prysm-pulse/beacon-chain/blockchain/service.go

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// Package blockchain defines the life-cycle and status of the beacon chain.
package blockchain
import (
"context"
"fmt"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/event"
"github.com/prysmaticlabs/prysm/beacon-chain/casper"
"github.com/prysmaticlabs/prysm/beacon-chain/powchain"
"github.com/prysmaticlabs/prysm/beacon-chain/types"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/sirupsen/logrus"
)
var log = logrus.WithField("prefix", "blockchain")
var nilBlock = &types.Block{}
var nilActiveState = &types.ActiveState{}
var nilCrystallizedState = &types.CrystallizedState{}
// ChainService represents a service that handles the internal
// logic of managing the full PoS beacon chain.
type ChainService struct {
ctx context.Context
cancel context.CancelFunc
beaconDB ethdb.Database
chain *BeaconChain
web3Service *powchain.Web3Service
validator bool
incomingBlockFeed *event.Feed
incomingBlockChan chan *types.Block
canonicalBlockFeed *event.Feed
canonicalCrystallizedStateFeed *event.Feed
latestProcessedBlock chan *types.Block
candidateBlock *types.Block
candidateActiveState *types.ActiveState
candidateCrystallizedState *types.CrystallizedState
}
// Config options for the service.
type Config struct {
BeaconBlockBuf int
IncomingBlockBuf int
Chain *BeaconChain
Web3Service *powchain.Web3Service
BeaconDB ethdb.Database
}
// NewChainService instantiates a new service instance that will
// be registered into a running beacon node.
func NewChainService(ctx context.Context, cfg *Config) (*ChainService, error) {
ctx, cancel := context.WithCancel(ctx)
var isValidator bool
if cfg.Web3Service == nil {
isValidator = false
} else {
isValidator = true
}
return &ChainService{
ctx: ctx,
chain: cfg.Chain,
cancel: cancel,
beaconDB: cfg.BeaconDB,
web3Service: cfg.Web3Service,
validator: isValidator,
latestProcessedBlock: make(chan *types.Block, cfg.BeaconBlockBuf),
incomingBlockChan: make(chan *types.Block, cfg.IncomingBlockBuf),
incomingBlockFeed: new(event.Feed),
canonicalBlockFeed: new(event.Feed),
canonicalCrystallizedStateFeed: new(event.Feed),
candidateBlock: nilBlock,
candidateActiveState: nilActiveState,
candidateCrystallizedState: nilCrystallizedState,
}, nil
}
// Start a blockchain service's main event loop.
func (c *ChainService) Start() {
if c.validator {
log.Infof("Starting service as validator")
} else {
log.Infof("Starting service as observer")
}
// TODO: Fetch the slot: (block, state) DAGs from persistent storage
// to truly continue across sessions.
go c.blockProcessing(c.ctx.Done())
}
// Stop the blockchain service's main event loop and associated goroutines.
func (c *ChainService) Stop() error {
defer c.cancel()
log.Info("Stopping service")
log.Infof("Persisting current active and crystallized states before closing")
if err := c.chain.PersistActiveState(); err != nil {
return fmt.Errorf("Error persisting active state: %v", err)
}
if err := c.chain.PersistCrystallizedState(); err != nil {
return fmt.Errorf("Error persisting crystallized state: %v", err)
}
return nil
}
// IncomingBlockFeed returns a feed that a sync service can send incoming p2p blocks into.
// The chain service will subscribe to this feed in order to process incoming blocks.
func (c *ChainService) IncomingBlockFeed() *event.Feed {
return c.incomingBlockFeed
}
// HasStoredState checks if there is any Crystallized/Active State or blocks(not implemented) are
// persisted to the db.
func (c *ChainService) HasStoredState() (bool, error) {
hasCrystallized, err := c.beaconDB.Has(crystallizedStateLookupKey)
if err != nil {
return false, err
}
return hasCrystallized, nil
}
// SaveBlock is a mock which saves a block to the local db using the
// blockhash as the key.
func (c *ChainService) SaveBlock(block *types.Block) error {
return c.chain.saveBlock(block)
}
// ContainsBlock checks if a block for the hash exists in the chain.
// This method must be safe to call from a goroutine.
func (c *ChainService) ContainsBlock(h [32]byte) bool {
return false
}
// CurrentCrystallizedState of the canonical chain.
func (c *ChainService) CurrentCrystallizedState() *types.CrystallizedState {
return c.chain.CrystallizedState()
}
// CurrentActiveState of the canonical chain.
func (c *ChainService) CurrentActiveState() *types.ActiveState {
return c.chain.ActiveState()
}
// CanonicalBlockFeed returns a channel that is written to
// whenever a new block is determined to be canonical in the chain.
func (c *ChainService) CanonicalBlockFeed() *event.Feed {
return c.canonicalBlockFeed
}
// CanonicalCrystallizedStateFeed returns a feed that is written to
// whenever a new crystallized state is determined to be canonical in the chain.
func (c *ChainService) CanonicalCrystallizedStateFeed() *event.Feed {
return c.canonicalCrystallizedStateFeed
}
// updateHead applies the fork choice rule to the last received
// slot.
func (c *ChainService) updateHead(slot uint64) {
// Super naive fork choice rule: pick the first element at each slot
// level as canonical.
