prysm-pulse/beacon-chain/p2p/handshake.go
terence 5a66807989
Update to V5 (#13622)
* First take at updating everything to v5

* Patch gRPC gateway to use prysm v5

Fix patch

* Update go ssz

---------

Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
2024-02-15 05:46:47 +00:00

182 lines
6.1 KiB
Go

package p2p
import (
"context"
"errors"
"fmt"
"io"
"sync"
"time"
"github.com/libp2p/go-libp2p/core/network"
"github.com/libp2p/go-libp2p/core/peer"
"github.com/prysmaticlabs/prysm/v5/beacon-chain/p2p/peers"
"github.com/prysmaticlabs/prysm/v5/beacon-chain/p2p/peers/peerdata"
prysmTime "github.com/prysmaticlabs/prysm/v5/time"
"github.com/sirupsen/logrus"
)
const (
// The time to wait for a status request.
timeForStatus = 10 * time.Second
)
func peerMultiaddrString(conn network.Conn) string {
return fmt.Sprintf("%s/p2p/%s", conn.RemoteMultiaddr().String(), conn.RemotePeer().String())
}
// AddConnectionHandler adds a callback function which handles the connection with a
// newly added peer. It performs a handshake with that peer by sending a hello request
// and validating the response from the peer.
func (s *Service) AddConnectionHandler(reqFunc, goodByeFunc func(ctx context.Context, id peer.ID) error) {
// Peer map and lock to keep track of current connection attempts.
peerMap := make(map[peer.ID]bool)
peerLock := new(sync.Mutex)
// This is run at the start of each connection attempt, to ensure
// that there aren't multiple inflight connection requests for the
// same peer at once.
peerHandshaking := func(id peer.ID) bool {
peerLock.Lock()
defer peerLock.Unlock()
if peerMap[id] {
repeatPeerConnections.Inc()
return true
}
peerMap[id] = true
return false
}
peerFinished := func(id peer.ID) {
peerLock.Lock()
defer peerLock.Unlock()
delete(peerMap, id)
}
s.host.Network().Notify(&network.NotifyBundle{
ConnectedF: func(net network.Network, conn network.Conn) {
remotePeer := conn.RemotePeer()
disconnectFromPeer := func() {
s.peers.SetConnectionState(remotePeer, peers.PeerDisconnecting)
// Only attempt a goodbye if we are still connected to the peer.
if s.host.Network().Connectedness(remotePeer) == network.Connected {
if err := goodByeFunc(context.TODO(), remotePeer); err != nil {
log.WithError(err).Error("Unable to disconnect from peer")
}
}
s.peers.SetConnectionState(remotePeer, peers.PeerDisconnected)
}
// Connection handler must be non-blocking as part of libp2p design.
go func() {
if peerHandshaking(remotePeer) {
// Exit this if there is already another connection
// request in flight.
return
}
defer peerFinished(remotePeer)
// Handle the various pre-existing conditions that will result in us not handshaking.
peerConnectionState, err := s.peers.ConnectionState(remotePeer)
if err == nil && (peerConnectionState == peers.PeerConnected || peerConnectionState == peers.PeerConnecting) {
log.WithField("currentState", peerConnectionState).WithField("reason", "already active").Trace("Ignoring connection request")
return
}
s.peers.Add(nil /* ENR */, remotePeer, conn.RemoteMultiaddr(), conn.Stat().Direction)
// Defensive check in the event we still get a bad peer.
if s.peers.IsBad(remotePeer) {
log.WithField("reason", "bad peer").Trace("Ignoring connection request")
disconnectFromPeer()
return
}
validPeerConnection := func() {
s.peers.SetConnectionState(conn.RemotePeer(), peers.PeerConnected)
// Go through the handshake process.
log.WithFields(logrus.Fields{
"direction": conn.Stat().Direction,
"multiAddr": peerMultiaddrString(conn),
"activePeers": len(s.peers.Active()),
}).Debug("Peer connected")
}
// Do not perform handshake on inbound dials.
if conn.Stat().Direction == network.DirInbound {
_, err := s.peers.ChainState(remotePeer)
peerExists := err == nil
currentTime := prysmTime.Now()
// Wait for peer to initiate handshake
time.Sleep(timeForStatus)
// Exit if we are disconnected with the peer.
if s.host.Network().Connectedness(remotePeer) != network.Connected {
return
}
// If peer hasn't sent a status request, we disconnect with them
if _, err := s.peers.ChainState(remotePeer); errors.Is(err, peerdata.ErrPeerUnknown) || errors.Is(err, peerdata.ErrNoPeerStatus) {
statusMessageMissing.Inc()
disconnectFromPeer()
return
}
if peerExists {
updated, err := s.peers.ChainStateLastUpdated(remotePeer)
if err != nil {
disconnectFromPeer()
return
}
// exit if we don't receive any current status messages from
// peer.
if updated.IsZero() || !updated.After(currentTime) {
disconnectFromPeer()
return
}
}
validPeerConnection()
return
}
s.peers.SetConnectionState(conn.RemotePeer(), peers.PeerConnecting)
if err := reqFunc(context.TODO(), conn.RemotePeer()); err != nil && err != io.EOF {
log.WithError(err).Trace("Handshake failed")
disconnectFromPeer()
return
}
validPeerConnection()
}()
},
})
}
// AddDisconnectionHandler disconnects from peers. It handles updating the peer status.
// This also calls the handler responsible for maintaining other parts of the sync or p2p system.
func (s *Service) AddDisconnectionHandler(handler func(ctx context.Context, id peer.ID) error) {
s.host.Network().Notify(&network.NotifyBundle{
DisconnectedF: func(net network.Network, conn network.Conn) {
log := log.WithField("multiAddr", peerMultiaddrString(conn))
// Must be handled in a goroutine as this callback cannot be blocking.
go func() {
// Exit early if we are still connected to the peer.
if net.Connectedness(conn.RemotePeer()) == network.Connected {
return
}
priorState, err := s.peers.ConnectionState(conn.RemotePeer())
if err != nil {
// Can happen if the peer has already disconnected, so...
priorState = peers.PeerDisconnected
}
s.peers.SetConnectionState(conn.RemotePeer(), peers.PeerDisconnecting)
if err := handler(context.TODO(), conn.RemotePeer()); err != nil {
log.WithError(err).Error("Disconnect handler failed")
}
s.peers.SetConnectionState(conn.RemotePeer(), peers.PeerDisconnected)
// Only log disconnections if we were fully connected.
if priorState == peers.PeerConnected {
log.WithField("activePeers", len(s.peers.Active())).Debug("Peer disconnected")
}
}()
},
})
}