prysm-pulse/beacon-chain/state/stategen/setter.go

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package stategen
import (
"context"
"math"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
iface "github.com/prysmaticlabs/prysm/beacon-chain/state/interface"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared/bytesutil"
"github.com/prysmaticlabs/prysm/shared/params"
"github.com/sirupsen/logrus"
"go.opencensus.io/trace"
)
// SaveState saves the state in the cache and/or DB.
func (s *State) SaveState(ctx context.Context, root [32]byte, st iface.BeaconState) error {
ctx, span := trace.StartSpan(ctx, "stateGen.SaveState")
defer span.End()
return s.saveStateByRoot(ctx, root, st)
}
// ForceCheckpoint initiates a cold state save of the given state. This method does not update the
// "last archived state" but simply saves the specified state from the root argument into the DB.
func (s *State) ForceCheckpoint(ctx context.Context, root []byte) error {
ctx, span := trace.StartSpan(ctx, "stateGen.ForceCheckpoint")
defer span.End()
root32 := bytesutil.ToBytes32(root)
// Before the first finalized check point, the finalized root is zero hash.
// Return early if there hasn't been a finalized check point.
if root32 == params.BeaconConfig().ZeroHash {
return nil
}
fs, err := s.loadStateByRoot(ctx, root32)
if err != nil {
return err
}
return s.beaconDB.SaveState(ctx, fs, root32)
}
// This saves a post beacon state. On the epoch boundary,
// it saves a full state. On an intermediate slot, it saves a back pointer to the
// nearest epoch boundary state.
func (s *State) saveStateByRoot(ctx context.Context, blockRoot [32]byte, st iface.BeaconState) error {
ctx, span := trace.StartSpan(ctx, "stateGen.saveStateByRoot")
defer span.End()
// Duration can't be 0 to prevent panic for division.
duration := uint64(math.Max(float64(s.saveHotStateDB.duration), 1))
s.saveHotStateDB.lock.Lock()
if s.saveHotStateDB.enabled && st.Slot().Mod(duration) == 0 {
if err := s.beaconDB.SaveState(ctx, st, blockRoot); err != nil {
s.saveHotStateDB.lock.Unlock()
return err
}
s.saveHotStateDB.savedStateRoots = append(s.saveHotStateDB.savedStateRoots, blockRoot)
log.WithFields(logrus.Fields{
"slot": st.Slot(),
"totalHotStateSavedInDB": len(s.saveHotStateDB.savedStateRoots),
}).Info("Saving hot state to DB")
}
s.saveHotStateDB.lock.Unlock()
// If the hot state is already in cache, one can be sure the state was processed and in the DB.
if s.hotStateCache.has(blockRoot) {
return nil
}
// Only on an epoch boundary slot, saves epoch boundary state in epoch boundary root state cache.
if helpers.IsEpochStart(st.Slot()) {
if err := s.epochBoundaryStateCache.put(blockRoot, st); err != nil {
return err
}
}
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// On an intermediate slots, save state summary.
if err := s.beaconDB.SaveStateSummary(ctx, &pb.StateSummary{
Slot: st.Slot(),
Root: blockRoot[:],
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}); err != nil {
return err
}
// Store the copied state in the hot state cache.
s.hotStateCache.put(blockRoot, st)
return nil
}
// EnableSaveHotStateToDB enters the mode that saves hot beacon state to the DB.
// This usually gets triggered when there's long duration since finality.
func (s *State) EnableSaveHotStateToDB(_ context.Context) {
s.saveHotStateDB.lock.Lock()
defer s.saveHotStateDB.lock.Unlock()
if s.saveHotStateDB.enabled {
return
}
s.saveHotStateDB.enabled = true
log.WithFields(logrus.Fields{
"enabled": s.saveHotStateDB.enabled,
"slotsInterval": s.saveHotStateDB.duration,
}).Warn("Entering mode to save hot states in DB")
}
// DisableSaveHotStateToDB exits the mode that saves beacon state to DB for the hot states.
// This usually gets triggered once there's finality after long duration since finality.
func (s *State) DisableSaveHotStateToDB(ctx context.Context) error {
s.saveHotStateDB.lock.Lock()
defer s.saveHotStateDB.lock.Unlock()
if !s.saveHotStateDB.enabled {
return nil
}
log.WithFields(logrus.Fields{
"enabled": s.saveHotStateDB.enabled,
"deletedHotStates": len(s.saveHotStateDB.savedStateRoots),
}).Warn("Exiting mode to save hot states in DB")
// Delete previous saved states in DB as we are turning this mode off.
s.saveHotStateDB.enabled = false
if err := s.beaconDB.DeleteStates(ctx, s.saveHotStateDB.savedStateRoots); err != nil {
return err
}
s.saveHotStateDB.savedStateRoots = nil
return nil
}