mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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5c14cd64c5
Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
409 lines
12 KiB
Go
409 lines
12 KiB
Go
// Package peers provides information about peers at the Ethereum protocol level.
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// "Protocol level" is the level above the network level, so this layer never sees or interacts with (for example) hosts that are
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// uncontactable due to being down, firewalled, etc. Instead, this works with peers that are contactable but may or may not be of
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// the correct fork version, not currently required due to the number of current connections, etc.
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//
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// A peer can have one of a number of states:
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//
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// - connected if we are able to talk to the remote peer
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// - connecting if we are attempting to be able to talk to the remote peer
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// - disconnecting if we are attempting to stop being able to talk to the remote peer
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// - disconnected if we are not able to talk to the remote peer
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//
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// For convenience, there are two aggregate states expressed in functions:
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//
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// - active if we are connecting or connected
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// - inactive if we are disconnecting or disconnected
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//
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// Peer information is persistent for the run of the service. This allows for collection of useful long-term statistics such as
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// number of bad responses obtained from the peer, giving the basis for decisions to not talk to known-bad peers.
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package peers
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import (
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"errors"
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"sort"
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"sync"
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"time"
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"github.com/libp2p/go-libp2p-core/network"
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"github.com/libp2p/go-libp2p-core/peer"
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ma "github.com/multiformats/go-multiaddr"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
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pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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"github.com/prysmaticlabs/prysm/shared/bytesutil"
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"github.com/prysmaticlabs/prysm/shared/roughtime"
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)
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// PeerConnectionState is the state of the connection.
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type PeerConnectionState int
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const (
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// PeerDisconnected means there is no connection to the peer.
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PeerDisconnected PeerConnectionState = iota
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// PeerConnecting means there is an on-going attempt to connect to the peer.
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PeerConnecting
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// PeerConnected means the peer has an active connection.
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PeerConnected
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// PeerDisconnecting means there is an on-going attempt to disconnect from the peer.
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PeerDisconnecting
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)
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var (
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// ErrPeerUnknown is returned when there is an attempt to obtain data from a peer that is not known.
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ErrPeerUnknown = errors.New("peer unknown")
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)
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// Status is the structure holding the peer status information.
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type Status struct {
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lock sync.RWMutex
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maxBadResponses int
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status map[peer.ID]*peerStatus
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}
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// peerStatus is the status of an individual peer at the protocol level.
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type peerStatus struct {
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address ma.Multiaddr
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direction network.Direction
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peerState PeerConnectionState
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chainState *pb.Status
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chainStateLastUpdated time.Time
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badResponses int
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}
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// NewStatus creates a new status entity.
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func NewStatus(maxBadResponses int) *Status {
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return &Status{
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maxBadResponses: maxBadResponses,
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status: make(map[peer.ID]*peerStatus),
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}
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}
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// MaxBadResponses returns the maximum number of bad responses a peer can provide before it is considered bad.
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func (p *Status) MaxBadResponses() int {
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return p.maxBadResponses
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}
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// Add adds a peer.
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// If a peer already exists with this ID its address and direction are updated with the supplied data.
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func (p *Status) Add(pid peer.ID, address ma.Multiaddr, direction network.Direction) {
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p.lock.Lock()
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defer p.lock.Unlock()
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if status, ok := p.status[pid]; ok {
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// Peer already exists, just update its address info.
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status.address = address
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status.direction = direction
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return
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}
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p.status[pid] = &peerStatus{
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address: address,
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direction: direction,
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// Peers start disconnected; state will be updated when the handshake process begins.
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peerState: PeerDisconnected,
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}
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}
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// Address returns the multiaddress of the given remote peer.
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// This will error if the peer does not exist.
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func (p *Status) Address(pid peer.ID) (ma.Multiaddr, error) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.address, nil
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}
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return nil, ErrPeerUnknown
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}
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// Direction returns the direction of the given remote peer.
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// This will error if the peer does not exist.
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func (p *Status) Direction(pid peer.ID) (network.Direction, error) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.direction, nil
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}
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return network.DirUnknown, ErrPeerUnknown
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}
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// SetChainState sets the chain state of the given remote peer.
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func (p *Status) SetChainState(pid peer.ID, chainState *pb.Status) {
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p.lock.Lock()
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defer p.lock.Unlock()
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status := p.fetch(pid)
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status.chainState = chainState
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status.chainStateLastUpdated = roughtime.Now()
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}
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// ChainState gets the chain state of the given remote peer.
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// This can return nil if there is no known chain state for the peer.
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// This will error if the peer does not exist.
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func (p *Status) ChainState(pid peer.ID) (*pb.Status, error) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.chainState, nil
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}
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return nil, ErrPeerUnknown
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}
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// SetConnectionState sets the connection state of the given remote peer.
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func (p *Status) SetConnectionState(pid peer.ID, state PeerConnectionState) {
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p.lock.Lock()
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defer p.lock.Unlock()
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status := p.fetch(pid)
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status.peerState = state
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}
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// ConnectionState gets the connection state of the given remote peer.
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// This will error if the peer does not exist.
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func (p *Status) ConnectionState(pid peer.ID) (PeerConnectionState, error) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.peerState, nil
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}
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return PeerDisconnected, ErrPeerUnknown
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}
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// ChainStateLastUpdated gets the last time the chain state of the given remote peer was updated.
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// This will error if the peer does not exist.
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func (p *Status) ChainStateLastUpdated(pid peer.ID) (time.Time, error) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.chainStateLastUpdated, nil
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}
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return roughtime.Now(), ErrPeerUnknown
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}
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// IncrementBadResponses increments the number of bad responses we have received from the given remote peer.
