package cache import ( "context" "math" "sync" "time" lru "github.com/hashicorp/golang-lru" "github.com/prometheus/client_golang/prometheus" "github.com/prometheus/client_golang/prometheus/promauto" "github.com/prysmaticlabs/prysm/beacon-chain/state" lruwrpr "github.com/prysmaticlabs/prysm/cache/lru" "go.opencensus.io/trace" ) var ( // Metrics skipSlotCacheHit = promauto.NewCounter(prometheus.CounterOpts{ Name: "skip_slot_cache_hit", Help: "The total number of cache hits on the skip slot cache.", }) skipSlotCacheMiss = promauto.NewCounter(prometheus.CounterOpts{ Name: "skip_slot_cache_miss", Help: "The total number of cache misses on the skip slot cache.", }) ) // SkipSlotCache is used to store the cached results of processing skip slots in transition.ProcessSlots. type SkipSlotCache struct { cache *lru.Cache lock sync.RWMutex disabled bool // Allow for programmatic toggling of the cache, useful during initial sync. inProgress map[[32]byte]bool } // NewSkipSlotCache initializes the map and underlying cache. func NewSkipSlotCache() *SkipSlotCache { return &SkipSlotCache{ cache: lruwrpr.New(8), inProgress: make(map[[32]byte]bool), } } // Enable the skip slot cache. func (c *SkipSlotCache) Enable() { c.disabled = false } // Disable the skip slot cache. func (c *SkipSlotCache) Disable() { c.disabled = true } // Get waits for any in progress calculation to complete before returning a // cached response, if any. func (c *SkipSlotCache) Get(ctx context.Context, r [32]byte) (state.BeaconState, error) { ctx, span := trace.StartSpan(ctx, "skipSlotCache.Get") defer span.End() if c.disabled { // Return a miss result if cache is not enabled. skipSlotCacheMiss.Inc() return nil, nil } delay := minDelay // Another identical request may be in progress already. Let's wait until // any in progress request resolves or our timeout is exceeded. inProgress := false for { if ctx.Err() != nil { return nil, ctx.Err() } c.lock.RLock() if !c.inProgress[r] { c.lock.RUnlock() break } inProgress = true c.lock.RUnlock() // This increasing backoff is to decrease the CPU cycles while waiting // for the in progress boolean to flip to false. time.Sleep(time.Duration(delay) * time.Nanosecond) delay *= delayFactor delay = math.Min(delay, maxDelay) } span.AddAttributes(trace.BoolAttribute("inProgress", inProgress)) item, exists := c.cache.Get(r) if exists && item != nil { skipSlotCacheHit.Inc() span.AddAttributes(trace.BoolAttribute("hit", true)) return item.(state.BeaconState).Copy(), nil } skipSlotCacheMiss.Inc() span.AddAttributes(trace.BoolAttribute("hit", false)) return nil, nil } // MarkInProgress a request so that any other similar requests will block on // Get until MarkNotInProgress is called. func (c *SkipSlotCache) MarkInProgress(r [32]byte) error { if c.disabled { return nil } c.lock.Lock() defer c.lock.Unlock() if c.inProgress[r] { return ErrAlreadyInProgress } c.inProgress[r] = true return nil } // MarkNotInProgress will release the lock on a given request. This should be // called after put. func (c *SkipSlotCache) MarkNotInProgress(r [32]byte) { if c.disabled { return } c.lock.Lock() defer c.lock.Unlock() delete(c.inProgress, r) } // Put the response in the cache. func (c *SkipSlotCache) Put(_ context.Context, r [32]byte, state state.BeaconState) { if c.disabled { return } // Copy state so cached value is not mutated. c.cache.Add(r, state.Copy()) }