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Fix Typo (#11670)
* Update ffg_update_test.go Fix some alignment typos. * Update justification_finalization.go Fix typo. Co-authored-by: james-prysm <90280386+james-prysm@users.noreply.github.com> Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com>
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@ -84,7 +84,7 @@ func processJustificationBits(state state.BeaconState, totalActiveBalance, prevE
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return newBits
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return newBits
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}
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}
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// updateJustificationAndFinalization processes justification and finalization during
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// weighJustificationAndFinalization processes justification and finalization during
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// epoch processing. This is where a beacon node can justify and finalize a new epoch.
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// epoch processing. This is where a beacon node can justify and finalize a new epoch.
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func weighJustificationAndFinalization(state state.BeaconState, newBits bitfield.Bitvector4) (state.BeaconState, error) {
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func weighJustificationAndFinalization(state state.BeaconState, newBits bitfield.Bitvector4) (state.BeaconState, error) {
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jc, fc, err := computeCheckpoints(state, newBits)
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jc, fc, err := computeCheckpoints(state, newBits)
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