package v2 import ( "github.com/pkg/errors" "github.com/prysmaticlabs/prysm/v3/beacon-chain/state/stateutil" types "github.com/prysmaticlabs/prysm/v3/consensus-types/primitives" "github.com/prysmaticlabs/prysm/v3/encoding/bytesutil" ethpb "github.com/prysmaticlabs/prysm/v3/proto/prysm/v1alpha1" ) // SetValidators for the beacon state. Updates the entire // to a new value by overwriting the previous one. func (b *BeaconState) SetValidators(val []*ethpb.Validator) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() b.state.Validators = val b.sharedFieldReferences[validators].MinusRef() b.sharedFieldReferences[validators] = stateutil.NewRef(1) b.markFieldAsDirty(validators) b.rebuildTrie[validators] = true b.valMapHandler = stateutil.NewValMapHandler(b.state.Validators) return nil } // ApplyToEveryValidator applies the provided callback function to each validator in the // validator registry. func (b *BeaconState) ApplyToEveryValidator(f func(idx int, val *ethpb.Validator) (bool, *ethpb.Validator, error)) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() v := b.state.Validators if ref := b.sharedFieldReferences[validators]; ref.Refs() > 1 { v = b.validatorsReferences() ref.MinusRef() b.sharedFieldReferences[validators] = stateutil.NewRef(1) } b.lock.Unlock() var changedVals []uint64 for i, val := range v { changed, newVal, err := f(i, val) if err != nil { return err } if changed { changedVals = append(changedVals, uint64(i)) v[i] = newVal } } b.lock.Lock() defer b.lock.Unlock() b.state.Validators = v b.markFieldAsDirty(validators) b.addDirtyIndices(validators, changedVals) return nil } // UpdateValidatorAtIndex for the beacon state. Updates the validator // at a specific index to a new value. func (b *BeaconState) UpdateValidatorAtIndex(idx types.ValidatorIndex, val *ethpb.Validator) error { if !b.hasInnerState() { return ErrNilInnerState } if uint64(len(b.state.Validators)) <= uint64(idx) { return errors.Errorf("invalid index provided %d", idx) } b.lock.Lock() defer b.lock.Unlock() v := b.state.Validators if ref := b.sharedFieldReferences[validators]; ref.Refs() > 1 { v = b.validatorsReferences() ref.MinusRef() b.sharedFieldReferences[validators] = stateutil.NewRef(1) } v[idx] = val b.state.Validators = v b.markFieldAsDirty(validators) b.addDirtyIndices(validators, []uint64{uint64(idx)}) return nil } // SetBalances for the beacon state. Updates the entire // list to a new value by overwriting the previous one. func (b *BeaconState) SetBalances(val []uint64) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() b.sharedFieldReferences[balances].MinusRef() b.sharedFieldReferences[balances] = stateutil.NewRef(1) b.state.Balances = val b.rebuildTrie[balances] = true b.markFieldAsDirty(balances) return nil } // UpdateBalancesAtIndex for the beacon state. This method updates the balance // at a specific index to a new value. func (b *BeaconState) UpdateBalancesAtIndex(idx types.ValidatorIndex, val uint64) error { if !b.hasInnerState() { return ErrNilInnerState } if uint64(len(b.state.Balances)) <= uint64(idx) { return errors.Errorf("invalid index provided %d", idx) } b.lock.Lock() defer b.lock.Unlock() bals := b.state.Balances if b.sharedFieldReferences[balances].Refs() > 1 { bals = b.balances() b.sharedFieldReferences[balances].MinusRef() b.sharedFieldReferences[balances] = stateutil.NewRef(1) } bals[idx] = val b.state.Balances = bals b.markFieldAsDirty(balances) b.addDirtyIndices(balances, []uint64{uint64(idx)}) return nil } // SetSlashings for the beacon state. Updates the entire // list to a new value by overwriting the previous one. func (b *BeaconState) SetSlashings(val []uint64) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() b.sharedFieldReferences[slashings].MinusRef() b.sharedFieldReferences[slashings] = stateutil.NewRef(1) b.state.Slashings = val b.markFieldAsDirty(slashings) return nil } // UpdateSlashingsAtIndex for the beacon state. Updates the slashings // at a specific index to a new value. func (b *BeaconState) UpdateSlashingsAtIndex(idx, val uint64) error { if !b.hasInnerState() { return ErrNilInnerState } if uint64(len(b.state.Slashings)) <= idx { return errors.Errorf("invalid index provided %d", idx) } b.lock.Lock() defer b.lock.Unlock() s := b.state.Slashings if b.sharedFieldReferences[slashings].Refs() > 1 { s = b.slashings() b.sharedFieldReferences[slashings].MinusRef() b.sharedFieldReferences[slashings] = stateutil.NewRef(1) } s[idx] = val b.state.Slashings = s b.markFieldAsDirty(slashings) return nil } // AppendValidator for the beacon state. Appends the new value // to the the end of list. func (b *BeaconState) AppendValidator(val *ethpb.Validator) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() vals := b.state.Validators if b.sharedFieldReferences[validators].Refs() > 1 { vals = b.validatorsReferences() b.sharedFieldReferences[validators].MinusRef() b.sharedFieldReferences[validators] = stateutil.NewRef(1) } // append validator to slice b.state.Validators = append(vals, val) valIdx := types.ValidatorIndex(len(b.state.Validators) - 1) b.valMapHandler.Set(bytesutil.ToBytes48(val.PublicKey), valIdx) b.markFieldAsDirty(validators) b.addDirtyIndices(validators, []uint64{uint64(valIdx)}) return nil } // AppendBalance for the beacon state. Appends the new value // to the the end of list. func (b *BeaconState) AppendBalance(bal uint64) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() bals := b.state.Balances if b.sharedFieldReferences[balances].Refs() > 1 { bals = b.balances() b.sharedFieldReferences[balances].MinusRef() b.sharedFieldReferences[balances] = stateutil.NewRef(1) } b.state.Balances = append(bals, bal) balIdx := len(b.state.Balances) - 1 b.markFieldAsDirty(balances) b.addDirtyIndices(balances, []uint64{uint64(balIdx)}) return nil } // AppendInactivityScore for the beacon state. func (b *BeaconState) AppendInactivityScore(s uint64) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() scores := b.state.InactivityScores if b.sharedFieldReferences[inactivityScores].Refs() > 1 { scores = b.inactivityScores() b.sharedFieldReferences[inactivityScores].MinusRef() b.sharedFieldReferences[inactivityScores] = stateutil.NewRef(1) } b.state.InactivityScores = append(scores, s) b.markFieldAsDirty(inactivityScores) return nil } // SetInactivityScores for the beacon state. Updates the entire // list to a new value by overwriting the previous one. func (b *BeaconState) SetInactivityScores(val []uint64) error { if !b.hasInnerState() { return ErrNilInnerState } b.lock.Lock() defer b.lock.Unlock() b.sharedFieldReferences[inactivityScores].MinusRef() b.sharedFieldReferences[inactivityScores] = stateutil.NewRef(1) b.state.InactivityScores = val b.markFieldAsDirty(inactivityScores) return nil }