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bfbcfbe4a9
I forgot to update one instance of "go-ethereum" in commit 3f047be5a
.
549 lines
16 KiB
Go
549 lines
16 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package discover implements the Node Discovery Protocol.
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//
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// The Node Discovery protocol provides a way to find RLPx nodes that
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// can be connected to. It uses a Kademlia-like protocol to maintain a
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// distributed database of the IDs and endpoints of all listening
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// nodes.
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package discover
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import (
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"crypto/rand"
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"encoding/binary"
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"net"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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)
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const (
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alpha = 3 // Kademlia concurrency factor
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bucketSize = 16 // Kademlia bucket size
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hashBits = len(common.Hash{}) * 8
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nBuckets = hashBits + 1 // Number of buckets
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maxBondingPingPongs = 16
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maxFindnodeFailures = 5
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)
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type Table struct {
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mutex sync.Mutex // protects buckets, their content, and nursery
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buckets [nBuckets]*bucket // index of known nodes by distance
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nursery []*Node // bootstrap nodes
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db *nodeDB // database of known nodes
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bondmu sync.Mutex
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bonding map[NodeID]*bondproc
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bondslots chan struct{} // limits total number of active bonding processes
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nodeAddedHook func(*Node) // for testing
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net transport
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self *Node // metadata of the local node
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}
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type bondproc struct {
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err error
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n *Node
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done chan struct{}
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}
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// transport is implemented by the UDP transport.
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// it is an interface so we can test without opening lots of UDP
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// sockets and without generating a private key.
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type transport interface {
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ping(NodeID, *net.UDPAddr) error
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waitping(NodeID) error
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findnode(toid NodeID, addr *net.UDPAddr, target NodeID) ([]*Node, error)
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close()
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}
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// bucket contains nodes, ordered by their last activity.
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// the entry that was most recently active is the last element
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// in entries.
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type bucket struct {
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lastLookup time.Time
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entries []*Node
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}
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func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string) *Table {
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// If no node database was given, use an in-memory one
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db, err := newNodeDB(nodeDBPath, Version, ourID)
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if err != nil {
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glog.V(logger.Warn).Infoln("Failed to open node database:", err)
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db, _ = newNodeDB("", Version, ourID)
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}
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tab := &Table{
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net: t,
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db: db,
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self: newNode(ourID, ourAddr.IP, uint16(ourAddr.Port), uint16(ourAddr.Port)),
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bonding: make(map[NodeID]*bondproc),
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bondslots: make(chan struct{}, maxBondingPingPongs),
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}
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for i := 0; i < cap(tab.bondslots); i++ {
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tab.bondslots <- struct{}{}
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}
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for i := range tab.buckets {
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tab.buckets[i] = new(bucket)
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}
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return tab
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}
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// Self returns the local node.
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// The returned node should not be modified by the caller.
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func (tab *Table) Self() *Node {
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return tab.self
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}
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// ReadRandomNodes fills the given slice with random nodes from the
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// table. It will not write the same node more than once. The nodes in
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// the slice are copies and can be modified by the caller.
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func (tab *Table) ReadRandomNodes(buf []*Node) (n int) {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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// TODO: tree-based buckets would help here
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// Find all non-empty buckets and get a fresh slice of their entries.
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var buckets [][]*Node
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for _, b := range tab.buckets {
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if len(b.entries) > 0 {
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buckets = append(buckets, b.entries[:])
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}
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}
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if len(buckets) == 0 {
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return 0
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}
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// Shuffle the buckets.
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for i := uint32(len(buckets)) - 1; i > 0; i-- {
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j := randUint(i)
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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// Move head of each bucket into buf, removing buckets that become empty.
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var i, j int
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for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
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b := buckets[j]
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buf[i] = &(*b[0])
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buckets[j] = b[1:]
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if len(b) == 1 {
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buckets = append(buckets[:j], buckets[j+1:]...)
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}
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if len(buckets) == 0 {
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break
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}
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}
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return i + 1
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}
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func randUint(max uint32) uint32 {
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if max == 0 {
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return 0
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}
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var b [4]byte
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rand.Read(b[:])
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return binary.BigEndian.Uint32(b[:]) % max
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}
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// Close terminates the network listener and flushes the node database.
