package stateutil import ( "bytes" "errors" "sync" "github.com/protolambda/zssz/merkle" "github.com/prysmaticlabs/prysm/shared/bytesutil" "github.com/prysmaticlabs/prysm/shared/hashutil" ) var ( leavesCache = make(map[string][][]byte) layersCache = make(map[string][][][]byte) lock sync.RWMutex ) func (h *stateRootHasher) arraysRoot(input [][]byte, length uint64, fieldName string) ([32]byte, error) { lock.Lock() if _, ok := layersCache[fieldName]; !ok && h.rootsCache != nil { depth := merkle.GetDepth(length) layersCache[fieldName] = make([][][]byte, depth+1) } lock.Unlock() leaves := make([][]byte, length) copy(leaves, input) bytesProcessed := 0 changedIndices := make([]int, 0) lock.RLock() prevLeaves, ok := leavesCache[fieldName] lock.RUnlock() if len(prevLeaves) == 0 || h.rootsCache == nil { prevLeaves = leaves } for i := 0; i < len(leaves); i++ { padded := bytesutil.ToBytes32(leaves[i]) leaves[i] = padded[:] // We check if any items changed since the roots were last recomputed. notEqual := !bytes.Equal(leaves[i], prevLeaves[i]) if ok && h.rootsCache != nil && notEqual { changedIndices = append(changedIndices, i) } bytesProcessed += 32 } if len(changedIndices) > 0 && h.rootsCache != nil { var rt [32]byte var err error // If indices did change since last computation, we only recompute // the modified branches in the cached Merkle tree for this state field. chunks := leaves // We need to ensure we recompute indices of the Merkle tree which // changed in-between calls to this function. This check adds an offset // to the recomputed indices to ensure we do so evenly. maxChangedIndex := changedIndices[len(changedIndices)-1] if maxChangedIndex+2 == len(chunks) && maxChangedIndex%2 != 0 { changedIndices = append(changedIndices, maxChangedIndex+1) } for i := 0; i < len(changedIndices); i++ { rt, err = recomputeRoot(changedIndices[i], chunks, length, fieldName) if err != nil { return [32]byte{}, err } } lock.Lock() leavesCache[fieldName] = chunks lock.Unlock() return rt, nil } var res [32]byte res = h.merkleizeWithCache(leaves, length, fieldName) if h.rootsCache != nil { lock.Lock() leavesCache[fieldName] = leaves lock.Unlock() } return res, nil } func (h *stateRootHasher) merkleizeWithCache(leaves [][]byte, length uint64, fieldName string) [32]byte { lock.Lock() defer lock.Unlock() if len(leaves) == 1 { var root [32]byte copy(root[:], leaves[0]) return root } hashLayer := leaves layers := make([][][]byte, merkle.GetDepth(length)+1) if items, ok := layersCache[fieldName]; ok && h.rootsCache != nil { if len(items[0]) == len(leaves) { layers = items } } layers[0] = hashLayer // We keep track of the hash layers of a Merkle trie until we reach // the top layer of length 1, which contains the single root element. // [Root] -> Top layer has length 1. // [E] [F] -> This layer has length 2. // [A] [B] [C] [D] -> The bottom layer has length 4 (needs to be a power of two). i := 1 for len(hashLayer) > 1 && i < len(layers) { layer := make([][]byte, 0) for i := 0; i < len(hashLayer); i += 2 { hashedChunk := hashutil.Hash(append(hashLayer[i], hashLayer[i+1]...)) layer = append(layer, hashedChunk[:]) } hashLayer = layer layers[i] = hashLayer i++ } var root [32]byte copy(root[:], hashLayer[0]) if h.rootsCache != nil { layersCache[fieldName] = layers } return root } func recomputeRoot(idx int, chunks [][]byte, length uint64, fieldName string) ([32]byte, error) { lock.Lock() defer lock.Unlock() items, ok := layersCache[fieldName] if !ok { return [32]byte{}, errors.New("could not recompute root as there was no cache found") } if items == nil { return [32]byte{}, errors.New("could not recompute root as there were no items found in the layers cache") } layers := items root := chunks[idx] layers[0] = chunks // The merkle tree structure looks as follows: // [[r1, r2, r3, r4], [parent1, parent2], [root]] // Using information about the index which changed, idx, we recompute // only its branch up the tree. currentIndex := idx for i := 0; i < len(layers)-1; i++ { isLeft := currentIndex%2 == 0 neighborIdx := currentIndex ^ 1 neighbor := make([]byte, 32) if layers[i] != nil && len(layers[i]) != 0 && neighborIdx < len(layers[i]) { neighbor = layers[i][neighborIdx] } if isLeft { parentHash := hashutil.Hash(append(root, neighbor...)) root = parentHash[:] } else { parentHash := hashutil.Hash(append(neighbor, root...)) root = parentHash[:] } parentIdx := currentIndex / 2 // Update the cached layers at the parent index. if len(layers[i+1]) == 0 { layers[i+1] = append(layers[i+1], root) } else { layers[i+1][parentIdx] = root } currentIndex = parentIdx } layersCache[fieldName] = layers // If there is only a single leaf, we return it (the identity element). if len(layers[0]) == 1 { return bytesutil.ToBytes32(layers[0][0]), nil } return bytesutil.ToBytes32(root), nil }