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https://gitlab.com/pulsechaincom/prysm-pulse.git
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5a66807989
* First take at updating everything to v5 * Patch gRPC gateway to use prysm v5 Fix patch * Update go ssz --------- Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
281 lines
8.9 KiB
Go
281 lines
8.9 KiB
Go
package stategen
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import (
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"context"
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"fmt"
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"time"
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"github.com/pkg/errors"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/core/altair"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/core/capella"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/core/deneb"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/core/execution"
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prysmtime "github.com/prysmaticlabs/prysm/v5/beacon-chain/core/time"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/core/transition"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/db/filters"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/v5/consensus-types/blocks"
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"github.com/prysmaticlabs/prysm/v5/consensus-types/interfaces"
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"github.com/prysmaticlabs/prysm/v5/consensus-types/primitives"
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"github.com/prysmaticlabs/prysm/v5/monitoring/tracing"
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"github.com/prysmaticlabs/prysm/v5/runtime/version"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// ReplayBlocks replays the input blocks on the input state until the target slot is reached.
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//
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// WARNING Blocks passed to the function must be in decreasing slots order.
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func (_ *State) replayBlocks(
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ctx context.Context,
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state state.BeaconState,
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signed []interfaces.ReadOnlySignedBeaconBlock,
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targetSlot primitives.Slot,
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) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.replayBlocks")
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defer span.End()
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var err error
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start := time.Now()
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rLog := log.WithFields(logrus.Fields{
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"startSlot": state.Slot(),
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"endSlot": targetSlot,
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"diff": targetSlot - state.Slot(),
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})
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rLog.Debug("Replaying state")
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// The input block list is sorted in decreasing slots order.
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if len(signed) > 0 {
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for i := len(signed) - 1; i >= 0; i-- {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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if state.Slot() >= targetSlot {
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break
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}
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// A node shouldn't process the block if the block slot is lower than the state slot.
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if state.Slot() >= signed[i].Block().Slot() {
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continue
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}
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state, err = executeStateTransitionStateGen(ctx, state, signed[i])
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if err != nil {
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return nil, err
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}
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}
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}
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// If there are skip slots at the end.
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if targetSlot > state.Slot() {
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state, err = ReplayProcessSlots(ctx, state, targetSlot)
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if err != nil {
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return nil, err
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}
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}
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duration := time.Since(start)
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rLog.WithFields(logrus.Fields{
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"duration": duration,
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}).Debug("Replayed state")
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replayBlocksSummary.Observe(float64(duration.Milliseconds()))
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return state, nil
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}
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// loadBlocks loads the blocks between start slot and end slot by recursively fetching from end block root.
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// The Blocks are returned in slot-descending order.
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func (s *State) loadBlocks(ctx context.Context, startSlot, endSlot primitives.Slot, endBlockRoot [32]byte) ([]interfaces.ReadOnlySignedBeaconBlock, error) {
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// Nothing to load for invalid range.
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if startSlot > endSlot {
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return nil, fmt.Errorf("start slot %d > end slot %d", startSlot, endSlot)
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}
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filter := filters.NewFilter().SetStartSlot(startSlot).SetEndSlot(endSlot)
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blocks, blockRoots, err := s.beaconDB.Blocks(ctx, filter)
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if err != nil {
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return nil, err
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}
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// The retrieved blocks and block roots have to be in the same length given same filter.
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if len(blocks) != len(blockRoots) {
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return nil, errors.New("length of blocks and roots don't match")
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}
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// Return early if there's no block given the input.
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length := len(blocks)
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if length == 0 {
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return nil, nil
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}
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// The last retrieved block root has to match input end block root.
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// Covers the edge case if there's multiple blocks on the same end slot,
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// the end root may not be the last index in `blockRoots`.
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for length >= 3 && blocks[length-1].Block().Slot() == blocks[length-2].Block().Slot() && blockRoots[length-1] != endBlockRoot {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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length--
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if blockRoots[length-2] == endBlockRoot {
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length--
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break
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}
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}
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if blockRoots[length-1] != endBlockRoot {
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return nil, errors.New("end block roots don't match")
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}
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filteredBlocks := []interfaces.ReadOnlySignedBeaconBlock{blocks[length-1]}
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// Starting from second to last index because the last block is already in the filtered block list.
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for i := length - 2; i >= 0; i-- {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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b := filteredBlocks[len(filteredBlocks)-1]
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if b.Block().ParentRoot() != blockRoots[i] {
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continue
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}
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filteredBlocks = append(filteredBlocks, blocks[i])
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}
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return filteredBlocks, nil
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}
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// executeStateTransitionStateGen applies state transition on input historical state and block for state gen usages.
