prysm-pulse/beacon-chain/state/v2/setters_misc.go
Nishant Das 0ade1f121d
Add Balance Field Trie (#9793)
* save stuff

* fix in v1

* clean up more

* fix bugs

* add comments and clean up

* add flag + test

* add tests

* fmt

* radek's review

* gaz

* kasey's review

* gaz and new conditional

* improve naming
2021-11-19 20:01:15 +08:00

187 lines
5.5 KiB
Go

package v2
import (
"github.com/pkg/errors"
types "github.com/prysmaticlabs/eth2-types"
"github.com/prysmaticlabs/prysm/beacon-chain/state/stateutil"
stateTypes "github.com/prysmaticlabs/prysm/beacon-chain/state/types"
"github.com/prysmaticlabs/prysm/config/features"
"github.com/prysmaticlabs/prysm/crypto/hash"
ethpb "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1"
"google.golang.org/protobuf/proto"
)
// For our setters, we have a field reference counter through
// which we can track shared field references. This helps when
// performing state copies, as we simply copy the reference to the
// field. When we do need to do need to modify these fields, we
// perform a full copy of the field. This is true of most of our
// fields except for the following below.
// 1) BlockRoots
// 2) StateRoots
// 3) Eth1DataVotes
// 4) RandaoMixes
// 5) HistoricalRoots
// 6) CurrentParticipationBits
// 7) PreviousParticipationBits
//
// The fields referred to above are instead copied by reference, where
// we simply copy the reference to the underlying object instead of the
// whole object. This is possible due to how we have structured our state
// as we copy the value on read, so as to ensure the underlying object is
// not mutated while it is being accessed during a state read.
const (
// This specifies the limit till which we process all dirty indices for a certain field.
// If we have more dirty indices than the threshold, then we rebuild the whole trie. This
// comes due to the fact that O(alogn) > O(n) beyond a certain value of a.
indicesLimit = 8000
)
// SetGenesisTime for the beacon state.
func (b *BeaconState) SetGenesisTime(val uint64) error {
b.lock.Lock()
defer b.lock.Unlock()
b.state.GenesisTime = val
b.markFieldAsDirty(genesisTime)
return nil
}
// SetGenesisValidatorRoot for the beacon state.
func (b *BeaconState) SetGenesisValidatorRoot(val []byte) error {
b.lock.Lock()
defer b.lock.Unlock()
b.state.GenesisValidatorsRoot = val
b.markFieldAsDirty(genesisValidatorRoot)
return nil
}
// SetSlot for the beacon state.
func (b *BeaconState) SetSlot(val types.Slot) error {
if !b.hasInnerState() {
return ErrNilInnerState
}
b.lock.Lock()
defer b.lock.Unlock()
b.state.Slot = val
b.markFieldAsDirty(slot)
return nil
}
// SetFork version for the beacon chain.
func (b *BeaconState) SetFork(val *ethpb.Fork) error {
if !b.hasInnerState() {
return ErrNilInnerState
}
b.lock.Lock()
defer b.lock.Unlock()
fk, ok := proto.Clone(val).(*ethpb.Fork)
if !ok {
return errors.New("proto.Clone did not return a fork proto")
}
b.state.Fork = fk
b.markFieldAsDirty(fork)
return nil
}
// SetHistoricalRoots for the beacon state. Updates the entire
// list to a new value by overwriting the previous one.
func (b *BeaconState) SetHistoricalRoots(val [][]byte) error {
if !b.hasInnerState() {
return ErrNilInnerState
}
b.lock.Lock()
defer b.lock.Unlock()
b.sharedFieldReferences[historicalRoots].MinusRef()
b.sharedFieldReferences[historicalRoots] = stateutil.NewRef(1)
b.state.HistoricalRoots = val
b.markFieldAsDirty(historicalRoots)
return nil
}
// AppendHistoricalRoots for the beacon state. Appends the new value
// to the the end of list.
func (b *BeaconState) AppendHistoricalRoots(root [32]byte) error {
if !b.hasInnerState() {
return ErrNilInnerState
}
b.lock.Lock()
defer b.lock.Unlock()
roots := b.state.HistoricalRoots
if b.sharedFieldReferences[historicalRoots].Refs() > 1 {
roots = make([][]byte, len(b.state.HistoricalRoots))
copy(roots, b.state.HistoricalRoots)
b.sharedFieldReferences[historicalRoots].MinusRef()
b.sharedFieldReferences[historicalRoots] = stateutil.NewRef(1)
}
b.state.HistoricalRoots = append(roots, root[:])
b.markFieldAsDirty(historicalRoots)
return nil
}
// Recomputes the branch up the index in the Merkle trie representation
// of the beacon state. This method performs slice reads and the caller MUST
// hold the lock before calling this method.
func (b *BeaconState) recomputeRoot(idx int) {
hashFunc := hash.CustomSHA256Hasher()
layers := b.merkleLayers
// The merkle tree structure looks as follows:
// [[r1, r2, r3, r4], [parent1, parent2], [root]]
// Using information about the index which changed, idx, we recompute
// only its branch up the tree.
currentIndex := idx
root := b.merkleLayers[0][idx]
for i := 0; i < len(layers)-1; i++ {
isLeft := currentIndex%2 == 0
neighborIdx := currentIndex ^ 1
neighbor := make([]byte, 32)
if layers[i] != nil && len(layers[i]) != 0 && neighborIdx < len(layers[i]) {
neighbor = layers[i][neighborIdx]
}
if isLeft {
parentHash := hashFunc(append(root, neighbor...))
root = parentHash[:]
} else {
parentHash := hashFunc(append(neighbor, root...))
root = parentHash[:]
}
parentIdx := currentIndex / 2
// Update the cached layers at the parent index.
layers[i+1][parentIdx] = root
currentIndex = parentIdx
}
b.merkleLayers = layers
}
func (b *BeaconState) markFieldAsDirty(field stateTypes.FieldIndex) {
b.dirtyFields[field] = true
}
// addDirtyIndices adds the relevant dirty field indices, so that they
// can be recomputed.
func (b *BeaconState) addDirtyIndices(index stateTypes.FieldIndex, indices []uint64) {
if b.rebuildTrie[index] {
return
}
// Exit early if balance trie computation isn't enabled.
if !features.Get().EnableBalanceTrieComputation && index == balances {
return
}
totalIndicesLen := len(b.dirtyIndices[index]) + len(indices)
if totalIndicesLen > indicesLimit {
b.rebuildTrie[index] = true
b.dirtyIndices[index] = []uint64{}
} else {
b.dirtyIndices[index] = append(b.dirtyIndices[index], indices...)
}
}