* Where I am at
* Refactoring of transaction types
* More refactoring
* Use Homested signer in rpc daemon
* Unified signer
* Continue unified signer
* A bit more
* Fixes and down the rabbit hole...
* More tx pool fixes
* More refactoring fixes
* More fixes'
* more fixes
* More fixes
* More compile fixes
* More RLP hand-writing
* Finish RLP encoding/decoding of transactions
* Fixes to header encoding, start on protocol packets
* Transaction decoding
* Use DecodeTransaction function
* Decoding BlockBodyPacket
* Encode and decode for pool txs
* Start fixing tests
* Introduce SigningHash
* Fixes to SignHash
* RLP encoding fixes
* Fixes for encoding/decoding
* More test fixes
* Fix more tests
* More test fixes
* More test fixes
* Fix core tests
* More fixes for signer
* Fix for tx
* Fixes to string encoding/size
* Fix eip2930 test
* Fix rest of ./tests
* More fixes
* Fix compilation
* More test fixes
* More test fixes
* Test fixes
* More fixes
* Reuse EncodingSize in EncodeRLP for accessList
* Rearrange things in dynamic fee tx
* Add MarshalBinary
* More fixes
* Make V,R,S non-pointers
* More NPE fixes
* More fixes
* Receipt fixes
* Fix core/types
* Fix ./eth
* More compile fixes for tests
* More test fixes
* More test fixes
* Try to see lint errors better
* Try to see lint errors better
* Fix lint
* Debugging eip1559 test
* Fix TestEIP1559Transition test
* Fix NewBlockPacket encoding/decoding
* Fix calculation of TxHash
* Fix perf problem with senders
* Update aleut config values
* Try adding static peers
* Add staticpeers to defaul flags
* Change aleut networkID
* Fix test
Co-authored-by: Alex Sharp <alexsharp@Alexs-MacBook-Pro.local>
Co-authored-by: Alexey Sharp <alexeysharp@Alexeys-iMac.local>
io.Reader may return n > 0 and io.EOF at the end of the input stream.
readFull did not handle this correctly, looking only at the error. This fixes
it to check for n == len(buf) as well.
Changes:
Simplify nested complexity
If an if blocks ends with a return statement then remove the else nesting.
Most of the changes has also been reported in golint https://goreportcard.com/report/github.com/ethereum/go-ethereum#golint
# Conflicts:
# cmd/utils/flags.go
# console/bridge.go
# crypto/bls12381/g2.go
# les/benchmark.go
# les/lespay/server/balance.go
# les/lespay/server/balance_tracker.go
# les/lespay/server/prioritypool.go
# les/odr_requests.go
# les/serverpool.go
# les/serverpool_test.go
# p2p/nodestate/nodestate_test.go
# trie/committer.go
This PR contains a minor optimization in derivesha, by exposing the RLP
int-encoding and making use of it to write integers directly to a
buffer (an RLP integer is known to never require more than 9 bytes
total). rlp.AppendUint64 might be useful in other places too.
The code assumes, just as before, that the hasher (a trie) will copy the
key internally, which it does when doing keybytesToHex(key).
Co-authored-by: Felix Lange <fjl@twurst.com>
# Conflicts:
# core/types/derive_sha.go
This change further improves the performance of RLP encoding by removing
allocations for big.Int and [...]byte types. I have added a new benchmark
that measures RLP encoding of types.Block to verify that performance is
improved.
# Conflicts:
# core/types/block_test.go
# rlp/encode.go
# rlp/encode_test.go
List headers made up 11% of all allocations during sync. This change
removes most of those allocations by keeping the list header values
cached in the encoder buffer instead. Since encoder buffers are pooled,
list headers are no longer allocated in the common case where an
encoder buffer is available for reuse.
Co-authored-by: Felix Lange <fjl@twurst.com>
# Conflicts:
# rlp/encode.go
* uint256 in rlp
* uint256 rather than big.Int in Transation
* linters
* more linters
* still linters
* Reduce garbage in writeUint256
* Experiment with GC in writeByteArray
* Misc GC optimisations
* unsafe experiment with writeByteArray
* uint256 in rlp
* uint256 rather than big.Int in Transation
* linters
* more linters
* still linters
* Reduce garbage in writeUint256
* Experiment with GC in writeByteArray
* build: use golangci-lint
This changes build/ci.go to download and run golangci-lint instead
of gometalinter.
* core/state: fix unnecessary conversion
* p2p/simulations: fix lock copying (found by go vet)
* signer/core: fix unnecessary conversions
* crypto/ecies: remove unused function cmpPublic
* core/rawdb: remove unused function print
* core/state: remove unused function xTestFuzzCutter
* core/vm: disable TestWriteExpectedValues in a different way
* core/forkid: remove unused function checksum
* les: remove unused type proofsData
* cmd/utils: remove unused functions prefixedNames, prefixFor
* crypto/bn256: run goimports
* p2p/nat: fix goimports lint issue
* cmd/clef: avoid using unkeyed struct fields
* les: cancel context in testRequest
* rlp: delete unreachable code
* core: gofmt
* internal/build: simplify DownloadFile for Go 1.11 compatibility
* build: remove go test --short flag
* .travis.yml: disable build cache
* whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement
* .golangci.yml: enable goconst and ineffassign linters
* build: print message when there are no lint issues
* internal/build: refactor download a bit
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
These changes fix two corner cases related to internal handling of types
in package rlp: The "tail" struct tag can only be applied to the last field.
The check for this was wrong and didn't allow for private fields after the
field with the tag. Unsupported types (e.g. structs containing int) which
implement either the Encoder or Decoder interface but not both
couldn't be encoded/decoded.
Also fixes#19367
The bug can cause crashes if Read is called after EOF has been returned.
No code performs such calls right now, but hitting the bug gets more
likely as rlp.EncodeToReader gets used in more places.
Decoding did not reject byte arrays of length one with a single element
b where 55 < b < 128. Such byte arrays must be rejected because
they must be encoded as the single byte b instead.
The list size checking overflowed if the size information
for a value was bigger than the list. This is resolved by
always performing the check before reading.
The rules have changed as follows:
* When decoding into pointers, empty values no longer produce
a nil pointer. This can be overriden for struct fields using the
struct tag "nil".
* When decoding into structs, the input list must contain an element
for each field.