* Produce less garbage in GetState
* Still playing with mem allocation in GetCommittedState
* Pass key by pointer in GetState as well
* linter
* Avoid a memory allocation in opSload
* Use uint256.Int rather than common.Hash for storage values to reduce memory allocation in opSload & opSstore
* linter
* linters
* small clean up
* Produce less garbage in GetState
* Still playing with mem allocation in GetCommittedState
* Pass key by pointer in GetState as well
* linter
* Avoid a memory allocation in opSload