prysm-pulse/beacon-chain/sync/pending_blocks_queue.go
Raul Jordan 11a1f681e0
Move Shared Packages Into Async/ (#9620)
* async packages

* change pkg

* build

* working

Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
2021-09-18 17:26:11 +00:00

397 lines
11 KiB
Go

package sync
import (
"context"
"encoding/hex"
"sort"
"sync"
"time"
"github.com/pkg/errors"
types "github.com/prysmaticlabs/eth2-types"
"github.com/prysmaticlabs/prysm/async"
"github.com/prysmaticlabs/prysm/beacon-chain/core"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
p2ptypes "github.com/prysmaticlabs/prysm/beacon-chain/p2p/types"
"github.com/prysmaticlabs/prysm/crypto/rand"
"github.com/prysmaticlabs/prysm/monitoring/tracing"
"github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1/block"
"github.com/prysmaticlabs/prysm/shared/bytesutil"
"github.com/prysmaticlabs/prysm/shared/params"
"github.com/prysmaticlabs/prysm/shared/sszutil"
"github.com/prysmaticlabs/prysm/time/slots"
"github.com/sirupsen/logrus"
"github.com/trailofbits/go-mutexasserts"
"go.opencensus.io/trace"
)
var processPendingBlocksPeriod = slots.DivideSlotBy(3 /* times per slot */)
const maxPeerRequest = 50
const numOfTries = 5
const maxBlocksPerSlot = 3
// processes pending blocks queue on every processPendingBlocksPeriod
func (s *Service) processPendingBlocksQueue() {
// Prevents multiple queue processing goroutines (invoked by RunEvery) from contending for data.
locker := new(sync.Mutex)
async.RunEvery(s.ctx, processPendingBlocksPeriod, func() {
locker.Lock()
if err := s.processPendingBlocks(s.ctx); err != nil {
log.WithError(err).Debug("Could not process pending blocks")
}
locker.Unlock()
})
}
// processes the block tree inside the queue
func (s *Service) processPendingBlocks(ctx context.Context) error {
ctx, span := trace.StartSpan(ctx, "processPendingBlocks")
defer span.End()
pids := s.cfg.P2P.Peers().Connected()
if err := s.validatePendingSlots(); err != nil {
return errors.Wrap(err, "could not validate pending slots")
}
slots := s.sortedPendingSlots()
var parentRoots [][32]byte
span.AddAttributes(
trace.Int64Attribute("numSlots", int64(len(slots))),
trace.Int64Attribute("numPeers", int64(len(pids))),
)
randGen := rand.NewGenerator()
for _, slot := range slots {
// process the blocks during their respective slot.
// otherwise wait for the right slot to process the block.
if slot > s.cfg.Chain.CurrentSlot() {
continue
}
ctx, span := trace.StartSpan(ctx, "processPendingBlocks.InnerLoop")
span.AddAttributes(trace.Int64Attribute("slot", int64(slot)))
s.pendingQueueLock.RLock()
bs := s.pendingBlocksInCache(slot)
// Skip if there's no block in the queue.
if len(bs) == 0 {
s.pendingQueueLock.RUnlock()
span.End()
continue
}
s.pendingQueueLock.RUnlock()
// Loop through the pending queue and mark the potential parent blocks as seen.
for _, b := range bs {
if b == nil || b.IsNil() || b.Block().IsNil() {
span.End()
continue
}
s.pendingQueueLock.RLock()
inPendingQueue := s.seenPendingBlocks[bytesutil.ToBytes32(b.Block().ParentRoot())]
s.pendingQueueLock.RUnlock()
blkRoot, err := b.Block().HashTreeRoot()
if err != nil {
tracing.AnnotateError(span, err)
span.End()
return err
}
parentIsBad := s.hasBadBlock(bytesutil.ToBytes32(b.Block().ParentRoot()))
blockIsBad := s.hasBadBlock(blkRoot)
// Check if parent is a bad block.
if parentIsBad || blockIsBad {
// Set block as bad if its parent block is bad too.
if parentIsBad {
s.setBadBlock(ctx, blkRoot)
}
// Remove block from queue.
s.pendingQueueLock.Lock()
if err := s.deleteBlockFromPendingQueue(slot, b, blkRoot); err != nil {
s.pendingQueueLock.Unlock()
return err
}
s.pendingQueueLock.Unlock()
span.End()
continue
}
inDB := s.cfg.DB.HasBlock(ctx, bytesutil.ToBytes32(b.Block().ParentRoot()))
