package slotutil import ( "time" "github.com/prysmaticlabs/prysm/shared/params" "github.com/prysmaticlabs/prysm/shared/roughtime" ) // SlotStartTime returns the start time in terms of its unix epoch // value. func SlotStartTime(genesis uint64, slot uint64) time.Time { duration := time.Second * time.Duration(slot*params.BeaconConfig().SecondsPerSlot) startTime := time.Unix(int64(genesis), 0).Add(duration) return startTime } // SlotsSinceGenesis returns the number of slots since // the provided genesis time. func SlotsSinceGenesis(genesis time.Time) uint64 { if genesis.After(roughtime.Now()) { // Genesis has not occurred yet. return 0 } return uint64(roughtime.Since(genesis).Seconds()) / params.BeaconConfig().SecondsPerSlot } // EpochsSinceGenesis returns the number of slots since // the provided genesis time. func EpochsSinceGenesis(genesis time.Time) uint64 { return SlotsSinceGenesis(genesis) / params.BeaconConfig().SlotsPerEpoch } // DivideSlotBy divides the SECONDS_PER_SLOT configuration // parameter by a specified number. It returns a value of time.Duration // in milliseconds, useful for dividing values such as 1 second into // millisecond-based durations. func DivideSlotBy(timesPerSlot int64) time.Duration { return time.Duration(int64(params.BeaconConfig().SecondsPerSlot*1000)/timesPerSlot) * time.Millisecond }