lighthouse-pulse/beacon_node/tests/test.rs
Michael Sproul b4689e20c6 Altair consensus changes and refactors (#2279)
## Proposed Changes

Implement the consensus changes necessary for the upcoming Altair hard fork.

## Additional Info

This is quite a heavy refactor, with pivotal types like the `BeaconState` and `BeaconBlock` changing from structs to enums. This ripples through the whole codebase with field accesses changing to methods, e.g. `state.slot` => `state.slot()`.


Co-authored-by: realbigsean <seananderson33@gmail.com>
2021-07-09 06:15:32 +00:00

65 lines
1.7 KiB
Rust

#![cfg(test)]
#![recursion_limit = "256"]
use beacon_chain::StateSkipConfig;
use node_test_rig::{
environment::{Environment, EnvironmentBuilder},
eth2::types::StateId,
testing_client_config, LocalBeaconNode,
};
use types::{EthSpec, MinimalEthSpec, Slot};
fn env_builder() -> EnvironmentBuilder<MinimalEthSpec> {
EnvironmentBuilder::minimal()
}
fn build_node<E: EthSpec>(env: &mut Environment<E>) -> LocalBeaconNode<E> {
let context = env.core_context();
env.runtime()
.block_on(LocalBeaconNode::production(
context,
testing_client_config(),
))
.expect("should block until node created")
}
#[test]
fn http_server_genesis_state() {
let mut env = env_builder()
.null_logger()
//.async_logger("debug", None)
.expect("should build env logger")
.multi_threaded_tokio_runtime()
.expect("should start tokio runtime")
.build()
.expect("environment should build");
// build a runtime guard
let node = build_node(&mut env);
let remote_node = node.remote_node().expect("should produce remote node");
let api_state = env
.runtime()
.block_on(remote_node.get_debug_beacon_states(StateId::Slot(Slot::new(0))))
.expect("should fetch state from http api")
.unwrap()
.data;
let mut db_state = node
.client
.beacon_chain()
.expect("client should have beacon chain")
.state_at_slot(Slot::new(0), StateSkipConfig::WithStateRoots)
.expect("should find state");
db_state.drop_all_caches().unwrap();
assert_eq!(
api_state, db_state,
"genesis state from api should match that from the DB"
);
env.fire_signal();
}