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func (p *Status) IncrementBadResponses(pid peer.ID) {
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p.lock.Lock()
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defer p.lock.Unlock()
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status := p.fetch(pid)
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status.badResponses++
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}
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// BadResponses obtains the number of bad responses we have received from the given remote peer.
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// This will error if the peer does not exist.
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func (p *Status) BadResponses(pid peer.ID) (int, error) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.badResponses, nil
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}
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return -1, ErrPeerUnknown
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}
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// IsBad states if the peer is to be considered bad.
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// If the peer is unknown this will return `false`, which makes using this function easier than returning an error.
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func (p *Status) IsBad(pid peer.ID) bool {
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p.lock.RLock()
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defer p.lock.RUnlock()
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if status, ok := p.status[pid]; ok {
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return status.badResponses >= p.maxBadResponses
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}
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return false
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}
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// Connecting returns the peers that are connecting.
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func (p *Status) Connecting() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.peerState == PeerConnecting {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// Connected returns the peers that are connected.
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func (p *Status) Connected() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.peerState == PeerConnected {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// Active returns the peers that are connecting or connected.
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func (p *Status) Active() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.peerState == PeerConnecting || status.peerState == PeerConnected {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// Disconnecting returns the peers that are disconnecting.
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func (p *Status) Disconnecting() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.peerState == PeerDisconnecting {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// Disconnected returns the peers that are disconnected.
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func (p *Status) Disconnected() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.peerState == PeerDisconnected {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// Inactive returns the peers that are disconnecting or disconnected.
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func (p *Status) Inactive() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.peerState == PeerDisconnecting || status.peerState == PeerDisconnected {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// Bad returns the peers that are bad.
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func (p *Status) Bad() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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peers := make([]peer.ID, 0)
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for pid, status := range p.status {
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if status.badResponses >= p.maxBadResponses {
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peers = append(peers, pid)
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}
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}
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return peers
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}
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// All returns all the peers regardless of state.
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func (p *Status) All() []peer.ID {
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p.lock.RLock()
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defer p.lock.RUnlock()
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pids := make([]peer.ID, 0, len(p.status))
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for pid := range p.status {
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pids = append(pids, pid)
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}
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return pids
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}
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// Decay reduces the bad responses of all peers, giving reformed peers a chance to join the network.
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// This can be run periodically, although note that each time it runs it does give all bad peers another chance as well to clog up
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// the network with bad responses, so should not be run too frequently; once an hour would be reasonable.
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func (p *Status) Decay() {
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p.lock.Lock()
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defer p.lock.Unlock()
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for _, status := range p.status {
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if status.badResponses > 0 {
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status.badResponses--
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}
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}
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}
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// BestFinalized returns the highest finalized epoch equal to or higher than ours that is agreed upon by the majority of peers.
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// This method may not return the absolute highest finalized, but the finalized epoch in which most peers can serve blocks.
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// Ideally, all peers would be reporting the same finalized epoch but some may be behind due to their own latency, or because of
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// their finalized epoch at the time we queried them.
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// Returns the best finalized root, epoch number, and list of peers that are at or beyond that epoch.
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func (p *Status) BestFinalized(maxPeers int, ourFinalizedEpoch uint64) ([]byte, uint64, []peer.ID) {
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connected := p.Connected()
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finalized := make(map[[32]byte]uint64)
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rootToEpoch := make(map[[32]byte]uint64)
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pidEpochs := make(map[peer.ID]uint64)
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potentialPIDs := make([]peer.ID, 0, len(connected))
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for _, pid := range connected {
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peerChainState, err := p.ChainState(pid)
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if err == nil && peerChainState != nil && peerChainState.FinalizedEpoch >= ourFinalizedEpoch {
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root := bytesutil.ToBytes32(peerChainState.FinalizedRoot)
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finalized[root]++
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rootToEpoch[root] = peerChainState.FinalizedEpoch
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pidEpochs[pid] = peerChainState.FinalizedEpoch
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potentialPIDs = append(potentialPIDs, pid)
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}
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}
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// Select the target epoch, which is the epoch most peers agree upon.
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var targetRoot [32]byte
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var mostVotes uint64
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for root, count := range finalized {
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if count > mostVotes {
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mostVotes = count
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targetRoot = root
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}
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}
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targetEpoch := rootToEpoch[targetRoot]
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// Sort PIDs by finalized epoch, in decreasing order.
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sort.Slice(potentialPIDs, func(i, j int) bool {
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return pidEpochs[potentialPIDs[i]] > pidEpochs[potentialPIDs[j]]
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})
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// Trim potential peers to those on or after target epoch.
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for i, pid := range potentialPIDs {
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if pidEpochs[pid] < targetEpoch {
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potentialPIDs = potentialPIDs[:i]
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break
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}
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}
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// Trim potential peers to at most maxPeers.
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if len(potentialPIDs) > maxPeers {
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potentialPIDs = potentialPIDs[:maxPeers]
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}
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return targetRoot[:], targetEpoch, potentialPIDs
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}
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// fetch is a helper function that fetches a peer status, possibly creating it.
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func (p *Status) fetch(pid peer.ID) *peerStatus {
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if _, ok := p.status[pid]; !ok {
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p.status[pid] = &peerStatus{}
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}
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return p.status[pid]
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}
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// CurrentEpoch returns the highest reported epoch amongst peers.
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func (p *Status) CurrentEpoch() uint64 {
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p.lock.RLock()
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defer p.lock.RUnlock()
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var highestSlot uint64
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for _, ps := range p.status {
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if ps != nil && ps.chainState != nil && ps.chainState.HeadSlot > highestSlot {
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highestSlot = ps.chainState.HeadSlot
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}
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}
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return helpers.SlotToEpoch(highestSlot)
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}
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