prysm-pulse/beacon-chain/sync/rpc_goodbye.go

144 lines
4.9 KiB
Go

package sync
import (
"context"
"fmt"
"time"
libp2pcore "github.com/libp2p/go-libp2p/core"
"github.com/libp2p/go-libp2p/core/network"
"github.com/libp2p/go-libp2p/core/peer"
"github.com/prysmaticlabs/prysm/v5/async"
"github.com/prysmaticlabs/prysm/v5/beacon-chain/p2p"
p2ptypes "github.com/prysmaticlabs/prysm/v5/beacon-chain/p2p/types"
"github.com/prysmaticlabs/prysm/v5/consensus-types/primitives"
"github.com/prysmaticlabs/prysm/v5/time/slots"
"github.com/sirupsen/logrus"
)
var backOffTime = map[primitives.SSZUint64]time.Duration{
// Do not dial peers which are from a different/unverifiable
// network.
p2ptypes.GoodbyeCodeWrongNetwork: 24 * time.Hour,
p2ptypes.GoodbyeCodeUnableToVerifyNetwork: 24 * time.Hour,
// If local peer is banned, we back off for
// 2 hours to let the remote peer score us
// back up again.
p2ptypes.GoodbyeCodeBadScore: 2 * time.Hour,
p2ptypes.GoodbyeCodeBanned: 2 * time.Hour,
p2ptypes.GoodbyeCodeClientShutdown: 1 * time.Hour,
// Wait 5 minutes before dialing a peer who is
// 'full'
p2ptypes.GoodbyeCodeTooManyPeers: 5 * time.Minute,
p2ptypes.GoodbyeCodeGenericError: 2 * time.Minute,
}
// goodbyeRPCHandler reads the incoming goodbye rpc message from the peer.
func (s *Service) goodbyeRPCHandler(_ context.Context, msg interface{}, stream libp2pcore.Stream) error {
SetRPCStreamDeadlines(stream)
m, ok := msg.(*primitives.SSZUint64)
if !ok {
return fmt.Errorf("wrong message type for goodbye, got %T, wanted *uint64", msg)
}
if err := s.rateLimiter.validateRequest(stream, 1); err != nil {
log.WithError(err).Debug("Goodbye message from rate-limited peer.")
} else {
s.rateLimiter.add(stream, 1)
}
log := log.WithField("Reason", goodbyeMessage(*m))
log.WithField("peer", stream.Conn().RemotePeer()).Trace("Peer has sent a goodbye message")
s.cfg.p2p.Peers().SetNextValidTime(stream.Conn().RemotePeer(), goodByeBackoff(*m))
// closes all streams with the peer
return s.cfg.p2p.Disconnect(stream.Conn().RemotePeer())
}
// disconnectBadPeer checks whether peer is considered bad by some scorer, and tries to disconnect
// the peer, if that is the case. Additionally, disconnection reason is obtained from scorer.
func (s *Service) disconnectBadPeer(ctx context.Context, id peer.ID) {
if !s.cfg.p2p.Peers().IsBad(id) {
return
}
err := s.cfg.p2p.Peers().Scorers().ValidationError(id)
goodbyeCode := p2ptypes.ErrToGoodbyeCode(err)
if err == nil {
goodbyeCode = p2ptypes.GoodbyeCodeBanned
}
if err := s.sendGoodByeAndDisconnect(ctx, goodbyeCode, id); err != nil {
log.WithError(err).Debug("Error when disconnecting with bad peer")
}
}
// A custom goodbye method that is used by our connection handler, in the
// event we receive bad peers.
func (s *Service) sendGoodbye(ctx context.Context, id peer.ID) error {
return s.sendGoodByeAndDisconnect(ctx, p2ptypes.GoodbyeCodeGenericError, id)
}
func (s *Service) sendGoodByeAndDisconnect(ctx context.Context, code p2ptypes.RPCGoodbyeCode, id peer.ID) error {
lock := async.NewMultilock(id.String())
lock.Lock()
defer lock.Unlock()
// In the event we are already disconnected, exit early from the
// goodbye method to prevent redundant streams from being created.
if s.cfg.p2p.Host().Network().Connectedness(id) == network.NotConnected {
return nil
}
if err := s.sendGoodByeMessage(ctx, code, id); err != nil {
log.WithFields(logrus.Fields{
"error": err,
"peer": id,
}).Trace("Could not send goodbye message to peer")
}
return s.cfg.p2p.Disconnect(id)
}
func (s *Service) sendGoodByeMessage(ctx context.Context, code p2ptypes.RPCGoodbyeCode, id peer.ID) error {
ctx, cancel := context.WithTimeout(ctx, respTimeout)
defer cancel()
topic, err := p2p.TopicFromMessage(p2p.GoodbyeMessageName, slots.ToEpoch(s.cfg.clock.CurrentSlot()))
if err != nil {
return err
}
stream, err := s.cfg.p2p.Send(ctx, &code, topic, id)
if err != nil {
return err
}
defer closeStream(stream, log)
log := log.WithField("reason", goodbyeMessage(code))
log.WithField("peer", stream.Conn().RemotePeer()).Trace("Sending Goodbye message to peer")
// Wait up to the response timeout for the peer to receive the goodbye
// and close the stream (or disconnect). We usually don't bother waiting
// around for an EOF, but we're going to close this connection
// immediately after we say goodbye.
//
// NOTE: we don't actually check the response as there's nothing we can
// do if something fails. We just need to wait for it.
SetStreamReadDeadline(stream, respTimeout)
_, _err := stream.Read([]byte{0})
_ = _err
return nil
}
func goodbyeMessage(num p2ptypes.RPCGoodbyeCode) string {
reason, ok := p2ptypes.GoodbyeCodeMessages[num]
if ok {
return reason
}
return fmt.Sprintf("unknown goodbye value of %d received", num)
}
// determines which backoff time to use depending on the
// goodbye code provided.
func goodByeBackoff(num p2ptypes.RPCGoodbyeCode) time.Time {
duration, ok := backOffTime[num]
if !ok {
return time.Time{}
}
return time.Now().Add(duration)
}