erigon-pulse/core/vm/analysis.go
Evgeny Danilenko 41ee460a27
optimize codeBitmap (#626)
* optimize codeBitmap

* add lru

* remove custom lru

* jumpDests as explocit parameter

* lint

* lint

* linters

* default jumpDestsCache

* remove common.rand
2020-06-06 21:49:06 +01:00

96 lines
2.4 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package vm
import (
"github.com/hashicorp/golang-lru"
"github.com/ledgerwatch/turbo-geth/common"
"github.com/ledgerwatch/turbo-geth/common/pool"
)
type Cache interface {
Len() int
Set(hash common.Hash, v *pool.ByteBuffer)
Get(hash common.Hash) (*pool.ByteBuffer, bool)
Clear(codeHash common.Hash, local *pool.ByteBuffer)
}
type DestsCache struct {
*lru.Cache
}
func NewDestsCache(maxSize int) *DestsCache {
c, _ := lru.New(maxSize)
return &DestsCache{c}
}
func (d *DestsCache) Set(hash common.Hash, v *pool.ByteBuffer) {
d.Add(hash, v)
}
func (d DestsCache) Get(hash common.Hash) (*pool.ByteBuffer, bool) {
v, ok := d.Cache.Get(hash)
if !ok {
return nil, false
}
return v.(*pool.ByteBuffer), ok
}
func (d *DestsCache) Clear(codeHash common.Hash, local *pool.ByteBuffer) {
if codeHash == (common.Hash{}) {
return
}
_, ok := d.Get(codeHash)
if ok {
return
}
// analysis is a local one
pool.PutBuffer(local)
}
func (d *DestsCache) Len() int {
return d.Cache.Len()
}
// codeBitmap collects data locations in code.
func codeBitmap(code []byte) *pool.ByteBuffer {
// The bitmap is 4 bytes longer than necessary, in case the code
// ends with a PUSH32, the algorithm will push zeroes onto the
// bitvector outside the bounds of the actual code.
bits := pool.GetBufferZeroed(uint(len(code)/8 + 1 + 4))
for pc := uint64(0); pc < uint64(len(code)); {
op := OpCode(code[pc])
if op >= PUSH1 && op <= PUSH32 {
numbits := op - PUSH1 + 1
pc++
for ; numbits >= 8; numbits -= 8 {
bits.SetBit8Pos(pc) // 8
pc += 8
}
for ; numbits > 0; numbits-- {
bits.SetBitPos(pc)
pc++
}
} else {
pc++
}
}
return bits
}