2020-04-29 17:40:33 +00:00
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// Package stategen defines functions to regenerate beacon chain states
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// by replaying blocks from a stored state checkpoint, useful for
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// optimization and reducing a beacon node's resource consumption.
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2020-02-16 23:28:20 +00:00
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package stategen
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import (
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2020-03-15 16:47:49 +00:00
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"context"
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2020-07-06 17:22:12 +00:00
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"sync"
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2020-03-03 19:07:34 +00:00
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2020-03-08 06:24:57 +00:00
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"github.com/prysmaticlabs/prysm/beacon-chain/cache"
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2020-02-16 23:28:20 +00:00
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"github.com/prysmaticlabs/prysm/beacon-chain/db"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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2020-03-06 23:06:01 +00:00
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"github.com/prysmaticlabs/prysm/shared/params"
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2020-03-15 16:47:49 +00:00
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"go.opencensus.io/trace"
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2020-02-16 23:28:20 +00:00
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)
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2020-10-23 00:35:30 +00:00
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var defaultHotStateDBInterval uint64 = 128 // slots
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2020-02-16 23:28:20 +00:00
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// State represents a management object that handles the internal
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// logic of maintaining both hot and cold states in DB.
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type State struct {
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beaconDB db.NoHeadAccessDatabase
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slotsPerArchivedPoint uint64
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hotStateCache *cache.HotStateCache
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finalizedInfo *finalizedInfo
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stateSummaryCache *cache.StateSummaryCache
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epochBoundaryStateCache *epochBoundaryState
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saveHotStateDB *saveHotStateDbConfig
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}
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// This tracks the config in the event of long non-finality,
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// how often does the node save hot states to db? what are
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// the saved hot states in db?... etc
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type saveHotStateDbConfig struct {
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enabled bool
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lock sync.Mutex
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duration uint64
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savedStateRoots [][32]byte
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}
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2020-07-03 06:33:58 +00:00
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// This tracks the finalized point. It's also the point where slot and the block root of
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2020-03-12 02:27:16 +00:00
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// cold and hot sections of the DB splits.
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type finalizedInfo struct {
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slot uint64
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root [32]byte
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state *state.BeaconState
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lock sync.RWMutex
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}
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// New returns a new state management object.
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2020-03-30 22:10:45 +00:00
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func New(db db.NoHeadAccessDatabase, stateSummaryCache *cache.StateSummaryCache) *State {
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return &State{
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beaconDB: db,
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hotStateCache: cache.NewHotStateCache(),
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finalizedInfo: &finalizedInfo{slot: 0, root: params.BeaconConfig().ZeroHash},
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slotsPerArchivedPoint: params.BeaconConfig().SlotsPerArchivedPoint,
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stateSummaryCache: stateSummaryCache,
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epochBoundaryStateCache: newBoundaryStateCache(),
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saveHotStateDB: &saveHotStateDbConfig{
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duration: defaultHotStateDBInterval,
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},
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}
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}
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2020-03-06 23:06:01 +00:00
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2020-03-15 16:47:49 +00:00
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// Resume resumes a new state management object from previously saved finalized check point in DB.
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func (s *State) Resume(ctx context.Context) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.Resume")
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defer span.End()
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2020-07-18 18:05:04 +00:00
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lastArchivedRoot := s.beaconDB.LastArchivedRoot(ctx)
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lastArchivedState, err := s.beaconDB.State(ctx, lastArchivedRoot)
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if err != nil {
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return nil, err
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}
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2020-03-27 20:28:38 +00:00
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2020-03-16 19:07:07 +00:00
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// Resume as genesis state if there's no last archived state.
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if lastArchivedState == nil {
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return s.beaconDB.GenesisState(ctx)
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}
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2020-07-07 15:04:55 +00:00
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s.finalizedInfo = &finalizedInfo{slot: lastArchivedState.Slot(), root: lastArchivedRoot, state: lastArchivedState.Copy()}
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2020-03-16 19:07:07 +00:00
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return lastArchivedState, nil
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}
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2020-07-06 17:22:12 +00:00
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// SaveFinalizedState saves the finalized slot, root and state into memory to be used by state gen service.
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// This used for migration at the correct start slot and used for hot state play back to ensure
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// lower bound to start is always at the last finalized state.
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func (s *State) SaveFinalizedState(fSlot uint64, fRoot [32]byte, fState *state.BeaconState) {
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s.finalizedInfo.lock.Lock()
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defer s.finalizedInfo.lock.Unlock()
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s.finalizedInfo.root = fRoot
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s.finalizedInfo.state = fState.Copy()
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s.finalizedInfo.slot = fSlot
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}
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// Returns true if input root equals to cached finalized root.
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func (s *State) isFinalizedRoot(r [32]byte) bool {
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s.finalizedInfo.lock.RLock()
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defer s.finalizedInfo.lock.RUnlock()
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return r == s.finalizedInfo.root
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}
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// Returns the cached and copied finalized state.
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func (s *State) finalizedState() *state.BeaconState {
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s.finalizedInfo.lock.RLock()
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defer s.finalizedInfo.lock.RUnlock()
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return s.finalizedInfo.state.Copy()
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}
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