Part 5 of proto array fork choice - update best child and descendant (#4629)

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terence tsao 2020-01-23 14:23:45 -08:00 committed by GitHub
parent 0f27343364
commit 144dcc3a69
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2 changed files with 277 additions and 2 deletions

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@ -1,11 +1,116 @@
package protoarray
import (
"bytes"
"context"
"go.opencensus.io/trace"
)
// updateBestChildAndDescendant updates parent node's best child and descendent.
// It looks at input parent node and input child node and potentially modifies parent's best
// child and best descendent indices.
// There are four outcomes:
// 1.) The child is already the best child but it's now invalid due to a FFG change and should be removed.
// 2.) The child is already the best child and the parent is updated with the new best descendant.
// 3.) The child is not the best child but becomes the best child.
// 4.) The child is not the best child and does not become best child.
func (s *Store) updateBestChildAndDescendant(ctx context.Context, parentIndex uint64, childIndex uint64) error {
ctx, span := trace.StartSpan(ctx, "protoArrayForkChoice.updateBestChildAndDescendant")
defer span.End()
// Protection against parent index out of bound, this should not happen.
if parentIndex >= uint64(len(s.nodes)) {
return errInvalidNodeIndex
}
parent := s.nodes[parentIndex]
// Protection against child index out of bound, again this should not happen.
if childIndex >= uint64(len(s.nodes)) {
return errInvalidNodeIndex
}
child := s.nodes[childIndex]
// Is the child viable to become head? Based on justification and finalization rules.
childLeadsToViableHead, err := s.leadsToViableHead(ctx, child)
if err != nil {
return err
}
// Define 3 variables for the 3 outcomes mentioned above. This is to
// set `parent.bestChild` and `parent.bestDescendent` to. These
// aliases are to assist readability.
changeToNone := []uint64{nonExistentNode, nonExistentNode}
bestDescendant := child.bestDescendant
if bestDescendant == nonExistentNode {
bestDescendant = childIndex
}
changeToChild := []uint64{childIndex, bestDescendant}
noChange := []uint64{parent.bestChild, parent.bestDescendant}
newParentChild := make([]uint64, 0)
if parent.bestChild != nonExistentNode {
if parent.bestChild == childIndex && !childLeadsToViableHead {
// If the child is already the best child of the parent but it's not viable for head,
// we should remove it. (Outcome 1)
newParentChild = changeToNone
} else if parent.bestChild == childIndex {
// If the child is already the best child of the parent, set it again to ensure best
// descendent of the parent is updated. (Outcome 2)
newParentChild = changeToChild
} else {
// Protection against parent's best child going out of bound.
if parent.bestChild > uint64(len(s.nodes)) {
return errInvalidBestDescendantIndex
}
bestChild := s.nodes[parent.bestChild]
// Is current parent's best child viable to be head? Based on justification and finalization rules.
bestChildLeadsToViableHead, err := s.leadsToViableHead(ctx, bestChild)
if err != nil {
return err
}
if childLeadsToViableHead && !bestChildLeadsToViableHead {
// The child leads to a viable head, but the current parent's best child doesnt.
newParentChild = changeToChild
} else if !childLeadsToViableHead && bestChildLeadsToViableHead {
// The child doesn't lead to a viable head, the current parent's best child does.
newParentChild = noChange
} else if child.weight == bestChild.weight {
// If both are viable, compare their weights.
// Tie-breaker of equal weights by root.
if bytes.Compare(child.root[:], bestChild.root[:]) > 0 {
newParentChild = changeToChild
} else {
newParentChild = noChange
}
} else {
// Choose winner by weight.
if child.weight > bestChild.weight {
newParentChild = changeToChild
} else {
newParentChild = noChange
}
}
}
} else {
if childLeadsToViableHead {
// If parent doesn't have a best child and the child is viable.
newParentChild = changeToChild
} else {
// If parent doesn't have a best child and the child is not viable.
newParentChild = noChange
}
}
// Update parent with the outcome.
parent.bestChild = newParentChild[0]
parent.bestDescendant = newParentChild[1]
s.nodes[parentIndex] = parent
return nil
}
// leadsToViableHead returns true if the node or the best descendent of the node is viable for head.
// Any node with diff finalized or justified epoch than the ones in fork choice store
// should not be viable to head.

