package sync import ( "context" "fmt" "time" libp2pcore "github.com/libp2p/go-libp2p-core" "github.com/libp2p/go-libp2p-core/peer" "github.com/prysmaticlabs/prysm/beacon-chain/p2p" "github.com/prysmaticlabs/prysm/beacon-chain/p2p/types" "github.com/sirupsen/logrus" ) var backOffTime = map[types.SSZUint64]time.Duration{ // Do not dial peers which are from a different/unverifiable // network. types.GoodbyeCodeWrongNetwork: 24 * time.Hour, types.GoodbyeCodeUnableToVerifyNetwork: 24 * time.Hour, // If local peer is banned, we back off for // 2 hours to let the remote peer score us // back up again. types.GoodbyeCodeBadScore: 2 * time.Hour, types.GoodbyeCodeBanned: 2 * time.Hour, types.GoodbyeCodeClientShutdown: 1 * time.Hour, // Wait 5 minutes before dialing a peer who is // 'full' types.GoodbyeCodeTooManyPeers: 5 * time.Minute, types.GoodbyeCodeGenericError: 2 * time.Minute, } // goodbyeRPCHandler reads the incoming goodbye rpc message from the peer. func (s *Service) goodbyeRPCHandler(_ context.Context, msg interface{}, stream libp2pcore.Stream) error { SetRPCStreamDeadlines(stream) m, ok := msg.(*types.SSZUint64) if !ok { return fmt.Errorf("wrong message type for goodbye, got %T, wanted *uint64", msg) } if err := s.rateLimiter.validateRequest(stream, 1); err != nil { return err } s.rateLimiter.add(stream, 1) log := log.WithField("Reason", goodbyeMessage(*m)) log.WithField("peer", stream.Conn().RemotePeer()).Debug("Peer has sent a goodbye message") s.p2p.Peers().SetNextValidTime(stream.Conn().RemotePeer(), goodByeBackoff(*m)) // closes all streams with the peer return s.p2p.Disconnect(stream.Conn().RemotePeer()) } // disconnectBadPeer checks whether peer is considered bad by some scorer, and tries to disconnect // the peer, if that is the case. Additionally, disconnection reason is obtained from scorer. func (s *Service) disconnectBadPeer(ctx context.Context, id peer.ID) { if !s.p2p.Peers().IsBad(id) { return } goodbyeCode := types.ErrToGoodbyeCode(s.p2p.Peers().Scorers().ValidationError(id)) if err := s.sendGoodByeAndDisconnect(ctx, goodbyeCode, id); err != nil { log.Debugf("Error when disconnecting with bad peer: %v", err) } } // A custom goodbye method that is used by our connection handler, in the // event we receive bad peers. func (s *Service) sendGoodbye(ctx context.Context, id peer.ID) error { return s.sendGoodByeAndDisconnect(ctx, types.GoodbyeCodeGenericError, id) } func (s *Service) sendGoodByeAndDisconnect(ctx context.Context, code types.RPCGoodbyeCode, id peer.ID) error { if err := s.sendGoodByeMessage(ctx, code, id); err != nil { log.WithFields(logrus.Fields{ "error": err, "peer": id, }).Debug("Could not send goodbye message to peer") } return s.p2p.Disconnect(id) } func (s *Service) sendGoodByeMessage(ctx context.Context, code types.RPCGoodbyeCode, id peer.ID) error { ctx, cancel := context.WithTimeout(ctx, respTimeout) defer cancel() stream, err := s.p2p.Send(ctx, &code, p2p.RPCGoodByeTopic, id) if err != nil { return err } defer closeStream(stream, log) log := log.WithField("Reason", goodbyeMessage(code)) log.WithField("peer", stream.Conn().RemotePeer()).Debug("Sending Goodbye message to peer") // Wait up to the response timeout for the peer to receive the goodbye // and close the stream (or disconnect). We usually don't bother waiting // around for an EOF, but we're going to close this connection // immediately after we say goodbye. // // NOTE: we don't actually check the response as there's nothing we can // do if something fails. We just need to wait for it. SetStreamReadDeadline(stream, respTimeout) _, _err := stream.Read([]byte{0}) _ = _err return nil } func goodbyeMessage(num types.RPCGoodbyeCode) string { reason, ok := types.GoodbyeCodeMessages[num] if ok { return reason } return fmt.Sprintf("unknown goodbye value of %d received", num) } // determines which backoff time to use depending on the // goodbye code provided. func goodByeBackoff(num types.RPCGoodbyeCode) time.Time { duration, ok := backOffTime[num] if !ok { return time.Time{} } return time.Now().Add(duration) }