// Package state implements the whole state transition // function which consists of per slot, per-epoch transitions. // It also bootstraps the genesis beacon state for slot 0. package transition import ( "bytes" "context" "fmt" "github.com/pkg/errors" types "github.com/prysmaticlabs/eth2-types" "github.com/prysmaticlabs/prysm/beacon-chain/cache" "github.com/prysmaticlabs/prysm/beacon-chain/core" "github.com/prysmaticlabs/prysm/beacon-chain/core/altair" e "github.com/prysmaticlabs/prysm/beacon-chain/core/epoch" "github.com/prysmaticlabs/prysm/beacon-chain/core/epoch/precompute" "github.com/prysmaticlabs/prysm/beacon-chain/core/helpers" "github.com/prysmaticlabs/prysm/beacon-chain/state" "github.com/prysmaticlabs/prysm/monitoring/tracing" "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1/block" "github.com/prysmaticlabs/prysm/runtime/version" "github.com/prysmaticlabs/prysm/shared/mathutil" "github.com/prysmaticlabs/prysm/shared/params" "go.opencensus.io/trace" ) // ExecuteStateTransition defines the procedure for a state transition function. // // Note: This method differs from the spec pseudocode as it uses a batch signature verification. // See: ExecuteStateTransitionNoVerifyAnySig // // Spec pseudocode definition: // def state_transition(state: BeaconState, signed_block: SignedBeaconBlock, validate_result: bool=True) -> None: // block = signed_block.message // # Process slots (including those with no blocks) since block // process_slots(state, block.slot) // # Verify signature // if validate_result: // assert verify_block_signature(state, signed_block) // # Process block // process_block(state, block) // # Verify state root // if validate_result: // assert block.state_root == hash_tree_root(state) func ExecuteStateTransition( ctx context.Context, state state.BeaconState, signed block.SignedBeaconBlock, ) (state.BeaconState, error) { if ctx.Err() != nil { return nil, ctx.Err() } if signed == nil || signed.IsNil() || signed.Block().IsNil() { return nil, errors.New("nil block") } ctx, span := trace.StartSpan(ctx, "core.state.ExecuteStateTransition") defer span.End() var err error set, postState, err := ExecuteStateTransitionNoVerifyAnySig(ctx, state, signed) if err != nil { return nil, errors.Wrap(err, "could not execute state transition") } valid, err := set.Verify() if err != nil { return nil, errors.Wrap(err, "could not batch verify signature") } if !valid { return nil, errors.New("signature in block failed to verify") } return postState, nil } // ProcessSlot happens every slot and focuses on the slot counter and block roots record updates. // It happens regardless if there's an incoming block or not. // Spec pseudocode definition: // // def process_slot(state: BeaconState) -> None: // # Cache state root // previous_state_root = hash_tree_root(state) // state.state_roots[state.slot % SLOTS_PER_HISTORICAL_ROOT] = previous_state_root // # Cache latest block header state root // if state.latest_block_header.state_root == Bytes32(): // state.latest_block_header.state_root = previous_state_root // # Cache block root // previous_block_root = hash_tree_root(state.latest_block_header) // state.block_roots[state.slot % SLOTS_PER_HISTORICAL_ROOT] = previous_block_root func ProcessSlot(ctx context.Context, state state.BeaconState) (state.BeaconState, error) { ctx, span := trace.StartSpan(ctx, "core.state.ProcessSlot") defer span.End() span.AddAttributes(trace.Int64Attribute("slot", int64(state.Slot()))) prevStateRoot, err := state.HashTreeRoot(ctx) if err != nil { return nil, err } if err := state.UpdateStateRootAtIndex( uint64(state.Slot()%params.BeaconConfig().SlotsPerHistoricalRoot), prevStateRoot, ); err != nil { return nil, err } zeroHash := params.BeaconConfig().ZeroHash // Cache latest block header state root. header := state.LatestBlockHeader() if header.StateRoot == nil || bytes.Equal(header.StateRoot, zeroHash[:]) { header.StateRoot = prevStateRoot[:] if err := state.SetLatestBlockHeader(header); err != nil { return nil, err } } prevBlockRoot, err := state.LatestBlockHeader().HashTreeRoot() if err != nil { tracing.AnnotateError(span, err) return nil, errors.Wrap(err, "could not determine prev block root") } // Cache the block root. if err := state.UpdateBlockRootAtIndex( uint64(state.Slot()%params.BeaconConfig().SlotsPerHistoricalRoot), prevBlockRoot, ); err != nil { return nil, err } return state, nil } // ProcessSlotsUsingNextSlotCache processes slots by using next slot cache for higher efficiency. func ProcessSlotsUsingNextSlotCache( ctx context.Context, parentState state.BeaconState, parentRoot []byte, slot types.Slot) (state.BeaconState, error) { ctx, span := trace.StartSpan(ctx, "core.state.ProcessSlotsUsingNextSlotCache") defer span.End() // Check whether the parent state has been advanced by 1 slot in next slot cache. nextSlotState, err := NextSlotState(ctx, parentRoot) if err != nil { return nil, err } // If the next slot state is not nil (i.e. cache hit). // We replace next slot state with parent state. if nextSlotState != nil && !nextSlotState.IsNil() { parentState = nextSlotState } // Since next slot cache only advances state by 1 slot, // we check if there's more slots that need to process. if slot > parentState.Slot() { parentState, err = ProcessSlots(ctx, parentState, slot) if err != nil { return nil, errors.Wrap(err, "could not process slots") } } return parentState, nil } // ProcessSlots process through skip slots and apply epoch transition when it's needed // // Spec pseudocode definition: // def process_slots(state: BeaconState, slot: Slot) -> None: // assert state.slot < slot // while state.slot < slot: // process_slot(state) // # Process epoch on the start slot of the next epoch // if (state.slot + 1) % SLOTS_PER_EPOCH == 0: // process_epoch(state) // state.slot = Slot(state.slot + 1) func ProcessSlots(ctx context.Context, state state.BeaconState, slot types.Slot) (state.BeaconState, error) { ctx, span := trace.StartSpan(ctx, "core.state.ProcessSlots") defer span.End() if state == nil || state.IsNil() { return nil, errors.New("nil state") } span.AddAttributes(trace.Int64Attribute("slots", int64(slot)-int64(state.Slot()))) // The block must have a higher slot than parent state. if state.Slot() >= slot { err := fmt.Errorf("expected state.slot %d < slot %d", state.Slot(), slot) tracing.AnnotateError(span, err) return nil, err } highestSlot := state.Slot() key, err := cacheKey(ctx, state) if err != nil { return nil, err } // Restart from cached value, if one exists. cachedState, err := SkipSlotCache.Get(ctx, key) if err != nil { return nil, err } if cachedState != nil && !cachedState.IsNil() && cachedState.Slot() < slot { highestSlot = cachedState.Slot() state = cachedState } if err := SkipSlotCache.MarkInProgress(key); errors.Is(err, cache.ErrAlreadyInProgress) { cachedState, err = SkipSlotCache.Get(ctx, key) if err != nil { return nil, err } if cachedState != nil && !cachedState.IsNil() && cachedState.Slot() < slot { highestSlot = cachedState.Slot() state = cachedState } } else if err != nil { return nil, err } defer func() { if err := SkipSlotCache.MarkNotInProgress(key); err != nil { tracing.AnnotateError(span, err) log.WithError(err).Error("Failed to mark skip slot no longer in progress") } }() for state.Slot() < slot { if ctx.Err() != nil { tracing.AnnotateError(span, ctx.Err()) // Cache last best value. if highestSlot < state.Slot() { if err := SkipSlotCache.Put(ctx, key, state); err != nil { log.WithError(err).Error("Failed to put skip slot cache value") } } return nil, ctx.Err() } state, err = ProcessSlot(ctx, state) if err != nil { tracing.AnnotateError(span, err) return nil, errors.Wrap(err, "could not process slot") } if CanProcessEpoch(state) { switch state.Version() { case version.Phase0: state, err = ProcessEpochPrecompute(ctx, state) if err != nil { tracing.AnnotateError(span, err) return nil, errors.Wrap(err, "could not process epoch with optimizations") } case version.Altair: state, err = altair.ProcessEpoch(ctx, state) if err != nil { tracing.AnnotateError(span, err) return nil, errors.Wrap(err, "could not process epoch") } default: return nil, errors.New("beacon state should have a version") } } if err := state.SetSlot(state.Slot() + 1); err != nil { tracing.AnnotateError(span, err) return nil, errors.Wrap(err, "failed to increment state slot") } if CanUpgradeToAltair(state.Slot()) { state, err = altair.UpgradeToAltair(ctx, state) if err != nil { tracing.AnnotateError(span, err) return nil, err } } } if highestSlot < state.Slot() { if err := SkipSlotCache.Put(ctx, key, state); err != nil { log.WithError(err).Error("Failed to put