prysm-pulse/beacon-chain/state/stategen/hot_state_cache.go
terence 5a66807989
Update to V5 (#13622)
* First take at updating everything to v5

* Patch gRPC gateway to use prysm v5

Fix patch

* Update go ssz

---------

Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
2024-02-15 05:46:47 +00:00

96 lines
2.5 KiB
Go

package stategen
import (
"sync"
lru "github.com/hashicorp/golang-lru"
"github.com/prometheus/client_golang/prometheus"
"github.com/prometheus/client_golang/prometheus/promauto"
"github.com/prysmaticlabs/prysm/v5/beacon-chain/state"
lruwrpr "github.com/prysmaticlabs/prysm/v5/cache/lru"
)
var (
// hotStateCacheSize defines the max number of hot state this can cache.
hotStateCacheSize = 32
// Metrics
hotStateCacheHit = promauto.NewCounter(prometheus.CounterOpts{
Name: "hot_state_cache_hit",
Help: "The total number of cache hits on the hot state cache.",
})
hotStateCacheMiss = promauto.NewCounter(prometheus.CounterOpts{
Name: "hot_state_cache_miss",
Help: "The total number of cache misses on the hot state cache.",
})
)
// hotStateCache is used to store the processed beacon state after finalized check point.
type hotStateCache struct {
cache *lru.Cache
lock sync.RWMutex
}
// newHotStateCache initializes the map and underlying cache.
func newHotStateCache() *hotStateCache {
return &hotStateCache{
cache: lruwrpr.New(hotStateCacheSize),
}
}
// Get returns a cached response via input block root, if any.
// The response is copied by default.
func (c *hotStateCache) get(blockRoot [32]byte) state.BeaconState {
c.lock.RLock()
defer c.lock.RUnlock()
item, exists := c.cache.Get(blockRoot)
if exists && item != nil {
hotStateCacheHit.Inc()
return item.(state.BeaconState).Copy()
}
hotStateCacheMiss.Inc()
return nil
}
func (c *hotStateCache) ByBlockRoot(r [32]byte) (state.BeaconState, error) {
st := c.get(r)
if st == nil {
return nil, ErrNotInCache
}
return st, nil
}
// GetWithoutCopy returns a non-copied cached response via input block root.
func (c *hotStateCache) getWithoutCopy(blockRoot [32]byte) state.BeaconState {
c.lock.RLock()
defer c.lock.RUnlock()
item, exists := c.cache.Get(blockRoot)
if exists && item != nil {
hotStateCacheHit.Inc()
return item.(state.BeaconState)
}
hotStateCacheMiss.Inc()
return nil
}
// put the response in the cache.
func (c *hotStateCache) put(blockRoot [32]byte, state state.BeaconState) {
c.lock.Lock()
defer c.lock.Unlock()
c.cache.Add(blockRoot, state)
}
// has returns true if the key exists in the cache.
func (c *hotStateCache) has(blockRoot [32]byte) bool {
c.lock.RLock()
defer c.lock.RUnlock()
return c.cache.Contains(blockRoot)
}
// delete deletes the key exists in the cache.
func (c *hotStateCache) delete(blockRoot [32]byte) bool {
c.lock.Lock()
defer c.lock.Unlock()
return c.cache.Remove(blockRoot)
}