package stategen import ( "context" "fmt" "github.com/pkg/errors" ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1" "github.com/prysmaticlabs/go-ssz" transition "github.com/prysmaticlabs/prysm/beacon-chain/core/state" "github.com/prysmaticlabs/prysm/beacon-chain/db/filters" "github.com/prysmaticlabs/prysm/beacon-chain/state" stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state" "github.com/prysmaticlabs/prysm/shared/bytesutil" "github.com/prysmaticlabs/prysm/shared/featureconfig" "go.opencensus.io/trace" ) // ReplayBlocks replays the input blocks on the input state until the target slot is reached. func (s *State) ReplayBlocks(ctx context.Context, state *state.BeaconState, signed []*ethpb.SignedBeaconBlock, targetSlot uint64) (*state.BeaconState, error) { var err error // The input block list is sorted in decreasing slots order. if len(signed) > 0 { for i := len(signed) - 1; i >= 0; i-- { if featureconfig.Get().EnableStateGenSigVerify { state, err = transition.ExecuteStateTransition(ctx, state, signed[i]) if err != nil { return nil, err } } else { state, err = executeStateTransitionStateGen(ctx, state, signed[i]) if err != nil { return nil, err } } } } // If there is skip slots at the end. if featureconfig.Get().EnableStateGenSigVerify { state, err = transition.ProcessSlots(ctx, state, targetSlot) if err != nil { return nil, err } } else { state, err = processSlotsStateGen(ctx, state, targetSlot) if err != nil { return nil, err } } return state, nil } // LoadBlocks loads the blocks between start slot and end slot by recursively fetching from end block root. // The Blocks are returned in slot-descending order. func (s *State) LoadBlocks(ctx context.Context, startSlot uint64, endSlot uint64, endBlockRoot [32]byte) ([]*ethpb.SignedBeaconBlock, error) { filter := filters.NewFilter().SetStartSlot(startSlot).SetEndSlot(endSlot) blocks, err := s.beaconDB.Blocks(ctx, filter) if err != nil { return nil, err } blockRoots, err := s.beaconDB.BlockRoots(ctx, filter) if err != nil { return nil, err } // The retrieved blocks and block roots have to be in the same length given same filter. if len(blocks) != len(blockRoots) { return nil, errors.New("length of blocks and roots don't match") } // The last retrieved block root has to match input end block root. // Covers the edge case if there's multiple blocks on the same end slot, // the end root may not be the last index in `blockRoots`. length := len(blocks) for length >= 3 && blocks[length-1].Block.Slot == blocks[length-2].Block.Slot && blockRoots[length-1] != endBlockRoot { length-- if blockRoots[length-2] == endBlockRoot { length-- break } } if blockRoots[length-1] != endBlockRoot { return nil, errors.New("end block roots don't match") } filteredBlocks := []*ethpb.SignedBeaconBlock{blocks[length-1]} // Starting from second to last index because the last block is already in the filtered block list. for i := length - 2; i >= 0; i-- { b := filteredBlocks[len(filteredBlocks)-1] if bytesutil.ToBytes32(b.Block.ParentRoot) != blockRoots[i] { continue } filteredBlocks = append(filteredBlocks, blocks[i]) } return filteredBlocks, nil } // executeStateTransitionStateGen applies state transition on input historical state and block for state gen usages. // There's no signature verification involved given state gen only works with stored block and state in DB. // If the objects are already in stored in DB, one can omit redundant signature checks and ssz hashing calculations. // WARNING: This method should not be used on an unverified new block. func executeStateTransitionStateGen( ctx context.Context, state *stateTrie.BeaconState, signed *ethpb.SignedBeaconBlock, ) (*stateTrie.BeaconState, error) { if ctx.Err() != nil { return nil, ctx.Err() } if signed == nil || signed.Block == nil { return nil, errUnknownBlock } ctx, span := trace.StartSpan(ctx, "beacon-chain.ChainService.ExecuteStateTransitionStateGen") defer span.End() var err error // Execute per slots transition. // Given this is for