* build: use golangci-lint
This changes build/ci.go to download and run golangci-lint instead
of gometalinter.
* core/state: fix unnecessary conversion
* p2p/simulations: fix lock copying (found by go vet)
* signer/core: fix unnecessary conversions
* crypto/ecies: remove unused function cmpPublic
* core/rawdb: remove unused function print
* core/state: remove unused function xTestFuzzCutter
* core/vm: disable TestWriteExpectedValues in a different way
* core/forkid: remove unused function checksum
* les: remove unused type proofsData
* cmd/utils: remove unused functions prefixedNames, prefixFor
* crypto/bn256: run goimports
* p2p/nat: fix goimports lint issue
* cmd/clef: avoid using unkeyed struct fields
* les: cancel context in testRequest
* rlp: delete unreachable code
* core: gofmt
* internal/build: simplify DownloadFile for Go 1.11 compatibility
* build: remove go test --short flag
* .travis.yml: disable build cache
* whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement
* .golangci.yml: enable goconst and ineffassign linters
* build: print message when there are no lint issues
* internal/build: refactor download a bit
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
These changes fix two corner cases related to internal handling of types
in package rlp: The "tail" struct tag can only be applied to the last field.
The check for this was wrong and didn't allow for private fields after the
field with the tag. Unsupported types (e.g. structs containing int) which
implement either the Encoder or Decoder interface but not both
couldn't be encoded/decoded.
Also fixes#19367
The bug can cause crashes if Read is called after EOF has been returned.
No code performs such calls right now, but hitting the bug gets more
likely as rlp.EncodeToReader gets used in more places.
Decoding did not reject byte arrays of length one with a single element
b where 55 < b < 128. Such byte arrays must be rejected because
they must be encoded as the single byte b instead.
The list size checking overflowed if the size information
for a value was bigger than the list. This is resolved by
always performing the check before reading.
The rules have changed as follows:
* When decoding into pointers, empty values no longer produce
a nil pointer. This can be overriden for struct fields using the
struct tag "nil".
* When decoding into structs, the input list must contain an element
for each field.
All integers (including size information in type tags) need to be
encoded using the smallest possible encoding. This commit expands the
stricter validation introduced for *big.Int in commit 59597d23a5
to all integer types and size tags.
A single zero byte carries information and should not set the pointer
to nil. This is arguably a corner case. While here, fix the comment
to explain pointer reuse.
This is a preliminary fix for #420 (SEC-18 RLP decoder unsafe
allocation). If a sane input limit is set on the rlp.Stream,
it should no longer be possible to cause huge []byte allocations.
The encoder was missing a special case for one element strings whose
element is below 0x7f. Such strings must be encoded as a single byte
without a string header.
This needs to be supported because []someInterface does occur sometimes.
Funny enough, the fix involves changes to the decoder. makeDecoder
cannot return an error for non-empty interfaces anymore because the type
cache builds both decoder and writer. Do the check at 'runtime' instead.