package stategenerator_test import ( "context" "strings" "testing" "github.com/gogo/protobuf/proto" "github.com/prysmaticlabs/prysm/beacon-chain/blockchain/stategenerator" "github.com/prysmaticlabs/prysm/beacon-chain/chaintest/backend" "github.com/prysmaticlabs/prysm/beacon-chain/db" pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1" "github.com/prysmaticlabs/prysm/shared/featureconfig" "github.com/prysmaticlabs/prysm/shared/params" ) func init() { featureconfig.InitFeatureConfig(&featureconfig.FeatureFlagConfig{ CacheTreeHash: false, }) } func TestGenerateState_OK(t *testing.T) { b, err := backend.NewSimulatedBackend() if err != nil { t.Fatalf("Could not create a new simulated backend %v", err) } privKeys, err := b.SetupBackend(100) if err != nil { t.Fatalf("Could not set up backend %v", err) } beaconDb := b.DB() defer b.Shutdown() defer db.TeardownDB(beaconDb) ctx := context.Background() slotLimit := uint64(30) // Run the simulated chain for 30 slots, to get a state that we can save as finalized. for i := uint64(0); i < slotLimit; i++ { if err := b.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil { t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, b.State().Slot+1) } inMemBlocks := b.InMemoryBlocks() if err := beaconDb.SaveBlock(inMemBlocks[len(inMemBlocks)-1]); err != nil { t.Fatalf("Unable to save block %v", err) } if err := beaconDb.UpdateChainHead(ctx, inMemBlocks[len(inMemBlocks)-1], b.State()); err != nil { t.Fatalf("Unable to save block %v", err) } if err := beaconDb.SaveFinalizedBlock(inMemBlocks[len(inMemBlocks)-1]); err != nil { t.Fatalf("Unable to save finalized state: %v", err) } } if err := beaconDb.SaveFinalizedState(b.State()); err != nil { t.Fatalf("Unable to save finalized state: %v", err) } // Run the chain for another 30 slots so that we can have this at the current head. for i := uint64(0); i < slotLimit; i++ { if err := b.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil { t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, b.State().Slot+1) } inMemBlocks := b.InMemoryBlocks() if err := beaconDb.SaveBlock(inMemBlocks[len(inMemBlocks)-1]); err != nil { t.Fatalf("Unable to save block %v", err) } if err := beaconDb.UpdateChainHead(ctx, inMemBlocks[len(inMemBlocks)-1], b.State()); err != nil { t.Fatalf("Unable to save block %v", err) } } // Ran 30 slots to save finalized slot then ran another 30 slots. slotToGenerateTill := params.BeaconConfig().GenesisSlot + slotLimit*2 newState, err := stategenerator.GenerateStateFromBlock(context.Background(), beaconDb, slotToGenerateTill) if err != nil { t.Fatalf("Unable to generate new state from previous finalized state %v", err) } if newState.Slot != b.State().Slot { t.Fatalf("The generated state and the current state do not have the same slot, expected: %d but got %d", b.State().Slot, newState.Slot) } if !proto.Equal(newState, b.State()) { t.Error("Generated and saved states are unequal") } } func TestGenerateState_WithNilBlocksOK(t *testing.T) { b, err := backend.NewSimulatedBackend() if err != nil { t.Fatalf("Could not create a new simulated backend %v", err) } privKeys, err := b.SetupBackend(100) if err != nil { t.Fatalf("Could not set up backend %v", err) } beaconDb := b.DB() defer b.Shutdown() defer db.TeardownDB(beaconDb) ctx := context.Background() slotLimit := uint64(30) // Run the simulated chain for 30 slots, to get a state that we can save as finalized. for i := uint64(0); i < slotLimit; i++ { if err := b.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil { t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, b.State().Slot+1) } inMemBlocks := b.InMemoryBlocks() if err := beaconDb.SaveBlock(inMemBlocks[len(inMemBlocks)-1]); err != nil { t.Fatalf("Unable to save block %v", err) } if err := beaconDb.UpdateChainHead(ctx, inMemBlocks[len(inMemBlocks)-1], b.State()); err != nil { t.Fatalf("Unable to save block %v", err) } if err := beaconDb.SaveFinalizedBlock(inMemBlocks[len(inMemBlocks)-1]); err != nil { t.Fatalf("Unable to save finalized state: %v", err) } } if err := beaconDb.SaveFinalizedState(b.State()); err != nil { t.Fatalf("Unable to save finalized state") } slotsWithNil := uint64(10) // Run the chain for 10 slots with nil blocks. for i := uint64(0); i < slotsWithNil; i++ { if err := b.GenerateNilBlockAndAdvanceChain(); err != nil { t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, b.State().Slot+1) } } for i := uint64(0); i < slotLimit-slotsWithNil; i++ { if err := b.GenerateBlockAndAdvanceChain(&backend.SimulatedObjects{}, privKeys); err != nil { t.Fatalf("Could not generate block and transition state successfully %v for slot %d", err, b.State().Slot+1) } inMemBlocks := b.InMemoryBlocks() if err := beaconDb.SaveBlock(inMemBlocks[len(inMemBlocks)-1]); err != nil { t.Fatalf("Unable to save block %v", err) } if err := beaconDb.UpdateChainHead(ctx, inMemBlocks[len(inMemBlocks)-1], b.State()); err != nil { t.Fatalf("Unable to save block %v", err) } } // Ran 30 slots to save finalized slot then ran another 10 slots w/o blocks and 20 slots w/ blocks. slotToGenerateTill := params.BeaconConfig().GenesisSlot + slotLimit*2 newState, err := stategenerator.GenerateStateFromBlock(context.Background(), beaconDb, slotToGenerateTill) if err != nil { t.Fatalf("Unable to generate new state from previous finalized state %v", err) } if newState.Slot != b.State().Slot { t.Fatalf("The generated state and the current state do not have the same slot, expected: %d but got %d", b.State().Slot, newState.Slot) } if !proto.Equal(newState, b.State()) { t.Error("generated and saved states are unequal") } } func TestGenerateState_NilLatestFinalizedBlock(t *testing.T) { b, err := backend.NewSimulatedBackend() if err != nil { t.Fatalf("Could not create a new simulated backend %v", err) } beaconDB := b.DB() defer b.Shutdown() defer db.TeardownDB(beaconDB) beaconState := &pb.BeaconState{ Slot: params.BeaconConfig().GenesisSlot + params.BeaconConfig().SlotsPerEpoch*4, } if err := beaconDB.SaveFinalizedState(beaconState); err != nil { t.Fatalf("Unable to save finalized state") } if err := beaconDB.SaveHistoricalState(context.Background(), beaconState); err != nil { t.Fatalf("Unable to save finalized state") } slot := params.BeaconConfig().GenesisSlot + 1 + params.BeaconConfig().SlotsPerEpoch*4 want := "latest head in state is nil" if _, err := stategenerator.GenerateStateFromBlock(context.Background(), beaconDB, slot); !strings.Contains(err.Error(), want) { t.Errorf("Expected %v, received %v", want, err) } }