* OOM fix for bodies stage
change misleading bodies stage log messages
remove duplicate func to create key from block number
ensure body isn't nil when reading from bucket in bodies stage
remove unused blocknum variable from body requests
moving to using RLP encoding for stage bodies storage
encode bodies to RLP for stage bodies storage
better error handling in stage bodies
fixup body algos after rebase
* fixes for body stage oom after rebase
* General cleanup and fixes
* Cleaning part 2
* cleanup part 3
* Refactored staterunner to have a handler function
* Fixed linting
* Cleanup part 4
* Changed the initialization of the require package and updated .golangci.yml
* Fixed lint errors from golangci-lint
* deleted state_recon_1.go
* fixed build error
* Added ReadHeaderTimeouts for httpServer
* made changes to golangci
* Reset golangci.yml
This adds support for a new struct tag "optional". Using this tag, structs used
for RLP encoding/decoding can be extended in a backwards-compatible way,
by adding new fields at the end.
see geth commit 700df1442d
Co-authored-by: Felix Lange <fjl@twurst.com>
* Where I am at
* Refactoring of transaction types
* More refactoring
* Use Homested signer in rpc daemon
* Unified signer
* Continue unified signer
* A bit more
* Fixes and down the rabbit hole...
* More tx pool fixes
* More refactoring fixes
* More fixes'
* more fixes
* More fixes
* More compile fixes
* More RLP hand-writing
* Finish RLP encoding/decoding of transactions
* Fixes to header encoding, start on protocol packets
* Transaction decoding
* Use DecodeTransaction function
* Decoding BlockBodyPacket
* Encode and decode for pool txs
* Start fixing tests
* Introduce SigningHash
* Fixes to SignHash
* RLP encoding fixes
* Fixes for encoding/decoding
* More test fixes
* Fix more tests
* More test fixes
* More test fixes
* Fix core tests
* More fixes for signer
* Fix for tx
* Fixes to string encoding/size
* Fix eip2930 test
* Fix rest of ./tests
* More fixes
* Fix compilation
* More test fixes
* More test fixes
* Test fixes
* More fixes
* Reuse EncodingSize in EncodeRLP for accessList
* Rearrange things in dynamic fee tx
* Add MarshalBinary
* More fixes
* Make V,R,S non-pointers
* More NPE fixes
* More fixes
* Receipt fixes
* Fix core/types
* Fix ./eth
* More compile fixes for tests
* More test fixes
* More test fixes
* Try to see lint errors better
* Try to see lint errors better
* Fix lint
* Debugging eip1559 test
* Fix TestEIP1559Transition test
* Fix NewBlockPacket encoding/decoding
* Fix calculation of TxHash
* Fix perf problem with senders
* Update aleut config values
* Try adding static peers
* Add staticpeers to defaul flags
* Change aleut networkID
* Fix test
Co-authored-by: Alex Sharp <alexsharp@Alexs-MacBook-Pro.local>
Co-authored-by: Alexey Sharp <alexeysharp@Alexeys-iMac.local>
io.Reader may return n > 0 and io.EOF at the end of the input stream.
readFull did not handle this correctly, looking only at the error. This fixes
it to check for n == len(buf) as well.
* uint256 in rlp
* uint256 rather than big.Int in Transation
* linters
* more linters
* still linters
* Reduce garbage in writeUint256
* Experiment with GC in writeByteArray
* build: use golangci-lint
This changes build/ci.go to download and run golangci-lint instead
of gometalinter.
* core/state: fix unnecessary conversion
* p2p/simulations: fix lock copying (found by go vet)
* signer/core: fix unnecessary conversions
* crypto/ecies: remove unused function cmpPublic
* core/rawdb: remove unused function print
* core/state: remove unused function xTestFuzzCutter
* core/vm: disable TestWriteExpectedValues in a different way
* core/forkid: remove unused function checksum
* les: remove unused type proofsData
* cmd/utils: remove unused functions prefixedNames, prefixFor
* crypto/bn256: run goimports
* p2p/nat: fix goimports lint issue
* cmd/clef: avoid using unkeyed struct fields
* les: cancel context in testRequest
* rlp: delete unreachable code
* core: gofmt
* internal/build: simplify DownloadFile for Go 1.11 compatibility
* build: remove go test --short flag
* .travis.yml: disable build cache
* whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement
* .golangci.yml: enable goconst and ineffassign linters
* build: print message when there are no lint issues
* internal/build: refactor download a bit
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
These changes fix two corner cases related to internal handling of types
in package rlp: The "tail" struct tag can only be applied to the last field.
The check for this was wrong and didn't allow for private fields after the
field with the tag. Unsupported types (e.g. structs containing int) which
implement either the Encoder or Decoder interface but not both
couldn't be encoded/decoded.
Also fixes#19367
Decoding did not reject byte arrays of length one with a single element
b where 55 < b < 128. Such byte arrays must be rejected because
they must be encoded as the single byte b instead.
The list size checking overflowed if the size information
for a value was bigger than the list. This is resolved by
always performing the check before reading.
The rules have changed as follows:
* When decoding into pointers, empty values no longer produce
a nil pointer. This can be overriden for struct fields using the
struct tag "nil".
* When decoding into structs, the input list must contain an element
for each field.
All integers (including size information in type tags) need to be
encoded using the smallest possible encoding. This commit expands the
stricter validation introduced for *big.Int in commit 59597d23a5
to all integer types and size tags.
A single zero byte carries information and should not set the pointer
to nil. This is arguably a corner case. While here, fix the comment
to explain pointer reuse.
This is a preliminary fix for #420 (SEC-18 RLP decoder unsafe
allocation). If a sane input limit is set on the rlp.Stream,
it should no longer be possible to cause huge []byte allocations.
This needs to be supported because []someInterface does occur sometimes.
Funny enough, the fix involves changes to the decoder. makeDecoder
cannot return an error for non-empty interfaces anymore because the type
cache builds both decoder and writer. Do the check at 'runtime' instead.
I'm reasonably confident that the encoding matches the output of
ethutil.Encode for values that it supports. Some of the tests have been
adpated from the Ethereum testing repository.
There are still TODOs in the code.