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ACPI/processor_idle: Add FFH state handling
Recent Intel platforms will depend on the idle driver to pass the correct hint for playing dead via mwait_play_dead_with_hint(). Expand the existing enter_dead interface with handling for FFH states and pass the MWAIT hint to the mwait_play_dead code. Suggested-by: Gautham R. Shenoy <gautham.shenoy@amd.com> Signed-off-by: Patryk Wlazlyn <patryk.wlazlyn@linux.intel.com> Signed-off-by: Artem Bityutskiy <artem.bityutskiy@linux.intel.com> Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com> Acked-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com> Link: https://lore.kernel.org/all/20250205155211.329780-3-artem.bityutskiy%40linux.intel.com
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@ -16,6 +16,7 @@
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#include <asm/cpuid.h>
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#include <asm/mwait.h>
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#include <asm/special_insns.h>
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#include <asm/smp.h>
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/*
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* Initialize bm_flags based on the CPU cache properties
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@ -205,6 +206,15 @@ int acpi_processor_ffh_cstate_probe(unsigned int cpu,
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}
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EXPORT_SYMBOL_GPL(acpi_processor_ffh_cstate_probe);
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void acpi_processor_ffh_play_dead(struct acpi_processor_cx *cx)
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{
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unsigned int cpu = smp_processor_id();
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struct cstate_entry *percpu_entry;
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percpu_entry = per_cpu_ptr(cpu_cstate_entry, cpu);
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mwait_play_dead(percpu_entry->states[cx->index].eax);
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}
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void __cpuidle acpi_processor_ffh_cstate_enter(struct acpi_processor_cx *cx)
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{
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unsigned int cpu = smp_processor_id();
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@ -590,6 +590,8 @@ static void acpi_idle_play_dead(struct cpuidle_device *dev, int index)
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raw_safe_halt();
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else if (cx->entry_method == ACPI_CSTATE_SYSTEMIO) {
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io_idle(cx->address);
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} else if (cx->entry_method == ACPI_CSTATE_FFH) {
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acpi_processor_ffh_play_dead(cx);
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} else
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return;
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}
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@ -280,6 +280,7 @@ int acpi_processor_ffh_cstate_probe(unsigned int cpu,
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struct acpi_processor_cx *cx,
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struct acpi_power_register *reg);
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void acpi_processor_ffh_cstate_enter(struct acpi_processor_cx *cstate);
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void acpi_processor_ffh_play_dead(struct acpi_processor_cx *cx);
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#else
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static inline void acpi_processor_power_init_bm_check(struct
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acpi_processor_flags
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@ -300,6 +301,10 @@ static inline void acpi_processor_ffh_cstate_enter(struct acpi_processor_cx
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{
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return;
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}
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static inline void acpi_processor_ffh_play_dead(struct acpi_processor_cx *cx)
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{
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return;
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}
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#endif
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static inline int call_on_cpu(int cpu, long (*fn)(void *), void *arg,
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