state gen, a node uses the version process slots without skip slots cache. state, err = processSlotsStateGen(ctx, state, signed.Block.Slot) if err != nil { return nil, errors.Wrap(err, "could not process slot") } // Execute per block transition. // Given this is for state gen, a node only cares about the post state without proposer // and randao signature verifications. state, err = transition.ProcessBlockForStateRoot(ctx, state, signed) if err != nil { return nil, errors.Wrap(err, "could not process block") } return state, nil } // processSlotsStateGen to process old slots for state gen usages. // There's no skip slot cache involved given state gen only works with already stored block and state in DB. // WARNING: This method should not be used for future slot. func processSlotsStateGen(ctx context.Context, state *stateTrie.BeaconState, slot uint64) (*stateTrie.BeaconState, error) { ctx, span := trace.StartSpan(ctx, "beacon-chain.ChainService.ProcessSlotsStateGen") defer span.End() if state == nil { return nil, errUnknownState } if state.Slot() > slot { err := fmt.Errorf("expected state.slot %d < slot %d", state.Slot(), slot) return nil, err } if state.Slot() == slot { return state, nil } for state.Slot() < slot { state, err := transition.ProcessSlot(ctx, state) if err != nil { return nil, errors.Wrap(err, "could not process slot") } if transition.CanProcessEpoch(state) { state, err = transition.ProcessEpochPrecompute(ctx, state) if err != nil { return nil, errors.Wrap(err, "could not process epoch with optimizations") } } state.SetSlot(state.Slot() + 1) } return state, nil } // This finds the last saved block in DB from searching backwards from input slot, // it returns the block root and the slot of the block. // This is used by both hot and cold state management. func (s *State) lastSavedBlock(ctx context.Context, slot uint64) ([32]byte, uint64, error) { ctx, span := trace.StartSpan(ctx, "stateGen.lastSavedBlock") defer span.End() // Handle the genesis case where the input slot is 0. if slot == 0 { gRoot, err := s.genesisRoot(ctx) if err != nil { return [32]byte{}, 0, err } return gRoot, 0, nil } // Lower bound set as last archived slot is a reasonable assumption given // block is saved at an archived point. filter := filters.NewFilter().SetStartSlot(s.lastArchivedSlot).SetEndSlot(slot) rs, err := s.beaconDB.BlockRoots(ctx, filter) if err != nil { return [32]byte{}, 0, err } if len(rs) == 0 { return [32]byte{}, 0, errors.New("block root has 0 length") } lastRoot := rs[len(rs)-1] b, err := s.beaconDB.Block(ctx, lastRoot) if err != nil { return [32]byte{}, 0, err } if b == nil || b.Block == nil { return [32]byte{}, 0, errUnknownBlock } return lastRoot, b.Block.Slot, nil } // This finds the last saved state in DB from searching backwards from input slot, // it returns the block root of the block which was used to produce the state. // This is used by both hot and cold state management. func (s *State) lastSavedState(ctx context.Context, slot uint64) ([32]byte, error) { ctx, span := trace.StartSpan(ctx, "stateGen.lastSavedState") defer span.End() // Handle the genesis case where the input slot is 0. if slot == 0 { gRoot, err := s.genesisRoot(ctx) if err != nil { return [32]byte{}, err } return gRoot, nil } // Lower bound set as last archived slot is a reasonable assumption given // state is saved at an archived point. filter := filters.NewFilter().SetStartSlot(s.lastArchivedSlot).SetEndSlot(slot) rs, err := s.beaconDB.BlockRoots(ctx, filter) if err != nil { return [32]byte{}, err } if len(rs) == 0 { return [32]byte{}, errors.New("block root has 0 length") } for i := len(rs) - 1; i >= 0; i-- { // Stop until a state is saved. if s.beaconDB.HasState(ctx, rs[i]) { return rs[i], nil } } return [32]byte{}, errUnknownState } // This returns the genesis root. func (s *State) genesisRoot(ctx context.Context) ([32]byte, error) { b, err := s.beaconDB.GenesisBlock(ctx) if err != nil { return [32]byte{}, err } return ssz.HashTreeRoot(b.Block) }