package sync import ( "context" "fmt" "time" libp2pcore "github.com/libp2p/go-libp2p-core" "github.com/libp2p/go-libp2p-core/network" "github.com/libp2p/go-libp2p-core/peer" "github.com/prysmaticlabs/prysm/async" "github.com/prysmaticlabs/prysm/beacon-chain/p2p" p2ptypes "github.com/prysmaticlabs/prysm/beacon-chain/p2p/types" types "github.com/prysmaticlabs/prysm/consensus-types/primitives" "github.com/prysmaticlabs/prysm/time/slots" "github.com/sirupsen/logrus" ) var backOffTime = map[types.SSZUint64]time.Duration{ // Do not dial peers which are from a different/unverifiable // network. p2ptypes.GoodbyeCodeWrongNetwork: 24 * time.Hour, p2ptypes.GoodbyeCodeUnableToVerifyNetwork: 24 * time.Hour, // If local peer is banned, we back off for // 2 hours to let the remote peer score us // back up again. p2ptypes.GoodbyeCodeBadScore: 2 * time.Hour, p2ptypes.GoodbyeCodeBanned: 2 * time.Hour, p2ptypes.GoodbyeCodeClientShutdown: 1 * time.Hour, // Wait 5 minutes before dialing a peer who is // 'full' p2ptypes.GoodbyeCodeTooManyPeers: 5 * time.Minute, p2ptypes.GoodbyeCodeGenericError: 2 * time.Minute, } // goodbyeRPCHandler reads the incoming goodbye rpc message from the peer. func (s *Service) goodbyeRPCHandler(_ context.Context, msg interface{}, stream libp2pcore.Stream) error { SetRPCStreamDeadlines(stream) m, ok := msg.(*types.SSZUint64) if !ok { return fmt.Errorf("wrong message type for goodbye, got %T, wanted *uint64", msg) } if err := s.rateLimiter.validateRequest(stream, 1); err != nil { return err } s.rateLimiter.add(stream, 1) log := log.WithField("Reason", goodbyeMessage(*m)) log.WithField("peer", stream.Conn().RemotePeer()).Debug("Peer has sent a goodbye message") s.cfg.p2p.Peers().SetNextValidTime(stream.Conn().RemotePeer(), goodByeBackoff(*m)) // closes all streams with the peer return s.cfg.p2p.Disconnect(stream.Conn().RemotePeer()) } // disconnectBadPeer checks whether peer is considered bad by some scorer, and tries to disconnect // the peer, if that is the case. Additionally, disconnection reason is obtained from scorer. func (s *Service) disconnectBadPeer(ctx context.Context, id peer.ID) { if !s.cfg.p2p.Peers().IsBad(id) { return } err := s.cfg.p2p.Peers().Scorers().ValidationError(id) goodbyeCode := p2ptypes.ErrToGoodbyeCode(err) if err == nil { goodbyeCode = p2ptypes.GoodbyeCodeBanned } if err := s.sendGoodByeAndDisconnect(ctx, goodbyeCode, id); err != nil { log.Debugf("Error when disconnecting with bad peer: %v", err) } } // A custom goodbye method that is used by our connection handler, in the // event we receive bad peers. func (s *Service) sendGoodbye(ctx context.Context, id peer.ID) error { return s.sendGoodByeAndDisconnect(ctx, p2ptypes.GoodbyeCodeGenericError, id) } func (s *Service) sendGoodByeAndDisconnect(ctx context.Context, code p2ptypes.RPCGoodbyeCode, id peer.ID) error { lock := async.NewMultilock(id.String()) lock.Lock() defer lock.Unlock() // In the event we are already disconnected, exit early from the // goodbye method to prevent redundant streams from being created. if s.cfg.p2p.Host().Network().Connectedness(id) == network.NotConnected { return nil } if err := s.sendGoodByeMessage(ctx, code, id); err != nil { log.WithFields(logrus.Fields{ "error": err, "peer": id, }).Debug("Could not send goodbye message to peer") } return s.cfg.p2p.Disconnect(id) } func (s *Service) sendGoodByeMessage(ctx context.Context, code p2ptypes.RPCGoodbyeCode, id peer.ID) error { ctx, cancel := context.WithTimeout(ctx, respTimeout) defer cancel() topic, err := p2p.TopicFromMessage(p2p.GoodbyeMessageName, slots.ToEpoch(s.cfg.chain.CurrentSlot())) if err != nil { return err } stream, err := s.cfg.p2p.Send(ctx, &code, topic, id) if err != nil { return err } defer closeStream(stream, log) log := log.WithField("Reason", goodbyeMessage(code)) log.WithField("peer", stream.Conn().RemotePeer()).Debug("Sending Goodbye message to peer") // Wait up to the response timeout for the peer to receive the goodbye // and close the stream (or disconnect). We usually don't bother waiting // around for an EOF, but we're going to close this connection // immediately after we say goodbye. // // NOTE: we don't actually check the response as there's nothing we can // do if something fails. We just need to wait for it. SetStreamReadDeadline(stream, respTimeout) _, _err := stream.Read([]byte{0}) _ = _err return nil } func goodbyeMessage(num p2ptypes.RPCGoodbyeCode) string { reason, ok := p2ptypes.GoodbyeCodeMessages[num] if ok { return reason } return fmt.Sprintf("unknown goodbye value of %d received", num) } // determines which backoff time to use depending on the // goodbye code provided. func goodByeBackoff(num p2ptypes.RPCGoodbyeCode) time.Time { duration, ok := backOffTime[num] if !ok { return time.Time{} } return time.Now().Add(duration) }