package mock import ( "context" "github.com/prysmaticlabs/prysm/v5/beacon-chain/state" "github.com/prysmaticlabs/prysm/v5/consensus-types/primitives" ) // StateManager is a fake implementation of StateManager. type StateManager struct { StatesByRoot map[[32]byte]state.BeaconState StatesBySlot map[primitives.Slot]state.BeaconState } // NewService -- func NewService() *StateManager { return &StateManager{ StatesByRoot: make(map[[32]byte]state.BeaconState), StatesBySlot: make(map[primitives.Slot]state.BeaconState), } } // StateByRootIfCachedNoCopy -- func (_ *StateManager) StateByRootIfCachedNoCopy(_ [32]byte) state.BeaconState { panic("implement me") } // Resume -- func (_ *StateManager) Resume(_ context.Context, _ state.BeaconState) (state.BeaconState, error) { panic("implement me") } // SaveFinalizedState -- func (_ *StateManager) SaveFinalizedState(_ primitives.Slot, _ [32]byte, _ state.BeaconState) { panic("implement me") } // MigrateToCold -- func (_ *StateManager) MigrateToCold(_ context.Context, _ [32]byte) error { panic("implement me") } // HasState -- func (_ *StateManager) HasState(_ context.Context, _ [32]byte) (bool, error) { panic("implement me") } // StateByRoot -- func (m *StateManager) StateByRoot(_ context.Context, blockRoot [32]byte) (state.BeaconState, error) { return m.StatesByRoot[blockRoot], nil } // ActiveNonSlashedBalancesByRoot -- func (*StateManager) ActiveNonSlashedBalancesByRoot(_ context.Context, _ [32]byte) ([]uint64, error) { return []uint64{}, nil } // StateByRootInitialSync -- func (_ *StateManager) StateByRootInitialSync(_ context.Context, _ [32]byte) (state.BeaconState, error) { panic("implement me") } // StateBySlot -- func (m *StateManager) StateBySlot(_ context.Context, slot primitives.Slot) (state.BeaconState, error) { return m.StatesBySlot[slot], nil } // SaveState -- func (_ *StateManager) SaveState(_ context.Context, _ [32]byte, _ state.BeaconState) error { panic("implement me") } // ForceCheckpoint -- func (_ *StateManager) ForceCheckpoint(_ context.Context, _ []byte) error { panic("implement me") } // EnableSaveHotStateToDB -- func (_ *StateManager) EnableSaveHotStateToDB(_ context.Context) { panic("implement me") } // DisableSaveHotStateToDB -- func (_ *StateManager) DisableSaveHotStateToDB(_ context.Context) error { panic("implement me") } // AddStateForRoot -- func (m *StateManager) AddStateForRoot(state state.BeaconState, blockRoot [32]byte) { m.StatesByRoot[blockRoot] = state } // AddStateForSlot -- func (m *StateManager) AddStateForSlot(state state.BeaconState, slot primitives.Slot) { m.StatesBySlot[slot] = state } // DeleteStateFromCaches -- func (m *StateManager) DeleteStateFromCaches(context.Context, [32]byte) error { return nil }