//
// TODO: Implement real fork choice rule here.
log.WithField("slotNumber", c.candidateBlock.SlotNumber()).Info("Applying fork choice rule")
if err := c.chain.SetActiveState(c.candidateActiveState); err != nil {
log.Errorf("Write active state to disk failed: %v", err)
}
if err := c.chain.SetCrystallizedState(c.candidateCrystallizedState); err != nil {
log.Errorf("Write crystallized state to disk failed: %v", err)
}
// TODO: Utilize this value in the fork choice rule.
vals, err := casper.ShuffleValidatorsToCommittees(
c.candidateCrystallizedState.DynastySeed(),
c.candidateCrystallizedState.Validators(),
c.candidateCrystallizedState.CurrentDynasty(),
c.candidateCrystallizedState.CrosslinkingStartShard(),
)
if err != nil {
log.Errorf("Unable to get validators by slot and by shard: %v", err)
return
}
log.Debugf("Received %d validators by slot", len(vals))
h, err := c.candidateBlock.Hash()
if err != nil {
log.Errorf("Unable to hash canonical block: %v", err)
return
}
// Save canonical slotnumber to DB.
if err := c.chain.saveCanonicalSlotNumber(c.candidateBlock.SlotNumber(), h); err != nil {
log.Errorf("Unable to save slot number to db: %v", err)
}
// Save canonical block to DB.
if err := c.chain.saveCanonicalBlock(c.candidateBlock); err != nil {
log.Errorf("Unable to save block to db: %v", err)
}
log.WithField("blockHash", fmt.Sprintf("0x%x", h)).Info("Canonical block determined")
// We fire events that notify listeners of a new block (or crystallized state in
// the case of a state transition). This is useful for the beacon node's gRPC
// server to stream these events to beacon clients.
transition := c.chain.IsCycleTransition(slot)
if transition {
c.canonicalCrystallizedStateFeed.Send(c.candidateCrystallizedState)
}
c.canonicalBlockFeed.Send(c.candidateBlock)
c.candidateBlock = nilBlock
c.candidateActiveState = nilActiveState
c.candidateCrystallizedState = nilCrystallizedState
}
func (c *ChainService) blockProcessing(done <-chan struct{}) {
sub := c.incomingBlockFeed.Subscribe(c.incomingBlockChan)
defer sub.Unsubscribe()
for {
select {
case <-done:
log.Debug("Chain service context closed, exiting goroutine")
return
// Listen for a newly received incoming block from the sync service.
case block := <-c.incomingBlockChan:
// 3 steps:
// - Compute the active state for the block.
// - Compute the crystallized state for the block if cycle transition.
// - Store both states and the block into a data structure used for fork choice.
//
// Another routine will run that will continually compute
// the canonical block and states from this data structure using the
// fork choice rule.
var canProcess bool
var err error
var blockVoteCache map[[32]byte]*types.VoteCache
h, err := block.Hash()
if err != nil {
log.Debugf("Could not hash incoming block: %v", err)
}
receivedSlotNumber := block.SlotNumber()
log.WithField("blockHash", fmt.Sprintf("0x%x", h)).Info("Received full block, processing validity conditions")
parentExists, err := c.chain.hasBlock(block.ParentHash())
if err != nil {
log.Debugf("Could not check existence of parent hash: %v", err)
}
// If parentHash does not exist, received block fails validity conditions.
if !parentExists && receivedSlotNumber > 1 {
continue
}
// Process block as a validator if beacon node has registered, else process block as an observer.
if c.validator {
canProcess, err = c.chain.CanProcessBlock(c.web3Service.Client(), block, true)
} else {
canProcess, err = c.chain.CanProcessBlock(nil, block, false)
}
if err != nil {
// We might receive a lot of blocks that fail validity conditions,
// so we create a debug level log instead of an error log.
log.Debugf("Incoming block failed validity conditions: %v", err)
}
// If we cannot process this block, we keep listening.
if !canProcess {
continue
}
// Process attestations as a beacon chain node.
var processedAttestations []*pb.AttestationRecord
for index, attestation := range block.Attestations() {
// Don't add invalid attestation to block vote cache.
if err := c.chain.processAttestation(index, block); err == nil {
processedAttestations = append(processedAttestations, attestation)
blockVoteCache, err = c.chain.calculateBlockVoteCache(index, block)
if err != nil {
log.Debugf("could not calculate new block vote cache: %v", nil)
}
}
}
// If we cannot process this block, we keep listening.
if !canProcess {
continue
}
if c.candidateBlock != nilBlock && receivedSlotNumber > c.candidateBlock.SlotNumber() && receivedSlotNumber > 1 {
c.updateHead(receivedSlotNumber)
}
if err := c.chain.saveBlock(block); err != nil {
log.Errorf("Failed to save block: %v", err)
}
log.Info("Finished processing received block")
// Do not proceed further, because a candidate has already been chosen.
if c.candidateBlock != nilBlock {
continue
}
// 3 steps:
// - Compute the active state for the block.
// - Compute the crystallized state for the block if cycle transition.
// - Store both states and the block into a data structure used for fork choice
//
// This data structure will be used by the updateHead function to determine
// canonical blocks and states.
// TODO: Using latest block hash for seed, this will eventually be replaced by randao.
// Entering cycle transitions.
isTransition := c.chain.IsCycleTransition(receivedSlotNumber)
activeState := c.chain.ActiveState()
crystallizedState := c.chain.CrystallizedState()
if isTransition {
crystallizedState, activeState = c.chain.initCycle(crystallizedState, activeState)
}
activeState, err = c.chain.computeNewActiveState(processedAttestations, activeState, blockVoteCache, h)
if err != nil {
log.Errorf("Compute active state failed: %v", err)
}
c.candidateBlock = block
c.candidateActiveState = activeState
c.candidateCrystallizedState = crystallizedState
log.Info("Finished processing state for candidate block")
}
}
}