package stategen import ( "context" types "github.com/prysmaticlabs/eth2-types" "github.com/prysmaticlabs/prysm/beacon-chain/state" ethpb "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1" "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1/block" ) // MockStateManager is a fake implementation of StateManager. type MockStateManager struct { StatesByRoot map[[32]byte]state.BeaconState StatesBySlot map[types.Slot]state.BeaconState } // NewMockService -- func NewMockService() *MockStateManager { return &MockStateManager{ StatesByRoot: make(map[[32]byte]state.BeaconState), StatesBySlot: make(map[types.Slot]state.BeaconState), } } // StateByRootIfCached func (_ *MockStateManager) StateByRootIfCachedNoCopy(_ [32]byte) state.BeaconState { panic("implement me") } // Resume -- func (_ *MockStateManager) Resume(_ context.Context, _ state.BeaconState) (state.BeaconState, error) { panic("implement me") } // SaveFinalizedState -- func (_ *MockStateManager) SaveFinalizedState(_ types.Slot, _ [32]byte, _ state.BeaconState) { panic("implement me") } // MigrateToCold -- func (_ *MockStateManager) MigrateToCold(_ context.Context, _ [32]byte) error { panic("implement me") } // ReplayBlocks -- func (_ *MockStateManager) ReplayBlocks( _ context.Context, _ state.BeaconState, _ []block.SignedBeaconBlock, _ types.Slot, ) (state.BeaconState, error) { panic("implement me") } // LoadBlocks -- func (_ *MockStateManager) LoadBlocks( _ context.Context, _, _ types.Slot, _ [32]byte, ) ([]block.SignedBeaconBlock, error) { panic("implement me") } // HasState -- func (_ *MockStateManager) HasState(_ context.Context, _ [32]byte) (bool, error) { panic("implement me") } // HasStateInCache -- func (_ *MockStateManager) HasStateInCache(_ context.Context, _ [32]byte) (bool, error) { panic("implement me") } // StateByRoot -- func (m *MockStateManager) StateByRoot(_ context.Context, blockRoot [32]byte) (state.BeaconState, error) { return m.StatesByRoot[blockRoot], nil } // StateByRootInitialSync -- func (_ *MockStateManager) StateByRootInitialSync(_ context.Context, _ [32]byte) (state.BeaconState, error) { panic("implement me") } // StateBySlot -- func (m *MockStateManager) StateBySlot(_ context.Context, slot types.Slot) (state.BeaconState, error) { return m.StatesBySlot[slot], nil } // RecoverStateSummary -- func (_ *MockStateManager) RecoverStateSummary( _ context.Context, _ [32]byte, ) (*ethpb.StateSummary, error) { panic("implement me") } // SaveState -- func (_ *MockStateManager) SaveState(_ context.Context, _ [32]byte, _ state.BeaconState) error { panic("implement me") } // ForceCheckpoint -- func (_ *MockStateManager) ForceCheckpoint(_ context.Context, _ []byte) error { panic("implement me") } // EnableSaveHotStateToDB -- func (_ *MockStateManager) EnableSaveHotStateToDB(_ context.Context) { panic("implement me") } // DisableSaveHotStateToDB -- func (_ *MockStateManager) DisableSaveHotStateToDB(_ context.Context) error { panic("implement me") } // AddStateForRoot -- func (m *MockStateManager) AddStateForRoot(state state.BeaconState, blockRoot [32]byte) { m.StatesByRoot[blockRoot] = state } // AddStateForSlot -- func (m *MockStateManager) AddStateForSlot(state state.BeaconState, slot types.Slot) { m.StatesBySlot[slot] = state }