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func (tab *Table) Close() {
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tab.net.close()
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tab.db.close()
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}
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// Bootstrap sets the bootstrap nodes. These nodes are used to connect
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// to the network if the table is empty. Bootstrap will also attempt to
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// fill the table by performing random lookup operations on the
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// network.
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func (tab *Table) Bootstrap(nodes []*Node) {
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tab.mutex.Lock()
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// TODO: maybe filter nodes with bad fields (nil, etc.) to avoid strange crashes
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tab.nursery = make([]*Node, 0, len(nodes))
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for _, n := range nodes {
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cpy := *n
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cpy.sha = crypto.Sha3Hash(n.ID[:])
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tab.nursery = append(tab.nursery, &cpy)
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}
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tab.mutex.Unlock()
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tab.refresh()
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}
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// Lookup performs a network search for nodes close
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// to the given target. It approaches the target by querying
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// nodes that are closer to it on each iteration.
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// The given target does not need to be an actual node
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// identifier.
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func (tab *Table) Lookup(targetID NodeID) []*Node {
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var (
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target = crypto.Sha3Hash(targetID[:])
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asked = make(map[NodeID]bool)
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seen = make(map[NodeID]bool)
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reply = make(chan []*Node, alpha)
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pendingQueries = 0
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)
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// don't query further if we hit ourself.
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// unlikely to happen often in practice.
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asked[tab.self.ID] = true
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tab.mutex.Lock()
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// update last lookup stamp (for refresh logic)
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tab.buckets[logdist(tab.self.sha, target)].lastLookup = time.Now()
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// generate initial result set
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result := tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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// If the result set is empty, all nodes were dropped, refresh
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if len(result.entries) == 0 {
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tab.refresh()
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return nil
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}
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for {
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// ask the alpha closest nodes that we haven't asked yet
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for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
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n := result.entries[i]
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if !asked[n.ID] {
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asked[n.ID] = true
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pendingQueries++
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go func() {
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// Find potential neighbors to bond with
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r, err := tab.net.findnode(n.ID, n.addr(), targetID)
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if err != nil {
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// Bump the failure counter to detect and evacuate non-bonded entries
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fails := tab.db.findFails(n.ID) + 1
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tab.db.updateFindFails(n.ID, fails)
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glog.V(logger.Detail).Infof("Bumping failures for %x: %d", n.ID[:8], fails)
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if fails >= maxFindnodeFailures {
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glog.V(logger.Detail).Infof("Evacuating node %x: %d findnode failures", n.ID[:8], fails)
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tab.del(n)
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}
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}
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reply <- tab.bondall(r)
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}()
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}
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}
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if pendingQueries == 0 {
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// we have asked all closest nodes, stop the search
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break
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}
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// wait for the next reply
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for _, n := range <-reply {
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if n != nil && !seen[n.ID] {
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seen[n.ID] = true
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result.push(n, bucketSize)
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}
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}
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pendingQueries--
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}
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return result.entries
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}
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// refresh performs a lookup for a random target to keep buckets full, or seeds
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// the table if it is empty (initial bootstrap or discarded faulty peers).
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func (tab *Table) refresh() {
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seed := true
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// If the discovery table is empty, seed with previously known nodes
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tab.mutex.Lock()
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for _, bucket := range tab.buckets {
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if len(bucket.entries) > 0 {
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seed = false
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break
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}
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}
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tab.mutex.Unlock()
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// If the table is not empty, try to refresh using the live entries
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if !seed {
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// The Kademlia paper specifies that the bucket refresh should
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// perform a refresh in the least recently used bucket. We cannot
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// adhere to this because the findnode target is a 512bit value
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// (not hash-sized) and it is not easily possible to generate a
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// sha3 preimage that falls into a chosen bucket.
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//
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// We perform a lookup with a random target instead.
