package helpers import ( "fmt" "math" "time" stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state" "github.com/prysmaticlabs/prysm/shared/params" "github.com/prysmaticlabs/prysm/shared/roughtime" ) // SlotToEpoch returns the epoch number of the input slot. // // Spec pseudocode definition: // def compute_epoch_of_slot(slot: Slot) -> Epoch: // """ // Return the epoch number of ``slot``. // """ // return Epoch(slot // SLOTS_PER_EPOCH) func SlotToEpoch(slot uint64) uint64 { return slot / params.BeaconConfig().SlotsPerEpoch } // CurrentEpoch returns the current epoch number calculated from // the slot number stored in beacon state. // // Spec pseudocode definition: // def get_current_epoch(state: BeaconState) -> Epoch: // """ // Return the current epoch. // """ // return compute_epoch_of_slot(state.slot) func CurrentEpoch(state *stateTrie.BeaconState) uint64 { return SlotToEpoch(state.Slot()) } // PrevEpoch returns the previous epoch number calculated from // the slot number stored in beacon state. It alswo checks for // underflow condition. // // Spec pseudocode definition: // def get_previous_epoch(state: BeaconState) -> Epoch: // """` // Return the previous epoch (unless the current epoch is ``GENESIS_EPOCH``). // """ // current_epoch = get_current_epoch(state) // return GENESIS_EPOCH if current_epoch == GENESIS_EPOCH else Epoch(current_epoch - 1) func PrevEpoch(state *stateTrie.BeaconState) uint64 { currentEpoch := CurrentEpoch(state) if currentEpoch == 0 { return 0 } return currentEpoch - 1 } // NextEpoch returns the next epoch number calculated form // the slot number stored in beacon state. func NextEpoch(state *stateTrie.BeaconState) uint64 { return SlotToEpoch(state.Slot()) + 1 } // StartSlot returns the first slot number of the // current epoch. // // Spec pseudocode definition: // def compute_start_slot_of_epoch(epoch: Epoch) -> Slot: // """ // Return the start slot of ``epoch``. // """ // return Slot(epoch * SLOTS_PER_EPOCH func StartSlot(epoch uint64) uint64 { return epoch * params.BeaconConfig().SlotsPerEpoch } // IsEpochStart returns true if the given slot number is an epoch starting slot // number. func IsEpochStart(slot uint64) bool { return slot%params.BeaconConfig().SlotsPerEpoch == 0 } // IsEpochEnd returns true if the given slot number is an epoch ending slot // number. func IsEpochEnd(slot uint64) bool { return IsEpochStart(slot + 1) } // SlotsSinceEpochStarts returns number of slots since the start of the epoch. func SlotsSinceEpochStarts(slot uint64) uint64 { return slot - StartSlot(SlotToEpoch(slot)) } // VerifySlotTime validates the input slot is not from the future. func VerifySlotTime(genesisTime uint64, slot uint64, timeTolerance time.Duration) error { slotTime, err := SlotToTime(genesisTime, slot) if err != nil { return err } currentTime := roughtime.Now() diff := slotTime.Sub(currentTime) if diff > timeTolerance { return fmt.Errorf("could not process slot from the future, slot time %s > current time %s", slotTime, currentTime) } return nil } // SlotToTime takes the given slot and genesis time to determine the start time of the slot. func SlotToTime(genesisTimeSec uint64, slot uint64) (time.Time, error) { if slot >= math.MaxInt64 { return time.Unix(0, 0), fmt.Errorf("slot (%d) is in the far distant future", slot) } timeSinceGenesis := slot * params.BeaconConfig().SecondsPerSlot return time.Unix(int64(genesisTimeSec+timeSinceGenesis), 0), nil } // SlotsSince computes the number of time slots that have occurred since the given timestamp. func SlotsSince(time time.Time) uint64 { return uint64(roughtime.Since(time).Seconds()) / params.BeaconConfig().SecondsPerSlot } // RoundUpToNearestEpoch rounds up the provided slot value to the nearest epoch. func RoundUpToNearestEpoch(slot uint64) uint64 { if slot%params.BeaconConfig().SlotsPerEpoch != 0 { slot -= slot % params.BeaconConfig().SlotsPerEpoch slot += params.BeaconConfig().SlotsPerEpoch } return slot }