The previous limit was 10MB which is unacceptable for all kinds
of reasons, the most important one being that we don't want to
allow the remote side to make us allocate 10MB at handshake time.
The returned reason is currently not used except for the log
message. This change makes the log messages a bit more useful.
The handshake code also returns the remote reason.
Peer.readLoop will only terminate if the connection is closed. Fix the
hang by closing the connection before waiting for readLoop to terminate.
This also removes the british disconnect procedure where we're waiting
for the remote end to close the connection. I have confirmed with
@subtly that cpp-ethereum doesn't adhere to it either.
There were multiple synchronization issues in the disconnect handling,
all caused by the odd special-casing of Peer.readLoop errors. Remove the
special handling of read errors and make readLoop part of the Peer
WaitGroup.
Thanks to @Gustav-Simonsson for pointing at arrows in a diagram
and playing rubber-duck.
Message encoding functions have been renamed to catch any uses.
The switch to the new encoder can cause subtle incompatibilities.
If there are any users outside of our tree, they will at least be
alerted that there was a change.
NewMsg no longer exists. The replacements for EncodeMsg are called
Send and SendItems.
With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.
EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
There are now two deadlines, frameReadTimeout and payloadReadTimeout.
The frame timeout is longer and allows for connections that are idle.
The message timeout is still short and ensures that we don't get stuck
in the middle of a message.
Overview of changes:
- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
- add const length params for handshake messages
- add length check to fail early
- add debug logs to help interop testing (!ABSOLUTELY SHOULD BE DELETED LATER)
- wrap connection read/writes in error check
- add cryptoReady channel in peer to signal when secure session setup is finished
- wait for cryptoReady or timeout in TestPeersHandshake
- abstract the entire handshake logic in cryptoId.Run() taking session-relevant parameters
- changes in peer to accomodate how the encryption layer would be switched on
- modify arguments of handshake components
- fixed test getting the wrong pubkey but it till crashes on DH in newSession()