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var target NodeID
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rand.Read(target[:])
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result := tab.Lookup(target)
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if len(result) == 0 {
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// Lookup failed, seed after all
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seed = true
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}
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}
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if seed {
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// Pick a batch of previously know seeds to lookup with
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seeds := tab.db.querySeeds(10)
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for _, seed := range seeds {
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glog.V(logger.Debug).Infoln("Seeding network with", seed)
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}
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nodes := append(tab.nursery, seeds...)
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// Bond with all the seed nodes (will pingpong only if failed recently)
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bonded := tab.bondall(nodes)
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if len(bonded) > 0 {
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tab.Lookup(tab.self.ID)
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}
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// TODO: the Kademlia paper says that we're supposed to perform
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// random lookups in all buckets further away than our closest neighbor.
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}
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}
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// closest returns the n nodes in the table that are closest to the
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// given id. The caller must hold tab.mutex.
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func (tab *Table) closest(target common.Hash, nresults int) *nodesByDistance {
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// This is a very wasteful way to find the closest nodes but
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// obviously correct. I believe that tree-based buckets would make
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// this easier to implement efficiently.
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close := &nodesByDistance{target: target}
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for _, b := range tab.buckets {
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for _, n := range b.entries {
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close.push(n, nresults)
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}
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}
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return close
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}
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func (tab *Table) len() (n int) {
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for _, b := range tab.buckets {
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n += len(b.entries)
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}
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return n
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}
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// bondall bonds with all given nodes concurrently and returns
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// those nodes for which bonding has probably succeeded.
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func (tab *Table) bondall(nodes []*Node) (result []*Node) {
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rc := make(chan *Node, len(nodes))
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for i := range nodes {
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go func(n *Node) {
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nn, _ := tab.bond(false, n.ID, n.addr(), uint16(n.TCP))
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rc <- nn
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}(nodes[i])
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}
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for _ = range nodes {
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if n := <-rc; n != nil {
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result = append(result, n)
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}
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}
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return result
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}
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// bond ensures the local node has a bond with the given remote node.
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// It also attempts to insert the node into the table if bonding succeeds.
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// The caller must not hold tab.mutex.
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//
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// A bond is must be established before sending findnode requests.
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// Both sides must have completed a ping/pong exchange for a bond to
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// exist. The total number of active bonding processes is limited in
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// order to restrain network use.
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//
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// bond is meant to operate idempotently in that bonding with a remote
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// node which still remembers a previously established bond will work.
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// The remote node will simply not send a ping back, causing waitping
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// to time out.
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//
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// If pinged is true, the remote node has just pinged us and one half
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// of the process can be skipped.
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func (tab *Table) bond(pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) (*Node, error) {
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// Retrieve a previously known node and any recent findnode failures
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node, fails := tab.db.node(id), 0
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if node != nil {
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fails = tab.db.findFails(id)
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}
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// If the node is unknown (non-bonded) or failed (remotely unknown), bond from scratch
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var result error
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if node == nil || fails > 0 {
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glog.V(logger.Detail).Infof("Bonding %x: known=%v, fails=%v", id[:8], node != nil, fails)
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tab.bondmu.Lock()
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w := tab.bonding[id]
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if w != nil {
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// Wait for an existing bonding process to complete.
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tab.bondmu.Unlock()
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<-w.done
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} else {
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// Register a new bonding process.
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w = &bondproc{done: make(chan struct{})}
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tab.bonding[id] = w
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tab.bondmu.Unlock()
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// Do the ping/pong. The result goes into w.
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tab.pingpong(w, pinged, id, addr, tcpPort)
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// Unregister the process after it's done.
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tab.bondmu.Lock()
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delete(tab.bonding, id)
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tab.bondmu.Unlock()
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}
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// Retrieve the bonding results
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result = w.err
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if result == nil {
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node = w.n
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}
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}
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// Even if bonding temporarily failed, give the node a chance
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if node != nil {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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b := tab.buckets[logdist(tab.self.sha, node.sha)]
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if !b.bump(node) {
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tab.pingreplace(node, b)
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}
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tab.db.updateFindFails(id, 0)
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}
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return node, result
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}
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func (tab *Table) pingpong(w *bondproc, pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) {
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// Request a bonding slot to limit network usage
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<-tab.bondslots
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defer func() { tab.bondslots <- struct{}{} }()
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// Ping the remote side and wait for a pong
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if w.err = tab.ping(id, addr); w.err != nil {
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close(w.done)
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return
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}
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if !pinged {
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// Give the remote node a chance to ping us before we start
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// sending findnode requests. If they still remember us,
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// waitping will simply time out.
