mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 12:57:18 +00:00
parent
763d0d6bdc
commit
b8036fcb0f
@ -44,7 +44,7 @@ var defaultConfig = &Config{
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}
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}
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var demoConfig = &Config{
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var demoConfig = &Config{
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GenesisTime: time.Now().Add(-8 * time.Second),
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GenesisTime: time.Now(),
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CycleLength: uint64(5),
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CycleLength: uint64(5),
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ShardCount: 3,
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ShardCount: 3,
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DefaultBalance: new(big.Int).Div(big.NewInt(32), big.NewInt(int64(1e18))),
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DefaultBalance: new(big.Int).Div(big.NewInt(32), big.NewInt(int64(1e18))),
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@ -181,8 +181,16 @@ func (sim *Simulator) run(delayChan <-chan time.Time, done <-chan struct{}) {
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powChainRef = []byte{byte(sim.slotNum)}
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powChainRef = []byte{byte(sim.slotNum)}
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}
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}
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var blockSlot uint64
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if sim.chainService.CurrentBeaconSlot() == 0 {
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// cannot process a genesis block, so we start from 1
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blockSlot = 1
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} else {
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blockSlot = sim.chainService.CurrentBeaconSlot()
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}
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block := types.NewBlock(&pb.BeaconBlock{
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block := types.NewBlock(&pb.BeaconBlock{
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SlotNumber: sim.chainService.CurrentBeaconSlot(),
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SlotNumber: blockSlot,
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Timestamp: ptypes.TimestampNow(),
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Timestamp: ptypes.TimestampNow(),
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PowChainRef: powChainRef,
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PowChainRef: powChainRef,
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ActiveStateHash: activeStateHash[:],
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ActiveStateHash: activeStateHash[:],
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@ -210,7 +210,10 @@ func (c *CrystallizedState) Validators() []*pb.ValidatorRecord {
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// IsCycleTransition checks if a new cycle has been reached. At that point,
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// IsCycleTransition checks if a new cycle has been reached. At that point,
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// a new crystallized state and active state transition will occur.
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// a new crystallized state and active state transition will occur.
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func (c *CrystallizedState) IsCycleTransition(slotNumber uint64) bool {
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func (c *CrystallizedState) IsCycleTransition(slotNumber uint64) bool {
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return slotNumber >= c.LastStateRecalc()+params.GetConfig().CycleLength
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if c.LastStateRecalc() == 0 && slotNumber == params.GetConfig().CycleLength-1 {
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return true
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}
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return slotNumber >= c.LastStateRecalc()+params.GetConfig().CycleLength-1
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}
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}
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// isDynastyTransition checks if a dynasty transition can be processed. At that point,
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// isDynastyTransition checks if a dynasty transition can be processed. At that point,
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