prysm-pulse/shared/slotutil/slottime.go
Victor Farazdagi a8e501b3cf
ETH2 Types: Epoch (#8373)
* update deps

* update deps

* update protos/*

* update deps

* reset protos

* update protos

* update shared/params/config

* update protos

* update /shared

* update shared/slotutil and shared/testutil

* update beacon-chain/core/helpers

* updates beacon-chain/state

* update beacon-chain/forkchoice

* update beacon-chain/blockchain

* update beacon-chain/cache

* update beacon-chain/core

* update beacon-chain/db

* update beacon-chain/node

* update beacon-chain/p2p

* update beacon-chain/rpc

* update beacon-chain/sync

* go mod tidy

* make sure that beacon-chain build suceeds

* go fmt

* update e2e tests

* update slasher

* remove redundant alias

* update validator

* gazelle

* fix build errors in unit tests

* go fmt

* update deps

* update fuzz/BUILD.bazel

* fix unit tests

* more unit test fixes

* fix blockchain UTs

* more unit test fixes
2021-02-09 10:05:22 +00:00

41 lines
1.4 KiB
Go

package slotutil
import (
"time"
"github.com/prysmaticlabs/eth2-types"
"github.com/prysmaticlabs/prysm/shared/params"
"github.com/prysmaticlabs/prysm/shared/timeutils"
)
// SlotStartTime returns the start time in terms of its unix epoch
// value.
func SlotStartTime(genesis, slot uint64) time.Time {
duration := time.Second * time.Duration(slot*params.BeaconConfig().SecondsPerSlot)
startTime := time.Unix(int64(genesis), 0).Add(duration)
return startTime
}
// SlotsSinceGenesis returns the number of slots since
// the provided genesis time.
func SlotsSinceGenesis(genesis time.Time) uint64 {
if genesis.After(timeutils.Now()) { // Genesis has not occurred yet.
return 0
}
return uint64(timeutils.Since(genesis).Seconds()) / params.BeaconConfig().SecondsPerSlot
}
// EpochsSinceGenesis returns the number of slots since
// the provided genesis time.
func EpochsSinceGenesis(genesis time.Time) types.Epoch {
return types.Epoch(SlotsSinceGenesis(genesis) / params.BeaconConfig().SlotsPerEpoch)
}
// DivideSlotBy divides the SECONDS_PER_SLOT configuration
// parameter by a specified number. It returns a value of time.Duration
// in milliseconds, useful for dividing values such as 1 second into
// millisecond-based durations.
func DivideSlotBy(timesPerSlot int64) time.Duration {
return time.Duration(int64(params.BeaconConfig().SecondsPerSlot*1000)/timesPerSlot) * time.Millisecond
}