load("@io_bazel_rules_go//go:def.bzl", "go_binary", "go_library") go_library( name = "go_default_library", srcs = ["main.go"], importpath = "github.com/prysmaticlabs/geth-sharding/sharding", visibility = ["//visibility:public"], deps = [ "//internal/debug:go_default_library", "//sharding/node:go_default_library", "//sharding/utils:go_default_library", "@com_github_urfave_cli//:go_default_library", ], ) go_binary( name = "sharding", embed = [":go_default_library"], visibility = ["//visibility:public"], )