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// There's no signature verification involved given state gen only works with stored block and state in DB.
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// If the objects are already in stored in DB, one can omit redundant signature checks and ssz hashing calculations.
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//
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// WARNING: This method should not be used on an unverified new block.
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func executeStateTransitionStateGen(
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ctx context.Context,
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state state.BeaconState,
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signed interfaces.ReadOnlySignedBeaconBlock,
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) (state.BeaconState, error) {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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if err := blocks.BeaconBlockIsNil(signed); err != nil {
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return nil, err
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}
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ctx, span := trace.StartSpan(ctx, "stategen.executeStateTransitionStateGen")
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defer span.End()
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var err error
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// Execute per slots transition.
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// Given this is for state gen, a node uses the version of process slots without skip slots cache.
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state, err = ReplayProcessSlots(ctx, state, signed.Block().Slot())
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if err != nil {
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return nil, errors.Wrap(err, "could not process slot")
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}
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// Execute per block transition.
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// Given this is for state gen, a node only cares about the post state without proposer
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// and randao signature verifications.
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state, err = transition.ProcessBlockForStateRoot(ctx, state, signed)
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if err != nil {
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return nil, errors.Wrap(err, "could not process block")
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}
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return state, nil
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}
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// ReplayProcessSlots to process old slots for state gen usages.
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// There's no skip slot cache involved given state gen only works with already stored block and state in DB.
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//
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// WARNING: This method should not be used for future slot.
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func ReplayProcessSlots(ctx context.Context, state state.BeaconState, slot primitives.Slot) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stategen.ReplayProcessSlots")
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defer span.End()
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if state == nil || state.IsNil() {
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return nil, errUnknownState
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}
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if state.Slot() > slot {
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err := fmt.Errorf("expected state.slot %d <= slot %d", state.Slot(), slot)
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return nil, err
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}
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if state.Slot() == slot {
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return state, nil
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}
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var err error
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for state.Slot() < slot {
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state, err = transition.ProcessSlot(ctx, state)
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if err != nil {
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return nil, errors.Wrap(err, "could not process slot")
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}
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if prysmtime.CanProcessEpoch(state) {
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switch state.Version() {
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case version.Phase0:
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state, err = transition.ProcessEpochPrecompute(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "could not process epoch with optimizations")
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}
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case version.Altair, version.Bellatrix, version.Capella, version.Deneb:
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state, err = altair.ProcessEpoch(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "could not process epoch")
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}
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default:
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return nil, fmt.Errorf("unsupported beacon state version: %s", version.String(state.Version()))
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}
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}
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if err := state.SetSlot(state.Slot() + 1); err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "failed to increment state slot")
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}
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if prysmtime.CanUpgradeToAltair(state.Slot()) {
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state, err = altair.UpgradeToAltair(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, err
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}
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}
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if prysmtime.CanUpgradeToBellatrix(state.Slot()) {
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state, err = execution.UpgradeToBellatrix(state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, err
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}
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}
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if prysmtime.CanUpgradeToCapella(state.Slot()) {
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state, err = capella.UpgradeToCapella(state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, err
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}
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}
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if prysmtime.CanUpgradeToDeneb(state.Slot()) {
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state, err = deneb.UpgradeToDeneb(state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, err
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}
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}
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}
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return state, nil
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}
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// Given the start slot and the end slot, this returns the finalized beacon blocks in between.
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// Since hot states don't have finalized blocks, this should ONLY be used for replaying cold state.
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func (s *State) loadFinalizedBlocks(ctx context.Context, startSlot, endSlot primitives.Slot) ([]interfaces.ReadOnlySignedBeaconBlock, error) {
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f := filters.NewFilter().SetStartSlot(startSlot).SetEndSlot(endSlot)
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bs, bRoots, err := s.beaconDB.Blocks(ctx, f)
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if err != nil {
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return nil, err
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}
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if len(bs) != len(bRoots) {
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return nil, errors.New("length of blocks and roots don't match")
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}
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fbs := make([]interfaces.ReadOnlySignedBeaconBlock, 0, len(bs))
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for i := len(bs) - 1; i >= 0; i-- {
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if s.beaconDB.IsFinalizedBlock(ctx, bRoots[i]) {
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fbs = append(fbs, bs[i])
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}
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}
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return fbs, nil
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}
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