package helpers import ( "errors" "github.com/prysmaticlabs/prysm/v4/beacon-chain/cache" "github.com/prysmaticlabs/prysm/v4/beacon-chain/state" "github.com/prysmaticlabs/prysm/v4/config/params" "github.com/prysmaticlabs/prysm/v4/consensus-types/primitives" mathutil "github.com/prysmaticlabs/prysm/v4/math" "github.com/prysmaticlabs/prysm/v4/time/slots" ) var balanceCache = cache.NewEffectiveBalanceCache() // TotalBalance returns the total amount at stake in Gwei // of input validators. // // Spec pseudocode definition: // // def get_total_balance(state: BeaconState, indices: Set[ValidatorIndex]) -> Gwei: // """ // Return the combined effective balance of the ``indices``. // ``EFFECTIVE_BALANCE_INCREMENT`` Gwei minimum to avoid divisions by zero. // Math safe up to ~10B ETH, afterwhich this overflows uint64. // """ // return Gwei(max(EFFECTIVE_BALANCE_INCREMENT, sum([state.validators[index].effective_balance for index in indices]))) func TotalBalance(state state.ReadOnlyValidators, indices []primitives.ValidatorIndex) uint64 { total := uint64(0) for _, idx := range indices { val, err := state.ValidatorAtIndexReadOnly(idx) if err != nil { continue } total += val.EffectiveBalance() } // EFFECTIVE_BALANCE_INCREMENT is the lower bound for total balance. if total < params.BeaconConfig().EffectiveBalanceIncrement { return params.BeaconConfig().EffectiveBalanceIncrement } return total } // TotalActiveBalance returns the total amount at stake in Gwei // of active validators. // // Spec pseudocode definition: // // def get_total_active_balance(state: BeaconState) -> Gwei: // """ // Return the combined effective balance of the active validators. // Note: ``get_total_balance`` returns ``EFFECTIVE_BALANCE_INCREMENT`` Gwei minimum to avoid divisions by zero. // """ // return get_total_balance(state, set(get_active_validator_indices(state, get_current_epoch(state)))) func TotalActiveBalance(s state.ReadOnlyBeaconState) (uint64, error) { bal, err := balanceCache.Get(s) switch { case err == nil: return bal, nil case errors.Is(err, cache.ErrNotFound): // Do nothing if we receive a not found error. default: // In the event, we encounter another error we return it. return 0, err } total := uint64(0) epoch := slots.ToEpoch(s.Slot()) if err := s.ReadFromEveryValidator(func(idx int, val state.ReadOnlyValidator) error { if IsActiveValidatorUsingTrie(val, epoch) { total += val.EffectiveBalance() } return nil }); err != nil { return 0, err } // Spec defines `EffectiveBalanceIncrement` as min to avoid divisions by zero. total = mathutil.Max(params.BeaconConfig().EffectiveBalanceIncrement, total) if err := balanceCache.AddTotalEffectiveBalance(s, total); err != nil { return 0, err } return total, nil } // IncreaseBalance increases validator with the given 'index' balance by 'delta' in Gwei. // // Spec pseudocode definition: // // def increase_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None: // """ // Increase the validator balance at index ``index`` by ``delta``. // """ // state.balances[index] += delta func IncreaseBalance(state state.BeaconState, idx primitives.ValidatorIndex, delta uint64) error { balAtIdx, err := state.BalanceAtIndex(idx) if err != nil { return err } newBal, err := IncreaseBalanceWithVal(balAtIdx, delta) if err != nil { return err } return state.UpdateBalancesAtIndex(idx, newBal) } // IncreaseBalanceWithVal increases validator with the given 'index' balance by 'delta' in Gwei. // This method is flattened version of the spec method, taking in the raw balance and returning // the post balance. // // Spec pseudocode definition: // // def increase_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None: // """ // Increase the validator balance at index ``index`` by ``delta``. // """ // state.balances[index] += delta func IncreaseBalanceWithVal(currBalance, delta uint64) (uint64, error) { return mathutil.Add64(currBalance, delta) } // DecreaseBalance decreases validator with the given 'index' balance by 'delta' in Gwei. // // Spec pseudocode definition: // // def decrease_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None: // """ // Decrease the validator balance at index ``index`` by ``delta``, with underflow protection. // """ // state.balances[index] = 0 if delta > state.balances[index] else state.balances[index] - delta func DecreaseBalance(state state.BeaconState, idx primitives.ValidatorIndex, delta uint64) error { balAtIdx, err := state.BalanceAtIndex(idx) if err != nil { return err } return state.UpdateBalancesAtIndex(idx, DecreaseBalanceWithVal(balAtIdx, delta)) } // DecreaseBalanceWithVal decreases validator with the given 'index' balance by 'delta' in Gwei. // This method is flattened version of the spec method, taking in the raw balance and returning // the post balance. // // Spec pseudocode definition: // // def decrease_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None: // """ // Decrease the validator balance at index ``index`` by ``delta``, with underflow protection. // """ // state.balances[index] = 0 if delta > state.balances[index] else state.balances[index] - delta func DecreaseBalanceWithVal(currBalance, delta uint64) uint64 { if delta > currBalance { return 0 } return currBalance - delta } // IsInInactivityLeak returns true if the state is experiencing inactivity leak. // // Spec code: // def is_in_inactivity_leak(state: BeaconState) -> bool: // // return get_finality_delay(state) > MIN_EPOCHS_TO_INACTIVITY_PENALTY func IsInInactivityLeak(prevEpoch, finalizedEpoch primitives.Epoch) bool { return FinalityDelay(prevEpoch, finalizedEpoch) > params.BeaconConfig().MinEpochsToInactivityPenalty } // FinalityDelay returns the finality delay using the beacon state. // // Spec code: // def get_finality_delay(state: BeaconState) -> uint64: // // return get_previous_epoch(state) - state.finalized_checkpoint.epoch func FinalityDelay(prevEpoch, finalizedEpoch primitives.Epoch) primitives.Epoch { return prevEpoch - finalizedEpoch }