: unload old cached nodes
* trie, core/state: use cache unloading for account trie
* trie: use explicit private flags (fixes Go 1.5 reflection issue).
* trie: fixup cachegen overflow at request of nick
* core/state: rename journal size constant