// Copyright 2019 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package prque import ( "container/heap" "time" "github.com/ledgerwatch/turbo-geth/common/mclock" ) // LazyQueue is a priority queue data structure where priorities can change over // time and are only evaluated on demand. // Two callbacks are required: // - priority evaluates the actual priority of an item // - maxPriority gives an upper estimate for the priority in any moment between // now and the given absolute time // If the upper estimate is exceeded then Update should be called for that item. // A global Refresh function should also be called periodically. type LazyQueue struct { clock mclock.Clock // Items are stored in one of two internal queues ordered by estimated max // priority until the next and the next-after-next refresh. Update and Refresh // always places items in queue[1]. queue [2]*sstack popQueue *sstack period time.Duration maxUntil mclock.AbsTime indexOffset int setIndex SetIndexCallback priority PriorityCallback maxPriority MaxPriorityCallback lastRefresh1, lastRefresh2 mclock.AbsTime } type ( PriorityCallback func(data interface{}, now mclock.AbsTime) int64 // actual priority callback MaxPriorityCallback func(data interface{}, until mclock.AbsTime) int64 // estimated maximum priority callback ) // NewLazyQueue creates a new lazy queue func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPriority MaxPriorityCallback, clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue { q := &LazyQueue{ popQueue: newSstack(nil), setIndex: setIndex, priority: priority, maxPriority: maxPriority, clock: clock, period: refreshPeriod, lastRefresh1: clock.Now(), lastRefresh2: clock.Now(), } q.Reset() q.refresh(clock.Now()) return q } // Reset clears the contents of the queue func (q *LazyQueue) Reset() { q.queue[0] = newSstack(q.setIndex0) q.queue[1] = newSstack(q.setIndex1) } // Refresh performs queue re-evaluation if necessary func (q *LazyQueue) Refresh() { now := q.clock.Now() for time.Duration(now-q.lastRefresh2) >= q.period*2 { q.refresh(now) q.lastRefresh2 = q.lastRefresh1 q.lastRefresh1 = now } } // refresh re-evaluates items in the older queue and swaps the two queues func (q *LazyQueue) refresh(now mclock.AbsTime) { q.maxUntil = now + mclock.AbsTime(q.period) for q.queue[0].Len() != 0 { q.Push(heap.Pop(q.queue[0]).(*item).value) } q.queue[0], q.queue[1] = q.queue[1], q.queue[0] q.indexOffset = 1 - q.indexOffset q.maxUntil += mclock.AbsTime(q.period) } // Push adds an item to the queue func (q *LazyQueue) Push(data interface{}) { heap.Push(q.queue[1], &item{data, q.maxPriority(data, q.maxUntil)}) } // Update updates the upper priority estimate for the item with the given queue index func (q *LazyQueue) Update(index int) { q.Push(q.Remove(index)) } // Pop removes and returns the item with the greatest actual priority func (q *LazyQueue) Pop() (interface{}, int64) { var ( resData interface{} resPri int64 ) q.MultiPop(func(data interface{}, priority int64) bool { resData = data resPri = priority return false }) return resData, resPri } // peekIndex returns the index of the internal queue where the item with the // highest estimated priority is or -1 if both are empty func (q *LazyQueue) peekIndex() int { if q.queue[0].Len() != 0 { if q.queue[1].Len() != 0 && q.queue[1].blocks[0][0].priority > q.queue[0].blocks[0][0].priority { return 1 } return 0 } if q.queue[1].Len() != 0 { return 1 } return -1 } // MultiPop pops multiple items from the queue and is more efficient than calling // Pop multiple times. Popped items are passed to the callback. MultiPop returns // when the callback returns false or there are no more items to pop. func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) bool) { now := q.clock.Now() nextIndex := q.peekIndex() for nextIndex != -1 { data := heap.Pop(q.queue[nextIndex]).(*item).value heap.Push(q.popQueue, &item{data, q.priority(data, now)}) nextIndex = q.peekIndex() for q.popQueue.Len() != 0 && (nextIndex == -1 || q.queue[nextIndex].blocks[0][0].priority < q.popQueue.blocks[0][0].priority) { i := heap.Pop(q.popQueue).(*item) if !callback(i.value, i.priority) { for q.popQueue.Len() != 0 { q.Push(heap.Pop(q.popQueue).(*item).value) } return } nextIndex = q.peekIndex() // re-check because callback is allowed to push items back } } } // PopItem pops the item from the queue only, dropping the associated priority value. func (q *LazyQueue) PopItem() interface{} { i, _ := q.Pop() return i } // Remove removes removes the item with the given index. func (q *LazyQueue) Remove(index int) interface{} { if index < 0 { return nil } return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item).value } // Empty checks whether the priority queue is empty. func (q *LazyQueue) Empty() bool { return q.queue[0].Len() == 0 && q.queue[1].Len() == 0 } // Size returns the number of items in the priority queue. func (q *LazyQueue) Size() int { return q.queue[0].Len() + q.queue[1].Len() } // setIndex0 translates internal queue item index to the virtual index space of LazyQueue func (q *LazyQueue) setIndex0(data interface{}, index int) { if index == -1 { q.setIndex(data, -1) } else { q.setIndex(data, index+index) } } // setIndex1 translates internal queue item index to the virtual index space of LazyQueue func (q *LazyQueue) setIndex1(data interface{}, index int) { q.setIndex(data, index+index+1) }