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130 lines
2.7 KiB
Go
130 lines
2.7 KiB
Go
package domino
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import (
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"context"
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"fmt"
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"github.com/ledgerwatch/erigon/cl/abstract"
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"github.com/ledgerwatch/erigon/cl/cltypes"
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"github.com/ledgerwatch/erigon/cl/transition/machine"
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)
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// Case defines an interface for storage of dominoes. it should be thread safe
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type Case interface {
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// Checkpoint should get the state at or before the slot selected
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Checkpoint(ctx context.Context, slot uint64) (abstract.BeaconState, error)
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// Dominos should get a block
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Domino(ctx context.Context, slot uint64) (*cltypes.SignedBeaconBlock, error)
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}
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// Exhibit is for managing multiple domino runs
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type Exhibit struct {
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c Case
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m machine.Interface
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}
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func NewExhibit(c Case, m machine.Interface) *Exhibit {
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return &Exhibit{
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c: c,
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m: m,
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}
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}
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// GetRun gets a run.
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// in the future, the exhibit can be smarter and possibly reuse runs
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// caller should call topple when they need to.
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func (e *Exhibit) GetRun(ctx context.Context, slot uint64) (*Run, error) {
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r := NewRun(e.c, e.m)
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err := r.Reset(ctx, slot)
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if err != nil {
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return nil, err
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}
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return r, nil
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}
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// In the future, we can potentially reuse runs. for now we don't
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func (e *Exhibit) PutRun(*Run) {
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}
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func NewRun(c Case, m machine.Interface) *Run {
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return &Run{
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c: c,
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m: m,
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}
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}
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// A domino run is not thread safe and should be protected by a external mutex if needed to be called thread safe
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type Run struct {
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c Case
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m machine.Interface
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s abstract.BeaconState
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}
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// Reset will reset the domino stack to the nearest checkpoint
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func (r *Run) Reset(ctx context.Context, slot uint64) (err error) {
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// if we are not resetting for initialization, we check if we actually need to reset
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if r.s != nil {
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if r.s.Slot() == slot {
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return nil
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}
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}
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r.s, err = r.c.Checkpoint(ctx, slot)
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if err != nil {
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return err
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}
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return nil
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}
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func (r *Run) State() abstract.BeaconState {
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return r.s
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}
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func (r *Run) Current() uint64 {
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if r.s == nil {
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return 0
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}
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return r.s.Slot()
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}
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func (r *Run) ToppleTo(ctx context.Context, slot uint64) error {
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if r.s == nil {
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return fmt.Errorf("No state set")
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}
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if r.s.Slot() == slot {
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return nil
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}
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if r.s.Slot() > slot {
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return fmt.Errorf("Cannot restack dominos (%d -> %d)", r.s.Slot(), slot)
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}
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res := make(chan *cltypes.SignedBeaconBlock, 1)
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errCh := make(chan error)
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go func() {
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for i := r.s.Slot(); i <= slot; i++ {
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blk, err := r.c.Domino(ctx, i)
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if err != nil {
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errCh <- err
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return
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}
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res <- blk
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}
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close(res)
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}()
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for {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case val, ok := <-res:
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if !ok {
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return nil
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}
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err := machine.TransitionState(r.m, r.s, val)
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if err != nil {
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return err
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}
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case err := <-errCh:
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return err
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}
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}
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}
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