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a1d9ef48c5
This removes the burden on a single object to take care of all validation and state processing. Now instead the validation is done by the `core.BlockValidator` (`types.Validator`) that takes care of both header and uncle validation through the `ValidateBlock` method and state validation through the `ValidateState` method. The state processing is done by a new object `core.StateProcessor` (`types.Processor`) and accepts a new state as input and uses that to process the given block's transactions (and uncles for rewords) to calculate the state root for the next block (P_n + 1). |
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.. | ||
agent.go | ||
miner.go | ||
remote_agent.go | ||
worker.go |