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This PR significantly changes the APIs for instantiating Ethereum nodes in a Go program. The new APIs are not backwards-compatible, but we feel that this is made up for by the much simpler way of registering services on node.Node. You can find more information and rationale in the design document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775. There is also a new feature in Node's Go API: it is now possible to register arbitrary handlers on the user-facing HTTP server. In geth, this facility is used to enable GraphQL. There is a single minor change relevant for geth users in this PR: The GraphQL API is no longer available separately from the JSON-RPC HTTP server. If you want GraphQL, you need to enable it using the ./geth --http --graphql flag combination. The --graphql.port and --graphql.addr flags are no longer available. # Conflicts: # cmd/faucet/faucet.go # cmd/geth/chaincmd.go # cmd/geth/config.go # cmd/geth/consolecmd.go # cmd/geth/main.go # cmd/utils/flags.go # cmd/wnode/main.go # core/rawdb/freezer.go # eth/api_backend.go # eth/backend.go # ethclient/ethclient_test.go # ethstats/ethstats.go # graphql/service.go # internal/ethapi/backend.go # les/api_backend.go # les/api_test.go # les/checkpointoracle/oracle.go # les/client.go # les/commons.go # les/server.go # miner/stresstest/stress_clique.go # miner/stresstest/stress_ethash.go # mobile/geth.go # node/api.go # node/node.go # node/node_example_test.go # node/node_test.go # node/rpcstack.go # node/rpcstack_test.go # node/service.go # node/service_test.go # node/utils_test.go # p2p/simulations/examples/ping-pong.go # p2p/testing/peerpool.go # p2p/testing/protocolsession.go # p2p/testing/protocoltester.go # whisper/mailserver/server_test.go # whisper/whisperv6/api_test.go # whisper/whisperv6/filter_test.go # whisper/whisperv6/whisper.go # whisper/whisperv6/whisper_test.go |
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ping-pong.go | ||
ping-pong.sh | ||
README.md |
devp2p simulation examples
ping-pong
ping-pong.go
implements a simulation network which contains nodes running a
simple "ping-pong" protocol where nodes send a ping message to all their
connected peers every 10s and receive pong messages in return.
To run the simulation, run go run ping-pong.go
in one terminal to start the
simulation API and ./ping-pong.sh
in another to start and connect the nodes:
$ go run ping-pong.go
INFO [08-15|13:53:49] using sim adapter
INFO [08-15|13:53:49] starting simulation server on 0.0.0.0:8888...
$ ./ping-pong.sh
---> 13:58:12 creating 10 nodes
Created node01
Started node01
...
Created node10
Started node10
---> 13:58:13 connecting node01 to all other nodes
Connected node01 to node02
...
Connected node01 to node10
---> 13:58:14 done
Use the --adapter
flag to choose the adapter type:
$ go run ping-pong.go --adapter exec
INFO [08-15|14:01:14] using exec adapter tmpdir=/var/folders/k6/wpsgfg4n23ddbc6f5cnw5qg00000gn/T/p2p-example992833779
INFO [08-15|14:01:14] starting simulation server on 0.0.0.0:8888...