/* * - Block tree graph viz * - Given a DB, start slot and end slot. This tool computes the graphviz data - needed to construct the block tree in graphviz data format. Then one can paste - the data in a Graph rendering engine (ie. http://www.webgraphviz.com/) to see the visual format. */ package main import ( "context" "encoding/hex" "flag" "fmt" "strconv" "github.com/emicklei/dot" "github.com/prysmaticlabs/prysm/v3/beacon-chain/db" "github.com/prysmaticlabs/prysm/v3/beacon-chain/db/filters" types "github.com/prysmaticlabs/prysm/v3/consensus-types/primitives" ) var ( // Required fields datadir = flag.String("datadir", "", "Path to data directory.") startSlot = flag.Uint("startSlot", 0, "Start slot of the block tree") endSlot = flag.Uint("endSlot", 0, "Start slot of the block tree") ) // Used for tree, each node is a representation of a node in the graph type node struct { parentRoot [32]byte dothNode *dot.Node score map[uint64]bool } func main() { flag.Parse() database, err := db.NewDB(context.Background(), *datadir) if err != nil { panic(err) } graph := dot.NewGraph(dot.Directed) graph.Attr("rankdir", "RL") graph.Attr("labeljust", "l") startSlot := types.Slot(*startSlot) endSlot := types.Slot(*endSlot) filter := filters.NewFilter().SetStartSlot(startSlot).SetEndSlot(endSlot) blks, roots, err := database.Blocks(context.Background(), filter) if err != nil { panic(err) } // Construct nodes m := make(map[[32]byte]*node) for i := 0; i < len(blks); i++ { b := blks[i] r := roots[i] m[r] = &node{score: make(map[uint64]bool)} state, err := database.State(context.Background(), r) if err != nil { panic(err) } slot := b.Block().Slot() // If the state is not available, roll back for state == nil { slot-- _, rts, err := database.BlockRootsBySlot(context.Background(), slot) if err != nil { panic(err) } state, err = database.State(context.Background(), rts[0]) if err != nil { panic(err) } } // Construct label of each node. rStr := hex.EncodeToString(r[:2]) label := "slot: " + strconv.Itoa(int(b.Block().Slot())) + "\n root: " + rStr // lint:ignore uintcast -- this is OK for logging. dotN := graph.Node(rStr).Box().Attr("label", label) n := &node{ parentRoot: b.Block().ParentRoot(), dothNode: &dotN, } m[r] = n } // Construct an edge only if block's parent exist in the tree. for _, n := range m { if _, ok := m[n.parentRoot]; ok { graph.Edge(*n.dothNode, *m[n.parentRoot].dothNode) } } fmt.Println(graph.String()) }