hasPeer := len(pids) != 0
// Only request for missing parent block if it's not in DB, not in pending cache
// and has peer in the peer list.
if !inPendingQueue && !inDB && hasPeer {
log.WithFields(logrus.Fields{
"currentSlot": b.Block().Slot(),
"parentRoot": hex.EncodeToString(bytesutil.Trunc(b.Block().ParentRoot())),
}).Debug("Requesting parent block")
parentRoots = append(parentRoots, bytesutil.ToBytes32(b.Block().ParentRoot()))
span.End()
continue
}
if !inDB {
span.End()
continue
}
if err := s.validateBeaconBlock(ctx, b, blkRoot); err != nil {
log.Debugf("Could not validate block from slot %d: %v", b.Block().Slot(), err)
s.setBadBlock(ctx, blkRoot)
tracing.AnnotateError(span, err)
// In the next iteration of the queue, this block will be removed from
// the pending queue as it has been marked as a 'bad' block.
span.End()
continue
}
if err := s.cfg.Chain.ReceiveBlock(ctx, b, blkRoot); err != nil {
log.Debugf("Could not process block from slot %d: %v", b.Block().Slot(), err)
s.setBadBlock(ctx, blkRoot)
tracing.AnnotateError(span, err)
// In the next iteration of the queue, this block will be removed from
// the pending queue as it has been marked as a 'bad' block.
span.End()
continue
}
s.setSeenBlockIndexSlot(b.Block().Slot(), b.Block().ProposerIndex())
// Broadcasting the block again once a node is able to process it.
if err := s.cfg.P2P.Broadcast(ctx, b.Proto()); err != nil {
log.WithError(err).Debug("Could not broadcast block")
}
s.pendingQueueLock.Lock()
if err := s.deleteBlockFromPendingQueue(slot, b, blkRoot); err != nil {
return err
}
s.pendingQueueLock.Unlock()
log.WithFields(logrus.Fields{
"slot": slot,
"blockRoot": hex.EncodeToString(bytesutil.Trunc(blkRoot[:])),
}).Debug("Processed pending block and cleared it in cache")
span.End()
}
}
return s.sendBatchRootRequest(ctx, parentRoots, randGen)
}
func (s *Service) sendBatchRootRequest(ctx context.Context, roots [][32]byte, randGen *rand.Rand) error {
ctx, span := trace.StartSpan(ctx, "sendBatchRootRequest")
defer span.End()
if len(roots) == 0 {
return nil
}
_, bestPeers := s.cfg.P2P.Peers().BestFinalized(maxPeerRequest, s.cfg.Chain.FinalizedCheckpt().Epoch)
if len(bestPeers) == 0 {
return nil
}
roots = s.dedupRoots(roots)
// Randomly choose a peer to query from our best peers. If that peer cannot return
// all the requested blocks, we randomly select another peer.
pid := bestPeers[randGen.Int()%len(bestPeers)]
for i := 0; i < numOfTries; i++ {
req := p2ptypes.BeaconBlockByRootsReq(roots)
if len(roots) > int(params.BeaconNetworkConfig().MaxRequestBlocks) {
req = roots[:params.BeaconNetworkConfig().MaxRequestBlocks]
}
if err := s.sendRecentBeaconBlocksRequest(ctx, &req, pid); err != nil {
tracing.AnnotateError(span, err)
log.Debugf("Could not send recent block request: %v", err)
}
newRoots := make([][32]byte, 0, len(roots))
s.pendingQueueLock.RLock()
for _, rt := range roots {
if !s.seenPendingBlocks[rt] {
newRoots = append(newRoots, rt)
}
}
s.pendingQueueLock.RUnlock()
if len(newRoots) == 0 {
break
}
// Choosing a new peer with the leftover set of
// roots to request.
roots = newRoots
pid = bestPeers[randGen.Int()%len(bestPeers)]
}
return nil
}
func (s *Service) sortedPendingSlots() []types.Slot {
s.pendingQueueLock.RLock()
defer s.pendingQueueLock.RUnlock()
items := s.slotToPendingBlocks.Items()
slots := make([]types.Slot, 0, len(items))
for k := range items {
slot := cacheKeyToSlot(k)
slots = append(slots, slot)
}
sort.Slice(slots, func(i, j int) bool {
return slots[i] < slots[j]
})
return slots
}
// validatePendingSlots validates the pending blocks
// by their slot. If they are before the current finalized
// checkpoint, these blocks are removed from the queue.
func (s *Service) validatePendingSlots() error {
s.pendingQueueLock.Lock()
