* another way to check if account has storage
* cleanup
* v0 of walk by db version
* save progress, to switch to another task. Put tombstone is still not correct.
* place tombstone only if exists something to hide
* db-based implementation
* db-based implementation
* db-based implementation
* fix prop check
* improve prop check logic
* Need custom logic to skip subtree for account and storage buckets because storage bucket has incarnation in key
* rebase to master
* remove all tombstones when account deleted
* remove all tombstones when account deleted
* added db integrity check
* don't rely on account.Root because it valid only about last incarnation
* remove all tombstones when account deleted
* dial with incarnation in MultiWalk2
* dial with incarnation in MultiWalk2
* when fixedbytes=40 resolver did compare cacheKey with storageKey without removing incarnation
* rebase to master
* rebase to master
Co-authored-by: alex.sharov <alex.sharov@lazada.com>
* badger v2 investigation
* buf pool - use native New method and avoid double checks
* db.Open prototype
* db.Tx/Bucket/Cursor prototypes
* Chained config
* Item concept added
* save changes to test on master
* make hack resumable
* Design document v0
* Cursor concept
* less brackets syntax of cursor builder
* benchmarks
* cleanup fs
* test for context cancelations
* test for context cancelations
* test for cursor.Prefix option
* add ForEachKey method
* add ForEachKey method
* add naming explanation
* experiment of non-pointers cursor/bucket
* .Bucket() and .Cursor() doesn't returns error
* .Bucket() and .Cursor() doesn't returns error
* .Bucket() and .Cursor() doesn't returns error
* remove CursorOpts concept
* more test-cases
* simplify open api
* Tx, Bucket, Cursor - now are interfaces
* Tx, Bucket, Cursor - now are interfaces
* switch to interfaces
* rebase master
Co-authored-by: alex.sharov <alex.sharov@lazada.com>
* #remove debug prints
* remove storage-mode="i"
* minnet re-execute hack with checkpoints
* minnet re-execute hack with checkpoints
* rollback to master setup
* mainnet re-exec hack
* rollback some changes
* v0 of "push down" functionality
* move all logic to own functions
* handle case when re-created account already has some storage
* clear path for storage
* try to rely on tree structure (but maybe need to rely on DB because can be intra-block re-creations of account)
* fix some bugs with indexes, moving to tests
* tests added
* make linter happy
* make linter happy
* simplify logic
* adjust comparison of keys with and without incarnation
* test for keyIsBefore
* test for keyIsBefore
* better nibbles alignment
* better nibbles alignment
* cleanup
* continue work on tests
* simplify test
* check tombstone existence before pushing it down.
* put tombstone only when account deleted, not created
* put tombstone only when account has storage
* make linter happy
* test for storage resolver
* make fixedbytes work without incarnation
* fix panic on short keys
* use special comparison only when working with keys from cache
* add blockNr for better tracing
* fix: incorrect tombstone check
* fix: incorrect tombstone check
* trigger ci
* hack for problem block
* more test-cases
* add test case for too long keys
* speedup cached resolver by removing bucket creation transaction
* remove parent type check in pruning, remove unused copy from mutation.put
* dump resolving info on fail
* dump resolving info on fail
* set tombstone everytime for now to check if it will help
* on unload: check parent type, not type of node
* fix wrong order of checking node type
* fix wrong order of checking node type
* rebase to new master
* make linter happy
* rebase to new master
* place tombstone only if acc has storage
* rebase master
* rebase master
* rebase master
* rebase master
Co-authored-by: alex.sharov <alex.sharov@lazada.com>
* initial
* mining
* remove debug
* debug
* restore random seed in the mining tests
* green tests
* fix blockchain tests
* fix lint
* init miner only if asked
* linters
* do not store trie as singlton
* fmt
* new trieDbState constructor
* ethdb: add Putter interface and Has method
* ethdb: improve docs and add IdealBatchSize
* ethdb: remove memory batch lock
Batches are not safe for concurrent use.
* core: use ethdb.Putter for Write* functions
This covers the easy cases.
* core/state: simplify StateSync
* trie: optimize local node check
* ethdb: add ValueSize to Batch
* core: optimize HasHeader check
This avoids one random database read get the block number. For many uses
of HasHeader, the expectation is that it's actually there. Using Has
avoids a load + decode of the value.
* core: write fast sync block data in batches
Collect writes into batches up to the ideal size instead of issuing many
small, concurrent writes.
* eth/downloader: commit larger state batches
Collect nodes into a batch up to the ideal size instead of committing
whenever a node is received.
* core: optimize HasBlock check
This avoids a random database read to get the number.
* core: use numberCache in HasHeader
numberCache has higher capacity, increasing the odds of finding the
header without a database lookup.
* core: write imported block data using a batch
Restore batch writes of state and add blocks, tx entries, receipts to
the same batch. The change also simplifies the miner.
This commit also removes posting of logs when a forked block is imported.
* core: fix DB write error handling
* ethdb: use RLock for Has
* core: fix HasBlock comment
* ethdb: remove Set
Set deadlocks immediately and isn't part of the Database interface.
* trie: add Err to Iterator
This is useful for testing because the underlying NodeIterator doesn't
need to be kept in a separate variable just to get the error.
* trie: add LeafKey to iterator, panic when not at leaf
LeafKey is useful for callers that can't interpret Path.
* trie: retry failed seek/peek in iterator Next
Instead of failing iteration irrecoverably, make it so Next retries the
pending seek or peek every time.
Smaller changes in this commit make this easier to test:
* The iterator previously returned from Next on encountering a hash
node. This caused it to visit the same path twice.
* Path returned nibbles with terminator symbol for valueNode attached
to fullNode, but removed it for valueNode attached to shortNode. Now
the terminator is always present. This makes Path unique to each node
and simplifies Leaf.
* trie: add Path to MissingNodeError
The light client trie iterator needs to know the path of the node that's
missing so it can retrieve a proof for it. NodeIterator.Path is not
sufficient because it is updated when the node is resolved and actually
visited by the iterator.
Also remove unused fields. They were added a long time ago before we
knew which fields would be needed for the light client.
Storing a value in LevelDB copies the bytes, modifying the value
afterwards does not affect the content of the database. This commit
ensures that MemDatabase satisfies the same property.