// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package blake2b import ( "math/bits" ) // the precomputed values for BLAKE2b // there are 10 16-byte arrays - one for each round // the entries are calculated from the sigma constants. var precomputed = [10][16]byte{ {0, 2, 4, 6, 1, 3, 5, 7, 8, 10, 12, 14, 9, 11, 13, 15}, {14, 4, 9, 13, 10, 8, 15, 6, 1, 0, 11, 5, 12, 2, 7, 3}, {11, 12, 5, 15, 8, 0, 2, 13, 10, 3, 7, 9, 14, 6, 1, 4}, {7, 3, 13, 11, 9, 1, 12, 14, 2, 5, 4, 15, 6, 10, 0, 8}, {9, 5, 2, 10, 0, 7, 4, 15, 14, 11, 6, 3, 1, 12, 8, 13}, {2, 6, 0, 8, 12, 10, 11, 3, 4, 7, 15, 1, 13, 5, 14, 9}, {12, 1, 14, 4, 5, 15, 13, 10, 0, 6, 9, 8, 7, 3, 2, 11}, {13, 7, 12, 3, 11, 14, 1, 9, 5, 15, 8, 2, 0, 4, 6, 10}, {6, 14, 11, 0, 15, 9, 3, 8, 12, 13, 1, 10, 2, 7, 4, 5}, {10, 8, 7, 1, 2, 4, 6, 5, 15, 9, 3, 13, 11, 14, 12, 0}, } func fGeneric(h *[8]uint64, m *[16]uint64, c0, c1 uint64, flag uint64, rounds uint64) { v0, v1, v2, v3, v4, v5, v6, v7 := h[0], h[1], h[2], h[3], h[4], h[5], h[6], h[7] v8, v9, v10, v11, v12, v13, v14, v15 := iv[0], iv[1], iv[2], iv[3], iv[4], iv[5], iv[6], iv[7] v12 ^= c0 v13 ^= c1 v14 ^= flag for i := 0; i < int(rounds); i++ { s := &(precomputed[i%10]) v0 += m[s[0]] v0 += v4 v12 ^= v0 v12 = bits.RotateLeft64(v12, -32) v8 += v12 v4 ^= v8 v4 = bits.RotateLeft64(v4, -24) v1 += m[s[1]] v1 += v5 v13 ^= v1 v13 = bits.RotateLeft64(v13, -32) v9 += v13 v5 ^= v9 v5 = bits.RotateLeft64(v5, -24) v2 += m[s[2]] v2 += v6 v14 ^= v2 v14 = bits.RotateLeft64(v14, -32) v10 += v14 v6 ^= v10 v6 = bits.RotateLeft64(v6, -24) v3 += m[s[3]] v3 += v7 v15 ^= v3 v15 = bits.RotateLeft64(v15, -32) v11 += v15 v7 ^= v11 v7 = bits.RotateLeft64(v7, -24) v0 += m[s[4]] v0 += v4 v12 ^= v0 v12 = bits.RotateLeft64(v12, -16) v8 += v12 v4 ^= v8 v4 = bits.RotateLeft64(v4, -63) v1 += m[s[5]] v1 += v5 v13 ^= v1 v13 = bits.RotateLeft64(v13, -16) v9 += v13 v5 ^= v9 v5 = bits.RotateLeft64(v5, -63) v2 += m[s[6]] v2 += v6 v14 ^= v2 v14 = bits.RotateLeft64(v14, -16) v10 += v14 v6 ^= v10 v6 = bits.RotateLeft64(v6, -63) v3 += m[s[7]] v3 += v7 v15 ^= v3 v15 = bits.RotateLeft64(v15, -16) v11 += v15 v7 ^= v11 v7 = bits.RotateLeft64(v7, -63) v0 += m[s[8]] v0 += v5 v15 ^= v0 v15 = bits.RotateLeft64(v15, -32) v10 += v15 v5 ^= v10 v5 = bits.RotateLeft64(v5, -24) v1 += m[s[9]] v1 += v6 v12 ^= v1 v12 = bits.RotateLeft64(v12, -32) v11 += v12 v6 ^= v11 v6 = bits.RotateLeft64(v6, -24) v2 += m[s[10]] v2 += v7 v13 ^= v2 v13 = bits.RotateLeft64(v13, -32) v8 += v13 v7 ^= v8 v7 = bits.RotateLeft64(v7, -24) v3 += m[s[11]] v3 += v4 v14 ^= v3 v14 = bits.RotateLeft64(v14, -32) v9 += v14 v4 ^= v9 v4 = bits.RotateLeft64(v4, -24) v0 += m[s[12]] v0 += v5 v15 ^= v0 v15 = bits.RotateLeft64(v15, -16) v10 += v15 v5 ^= v10 v5 = bits.RotateLeft64(v5, -63) v1 += m[s[13]] v1 += v6 v12 ^= v1 v12 = bits.RotateLeft64(v12, -16) v11 += v12 v6 ^= v11 v6 = bits.RotateLeft64(v6, -63) v2 += m[s[14]] v2 += v7 v13 ^= v2 v13 = bits.RotateLeft64(v13, -16) v8 += v13 v7 ^= v8 v7 = bits.RotateLeft64(v7, -63) v3 += m[s[15]] v3 += v4 v14 ^= v3 v14 = bits.RotateLeft64(v14, -16) v9 += v14 v4 ^= v9 v4 = bits.RotateLeft64(v4, -63) } h[0] ^= v0 ^ v8 h[1] ^= v1 ^ v9 h[2] ^= v2 ^ v10 h[3] ^= v3 ^ v11 h[4] ^= v4 ^ v12 h[5] ^= v5 ^ v13 h[6] ^= v6 ^ v14 h[7] ^= v7 ^ v15 }