defer s.pendingQueueLock.Unlock()
oldBlockRoots := make(map[[32]byte]bool)
finalizedEpoch := s.cfg.Chain.FinalizedCheckpt().Epoch
if s.slotToPendingBlocks == nil {
return errors.New("slotToPendingBlocks cache can't be nil")
}
items := s.slotToPendingBlocks.Items()
for k := range items {
slot := cacheKeyToSlot(k)
blks := s.pendingBlocksInCache(slot)
for _, b := range blks {
epoch := core.SlotToEpoch(slot)
// remove all descendant blocks of old blocks
if oldBlockRoots[bytesutil.ToBytes32(b.Block().ParentRoot())] {
root, err := b.Block().HashTreeRoot()
if err != nil {
return err
}
oldBlockRoots[root] = true
if err := s.deleteBlockFromPendingQueue(slot, b, root); err != nil {
return err
}
continue
}
// don't process old blocks
if finalizedEpoch > 0 && epoch <= finalizedEpoch {
blkRoot, err := b.Block().HashTreeRoot()
if err != nil {
return err
}
oldBlockRoots[blkRoot] = true
if err := s.deleteBlockFromPendingQueue(slot, b, blkRoot); err != nil {
return err
}
}
}
}
return nil
}
func (s *Service) clearPendingSlots() {
s.pendingQueueLock.Lock()
defer s.pendingQueueLock.Unlock()
s.slotToPendingBlocks.Flush()
s.seenPendingBlocks = make(map[[32]byte]bool)
}
// Delete block from the list from the pending queue using the slot as key.
// Note: this helper is not thread safe.
func (s *Service) deleteBlockFromPendingQueue(slot types.Slot, b block.SignedBeaconBlock, r [32]byte) error {
mutexasserts.AssertRWMutexLocked(&s.pendingQueueLock)
blks := s.pendingBlocksInCache(slot)
if len(blks) == 0 {
return nil
}
// Defensive check to ignore nil blocks
if err := helpers.VerifyNilBeaconBlock(b); err != nil {
return err
}
newBlks := make([]block.SignedBeaconBlock, 0, len(blks))
for _, blk := range blks {
if sszutil.DeepEqual(blk.Proto(), b.Proto()) {
continue
}
newBlks = append(newBlks, blk)
}
if len(newBlks) == 0 {
s.slotToPendingBlocks.Delete(slotToCacheKey(slot))
return nil
}
// Decrease exp time in proportion to how many blocks are still in the cache for slot key.
d := pendingBlockExpTime / time.Duration(len(newBlks))
if err := s.slotToPendingBlocks.Replace(slotToCacheKey(slot), newBlks, d); err != nil {
return err
}
delete(s.seenPendingBlocks, r)
return nil
}
// Insert block to the list in the pending queue using the slot as key.
// Note: this helper is not thread safe.
func (s *Service) insertBlockToPendingQueue(slot types.Slot, b block.SignedBeaconBlock, r [32]byte) error {
mutexasserts.AssertRWMutexLocked(&s.pendingQueueLock)
if s.seenPendingBlocks[r] {
return nil
}
if err := s.addPendingBlockToCache(b); err != nil {
return err
}
s.seenPendingBlocks[r] = true
return nil
}
// This returns signed beacon blocks given input key from slotToPendingBlocks.
func (s *Service) pendingBlocksInCache(slot types.Slot) []block.SignedBeaconBlock {
k := slotToCacheKey(slot)
value, ok := s.slotToPendingBlocks.Get(k)
if !ok {
return []block.SignedBeaconBlock{}
}
blks, ok := value.([]block.SignedBeaconBlock)
if !ok {
return []block.SignedBeaconBlock{}
}
return blks
}
// This adds input signed beacon block to slotToPendingBlocks cache.
func (s *Service) addPendingBlockToCache(b block.SignedBeaconBlock) error {
if err := helpers.VerifyNilBeaconBlock(b); err != nil {
return err
}
blks := s.pendingBlocksInCache(b.Block().Slot())
if len(blks) >= maxBlocksPerSlot {
return nil
}
blks = append(blks, b)
k := slotToCacheKey(b.Block().Slot())
s.slotToPendingBlocks.Set(k, blks, pendingBlockExpTime)
return nil
}
// This converts input string to slot.
func cacheKeyToSlot(s string) types.Slot {
b := []byte(s)
return bytesutil.BytesToSlotBigEndian(b)
}
// This converts input slot to a key to be used for slotToPendingBlocks cache.
func slotToCacheKey(s types.Slot) string {
b := bytesutil.SlotToBytesBigEndian(s)
return string(b)
}