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@ -5,7 +5,177 @@ import (
"testing"
)
func TestStore_leadsToViableHead(t *testing.T) {
func TestStore_UpdateBestChildAndDescendant_RemoveChild(t *testing.T) {
// Make parent's best child equal's to input child index and child is not viable.
s := &Store{nodes: []*Node{{bestChild: 1}, {}}, justifiedEpoch: 1, finalizedEpoch: 1}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 1); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are `none`.
if s.nodes[0].bestChild != nonExistentNode {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != nonExistentNode {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_UpdateDescendant(t *testing.T) {
// Make parent's best child equal to child index and child is viable.
s := &Store{nodes: []*Node{{bestChild: 1}, {bestDescendant: nonExistentNode}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 1); err != nil {
t.Fatal(err)
}
// Verify parent's best child is the same and best descendant is not set to child index.
if s.nodes[0].bestChild != 1 {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 1 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_ChangeChildByViability(t *testing.T) {
// Make parent's best child not equal to child index, child leads to viable index and
// parents best child doesnt lead to viable index.
s := &Store{
justifiedEpoch: 1,
finalizedEpoch: 1,
nodes: []*Node{{bestChild: 1, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 2); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are set to child index.
if s.nodes[0].bestChild != 2 {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 2 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_ChangeChildByWeight(t *testing.T) {
// Make parent's best child not equal to child index, child leads to viable index and
// parents best child leads to viable index but child has more weight than parent's best child.
s := &Store{
justifiedEpoch: 1,
finalizedEpoch: 1,
nodes: []*Node{{bestChild: 1, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1, weight: 1}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 2); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are set to child index.
if s.nodes[0].bestChild != 2 {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 2 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_ChangeChildAtLeaf(t *testing.T) {
// Make parent's best child to none and input child leads to viable index.
s := &Store{
justifiedEpoch: 1,
finalizedEpoch: 1,
nodes: []*Node{{bestChild: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 2); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are set to child index.
if s.nodes[0].bestChild != 2 {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 2 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_NoChangeByViability(t *testing.T) {
// Make parent's best child not equal to child index, child leads to not viable index and
// parents best child leads to viable index.
s := &Store{
justifiedEpoch: 1,
finalizedEpoch: 1,
nodes: []*Node{{bestChild: 1, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 2); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are not changed.
if s.nodes[0].bestChild != 1 {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 0 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_NoChangeByWeight(t *testing.T) {
// Make parent's best child not equal to child index, child leads to viable index and
// parents best child leads to viable index but parent's best child has more weight.
s := &Store{
justifiedEpoch: 1,
finalizedEpoch: 1,
nodes: []*Node{{bestChild: 1, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1, weight: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 2); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are not changed.
if s.nodes[0].bestChild != 1 {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 0 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_UpdateBestChildAndDescendant_NoChangeAtLeaf(t *testing.T) {
// Make parent's best child to none and input child does not lead to viable index.
s := &Store{
justifiedEpoch: 1,
finalizedEpoch: 1,
nodes: []*Node{{bestChild: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode, justifiedEpoch: 1, finalizedEpoch: 1},
{bestDescendant: nonExistentNode}}}
if err := s.updateBestChildAndDescendant(context.Background(), 0, 2); err != nil {
t.Fatal(err)
}
// Verify parent's best child and best descendant are not changed.
if s.nodes[0].bestChild != nonExistentNode {
t.Error("Did not get correct best child index")
}
if s.nodes[0].bestDescendant != 0 {
t.Error("Did not get correct best descendant index")
}
}
func TestStore_LeadsToViableHead(t *testing.T) {
tests := []struct {
n *Node
justifiedEpoch uint64
@ -35,7 +205,7 @@ func TestStore_leadsToViableHead(t *testing.T) {
}
}
func TestStore_viableForHead(t *testing.T) {
func TestStore_ViableForHead(t *testing.T) {
tests := []struct {
n *Node
justifiedEpoch uint64