* Update ffg_update_test.go

Fix some alignment typos.

* Update justification_finalization.go

Fix typo.

Co-authored-by: james-prysm <90280386+james-prysm@users.noreply.github.com>
Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com>
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Mart1i1n 2022-12-01 06:25:55 +08:00 committed by GitHub
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@ -84,7 +84,7 @@ func processJustificationBits(state state.BeaconState, totalActiveBalance, prevE
return newBits return newBits
} }
// updateJustificationAndFinalization processes justification and finalization during // weighJustificationAndFinalization processes justification and finalization during
// epoch processing. This is where a beacon node can justify and finalize a new epoch. // epoch processing. This is where a beacon node can justify and finalize a new epoch.
func weighJustificationAndFinalization(state state.BeaconState, newBits bitfield.Bitvector4) (state.BeaconState, error) { func weighJustificationAndFinalization(state state.BeaconState, newBits bitfield.Bitvector4) (state.BeaconState, error) {
jc, fc, err := computeCheckpoints(state, newBits) jc, fc, err := computeCheckpoints(state, newBits)