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https://gitlab.com/pulsechaincom/prysm-pulse.git
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de8e50d8b6
* add changes * space * add test * space Co-authored-by: terencechain <terence@prysmaticlabs.com>
123 lines
3.6 KiB
Go
123 lines
3.6 KiB
Go
package stategen
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import (
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"context"
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"encoding/hex"
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"fmt"
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"github.com/prysmaticlabs/prysm/v3/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/v3/encoding/bytesutil"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// MigrateToCold advances the finalized info in between the cold and hot state sections.
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// It moves the recent finalized states from the hot section to the cold section and
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// only preserves the ones that are on archived point.
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func (s *State) MigrateToCold(ctx context.Context, fRoot [32]byte) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.MigrateToCold")
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defer span.End()
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// When migrating states we choose to acquire the migration lock before
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// proceeding. This is to prevent multiple migration routines from overwriting each
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// other.
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s.migrationLock.Lock()
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defer s.migrationLock.Unlock()
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s.finalizedInfo.lock.RLock()
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oldFSlot := s.finalizedInfo.slot
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s.finalizedInfo.lock.RUnlock()
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fBlock, err := s.beaconDB.Block(ctx, fRoot)
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if err != nil {
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return err
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}
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fSlot := fBlock.Block().Slot()
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if oldFSlot > fSlot {
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return nil
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}
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// Start at previous finalized slot, stop at current finalized slot (it will be handled in the next migration).
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// If the slot is on archived point, save the state of that slot to the DB.
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for slot := oldFSlot; slot < fSlot; slot++ {
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if ctx.Err() != nil {
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return ctx.Err()
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}
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if slot%s.slotsPerArchivedPoint == 0 && slot != 0 {
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cached, exists, err := s.epochBoundaryStateCache.getBySlot(slot)
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if err != nil {
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return fmt.Errorf("could not get epoch boundary state for slot %d", slot)
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}
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var aRoot [32]byte
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var aState state.BeaconState
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// When the epoch boundary state is not in cache due to skip slot scenario,
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// we have to regenerate the state which will represent epoch boundary.
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// By finding the highest available block below epoch boundary slot, we
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// generate the state for that block root.
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if exists {
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aRoot = cached.root
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aState = cached.state
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} else {
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_, roots, err := s.beaconDB.HighestRootsBelowSlot(ctx, slot)
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if err != nil {
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return err
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}
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// Given the block has been finalized, the db should not have more than one block in a given slot.
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// We should error out when this happens.
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if len(roots) != 1 {
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return errUnknownBlock
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}
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aRoot = roots[0]
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// There's no need to generate the state if the state already exists in the DB.
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// We can skip saving the state.
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if !s.beaconDB.HasState(ctx, aRoot) {
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aState, err = s.StateByRoot(ctx, aRoot)
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if err != nil {
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return err
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}
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}
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}
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if s.beaconDB.HasState(ctx, aRoot) {
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// If you are migrating a state and its already part of the hot state cache saved to the db,
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// you can just remove it from the hot state cache as it becomes redundant.
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s.saveHotStateDB.lock.Lock()
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roots := s.saveHotStateDB.blockRootsOfSavedStates
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for i := 0; i < len(roots); i++ {
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if aRoot == roots[i] {
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s.saveHotStateDB.blockRootsOfSavedStates = append(roots[:i], roots[i+1:]...)
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// There shouldn't be duplicated roots in `blockRootsOfSavedStates`.
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// Break here is ok.
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break
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}
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}
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s.saveHotStateDB.lock.Unlock()
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continue
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}
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if err := s.beaconDB.SaveState(ctx, aState, aRoot); err != nil {
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return err
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}
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log.WithFields(
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logrus.Fields{
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"slot": aState.Slot(),
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"root": hex.EncodeToString(bytesutil.Trunc(aRoot[:])),
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}).Info("Saved state in DB")
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}
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}
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// Update finalized info in memory.
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fInfo, ok, err := s.epochBoundaryStateCache.getByBlockRoot(fRoot)
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if err != nil {
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return err
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}
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if ok {
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s.SaveFinalizedState(fSlot, fRoot, fInfo.state)
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}
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return nil
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}
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