* initial
* mining
* remove debug
* debug
* restore random seed in the mining tests
* green tests
* fix blockchain tests
* fix lint
* init miner only if asked
* linters
* do not store trie as singlton
* fmt
* new trieDbState constructor
* core/state, cmd/geth: streaming json output dump cmd + optional code+storage
* dump: add option to continue even if preimages are missing
* core, evm: lint nits
* cmd: use local flags for dump, omit empty code/storage
* core/state: fix state dump test
With this commit, core/state's access to the underlying key/value database is
mediated through an interface. Database errors are tracked in StateDB and
returned by CommitTo or the new Error method.
Motivation for this change: We can remove the light client's duplicated copy of
core/state. The light client now supports node iteration, so tracing and storage
enumeration can work with the light client (not implemented in this commit).
This commit implements EIP158 part 1, 2, 3 & 4
1. If an account is empty it's no longer written to the trie. An empty
account is defined as (balance=0, nonce=0, storage=0, code=0).
2. Delete an empty account if it's touched
3. An empty account is redefined as either non-existent or empty.
4. Zero value calls and zero value suicides no longer consume the 25k
reation costs.
params: moved core/config to params
Signed-off-by: Jeffrey Wilcke <jeffrey@ethereum.org>
This commit replaces the deep-copy based state revert mechanism with a
linear complexity journal. This commit also hides several internal
StateDB methods to limit the number of ways in which calling code can
use the journal incorrectly.
As usual consultation and bug fixes to the initial implementation were
provided by @karalabe, @obscuren and @Arachnid. Thank you!
The amount of gas available for tx execution was tracked in the
StateObject representing the coinbase account. This commit makes the gas
counter a separate type in package core, which avoids unintended
consequences of intertwining the counter with state logic.
* Update => SyncIntermediate
* Added SyncObjects
SyncIntermediate only updates whatever has changed, but, as a side
effect, requires much more disk space.
SyncObjects will only sync whatever is required for a block and will not
save intermediate state to disk. As drawback this requires more time
when more txs come in.