skip slot cache value") tracing.AnnotateError(span, err) } } return state, nil } // CanUpgradeToAltair returns true if the input `slot` can upgrade to Altair. // Spec code: // If state.slot % SLOTS_PER_EPOCH == 0 and compute_epoch_at_slot(state.slot) == ALTAIR_FORK_EPOCH func CanUpgradeToAltair(slot types.Slot) bool { epochStart := core.IsEpochStart(slot) altairEpoch := core.SlotToEpoch(slot) == params.BeaconConfig().AltairForkEpoch return epochStart && altairEpoch } // VerifyOperationLengths verifies that block operation lengths are valid. func VerifyOperationLengths(_ context.Context, state state.BeaconState, b block.SignedBeaconBlock) (state.BeaconState, error) { if err := helpers.VerifyNilBeaconBlock(b); err != nil { return nil, err } body := b.Block().Body() if uint64(len(body.ProposerSlashings())) > params.BeaconConfig().MaxProposerSlashings { return nil, fmt.Errorf( "number of proposer slashings (%d) in block body exceeds allowed threshold of %d", len(body.ProposerSlashings()), params.BeaconConfig().MaxProposerSlashings, ) } if uint64(len(body.AttesterSlashings())) > params.BeaconConfig().MaxAttesterSlashings { return nil, fmt.Errorf( "number of attester slashings (%d) in block body exceeds allowed threshold of %d", len(body.AttesterSlashings()), params.BeaconConfig().MaxAttesterSlashings, ) } if uint64(len(body.Attestations())) > params.BeaconConfig().MaxAttestations { return nil, fmt.Errorf( "number of attestations (%d) in block body exceeds allowed threshold of %d", len(body.Attestations()), params.BeaconConfig().MaxAttestations, ) } if uint64(len(body.VoluntaryExits())) > params.BeaconConfig().MaxVoluntaryExits { return nil, fmt.Errorf( "number of voluntary exits (%d) in block body exceeds allowed threshold of %d", len(body.VoluntaryExits()), params.BeaconConfig().MaxVoluntaryExits, ) } eth1Data := state.Eth1Data() if eth1Data == nil { return nil, errors.New("nil eth1data in state") } if state.Eth1DepositIndex() > eth1Data.DepositCount { return nil, fmt.Errorf("expected state.deposit_index %d <= eth1data.deposit_count %d", state.Eth1DepositIndex(), eth1Data.DepositCount) } maxDeposits := mathutil.Min(params.BeaconConfig().MaxDeposits, eth1Data.DepositCount-state.Eth1DepositIndex()) // Verify outstanding deposits are processed up to max number of deposits if uint64(len(body.Deposits())) != maxDeposits { return nil, fmt.Errorf("incorrect outstanding deposits in block body, wanted: %d, got: %d", maxDeposits, len(body.Deposits())) } return state, nil } // CanProcessEpoch checks the eligibility to process epoch. // The epoch can be processed at the end of the last slot of every epoch // // Spec pseudocode definition: // If (state.slot + 1) % SLOTS_PER_EPOCH == 0: func CanProcessEpoch(state state.ReadOnlyBeaconState) bool { return (state.Slot()+1)%params.BeaconConfig().SlotsPerEpoch == 0 } // ProcessEpochPrecompute describes the per epoch operations that are performed on the beacon state. // It's optimized by pre computing validator attested info and epoch total/attested balances upfront. func ProcessEpochPrecompute(ctx context.Context, state state.BeaconState) (state.BeaconState, error) { ctx, span := trace.StartSpan(ctx, "core.state.ProcessEpochPrecompute") defer span.End() span.AddAttributes(trace.Int64Attribute("epoch", int64(core.CurrentEpoch(state)))) if state == nil || state.IsNil() { return nil, errors.New("nil state") } vp, bp, err := precompute.New(ctx, state) if err != nil { return nil, err } vp, bp, err = precompute.ProcessAttestations(ctx, state, vp, bp) if err != nil { return nil, err } state, err = precompute.ProcessJustificationAndFinalizationPreCompute(state, bp) if err != nil { return nil, errors.Wrap(err, "could not process justification") } state, err = precompute.ProcessRewardsAndPenaltiesPrecompute(state, bp, vp, precompute.AttestationsDelta, precompute.ProposersDelta) if err != nil { return nil, errors.Wrap(err, "could not process rewards and penalties") } state, err = e.ProcessRegistryUpdates(state) if err != nil { return nil, errors.Wrap(err, "could not process registry updates") } err = precompute.ProcessSlashingsPrecompute(state, bp) if err != nil { return nil, err } state, err = e.ProcessFinalUpdates(state) if err != nil { return nil, errors.Wrap(err, "could not process final updates") } return state, nil }