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tab.net.waitping(id)
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}
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// Bonding succeeded, update the node database
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w.n = newNode(id, addr.IP, uint16(addr.Port), tcpPort)
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tab.db.updateNode(w.n)
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close(w.done)
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}
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func (tab *Table) pingreplace(new *Node, b *bucket) {
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if len(b.entries) == bucketSize {
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oldest := b.entries[bucketSize-1]
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if err := tab.ping(oldest.ID, oldest.addr()); err == nil {
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// The node responded, we don't need to replace it.
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return
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}
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} else {
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// Add a slot at the end so the last entry doesn't
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// fall off when adding the new node.
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b.entries = append(b.entries, nil)
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}
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copy(b.entries[1:], b.entries)
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b.entries[0] = new
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if tab.nodeAddedHook != nil {
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tab.nodeAddedHook(new)
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}
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}
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// ping a remote endpoint and wait for a reply, also updating the node database
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// accordingly.
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func (tab *Table) ping(id NodeID, addr *net.UDPAddr) error {
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// Update the last ping and send the message
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tab.db.updateLastPing(id, time.Now())
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if err := tab.net.ping(id, addr); err != nil {
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return err
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}
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// Pong received, update the database and return
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tab.db.updateLastPong(id, time.Now())
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tab.db.ensureExpirer()
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return nil
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}
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// add puts the entries into the table if their corresponding
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// bucket is not full. The caller must hold tab.mutex.
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func (tab *Table) add(entries []*Node) {
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outer:
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for _, n := range entries {
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if n.ID == tab.self.ID {
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// don't add self.
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continue
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}
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bucket := tab.buckets[logdist(tab.self.sha, n.sha)]
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for i := range bucket.entries {
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if bucket.entries[i].ID == n.ID {
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// already in bucket
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continue outer
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}
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}
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if len(bucket.entries) < bucketSize {
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bucket.entries = append(bucket.entries, n)
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if tab.nodeAddedHook != nil {
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tab.nodeAddedHook(n)
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}
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}
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}
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}
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// del removes an entry from the node table (used to evacuate failed/non-bonded
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// discovery peers).
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func (tab *Table) del(node *Node) {
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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bucket := tab.buckets[logdist(tab.self.sha, node.sha)]
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for i := range bucket.entries {
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if bucket.entries[i].ID == node.ID {
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bucket.entries = append(bucket.entries[:i], bucket.entries[i+1:]...)
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return
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}
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}
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}
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func (b *bucket) bump(n *Node) bool {
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for i := range b.entries {
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|
if b.entries[i].ID == n.ID {
|
|
// move it to the front
|
|
copy(b.entries[1:], b.entries[:i])
|
|
b.entries[0] = n
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// nodesByDistance is a list of nodes, ordered by
|
|
// distance to target.
|
|
type nodesByDistance struct {
|
|
entries []*Node
|
|
target common.Hash
|
|
}
|
|
|
|
// push adds the given node to the list, keeping the total size below maxElems.
|
|
func (h *nodesByDistance) push(n *Node, maxElems int) {
|
|
ix := sort.Search(len(h.entries), func(i int) bool {
|
|
return distcmp(h.target, h.entries[i].sha, n.sha) > 0
|
|
})
|
|
if len(h.entries) < maxElems {
|
|
h.entries = append(h.entries, n)
|
|
}
|
|
if ix == len(h.entries) {
|
|
// farther away than all nodes we already have.
|
|
// if there was room for it, the node is now the last element.
|
|
} else {
|
|
// slide existing entries down to make room
|
|
// this will overwrite the entry we just appended.
|
|
copy(h.entries[ix+1:], h.entries[ix:])
|
|
h.entries[ix] = n
|
|
}
|
|
}
|