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Handle head state for init sync cache state (#4800)
* Don't save nil head state * Update head * Don't update head on new att * Handle initial sync state in DB can be nil * Don't update head if it's nil * Merge branch 'master' of git+ssh://github.com/prysmaticlabs/prysm into handle-init-sync-cache-state * Merge refs/heads/master into handle-init-sync-cache-state * Update beacon-chain/blockchain/head.go
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@ -6,7 +6,9 @@ import (
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"github.com/gogo/protobuf/proto"
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"github.com/pkg/errors"
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ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/shared/bytesutil"
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"github.com/prysmaticlabs/prysm/shared/featureconfig"
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"go.opencensus.io/trace"
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)
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@ -50,6 +52,13 @@ func (s *Service) saveHead(ctx context.Context, headRoot [32]byte) error {
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return nil
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}
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// If the head state is not available, just return nil.
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// There's nothing to cache
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_, cached := s.initSyncState[headRoot]
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if !cached && !s.beaconDB.HasState(ctx, headRoot) {
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return nil
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}
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// Get the new head block from DB.
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newHead, err := s.beaconDB.Block(ctx, headRoot)
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if err != nil {
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@ -59,10 +68,28 @@ func (s *Service) saveHead(ctx context.Context, headRoot [32]byte) error {
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return errors.New("cannot save nil head block")
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}
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// Get the new head state from DB.
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headState, err := s.beaconDB.State(ctx, headRoot)
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if err != nil {
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return errors.Wrap(err, "could not retrieve head state in DB")
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// Get the new head state from cached state or DB.
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var headState *state.BeaconState
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var exists bool
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if featureconfig.Get().InitSyncCacheState {
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headState, exists = s.initSyncState[headRoot]
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if !exists {
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headState, err = s.beaconDB.State(ctx, headRoot)
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if err != nil {
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return errors.Wrap(err, "could not retrieve head state in DB")
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}
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if headState == nil {
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return errors.New("cannot save nil head state")
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}
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}
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} else {
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headState, err = s.beaconDB.State(ctx, headRoot)
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if err != nil {
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return errors.Wrap(err, "could not retrieve head state in DB")
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}
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if headState == nil {
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return errors.New("cannot save nil head state")
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}
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}
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if headState == nil {
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return errors.New("cannot save nil head state")
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